Why do you think I was shooing you off? I wrote a lengthy reply explaining the circumstances and responding to your comment. I did remove it, as it seemed a bit excessive for this thread, but you had already replied, so the person I was directing it at already saw it.
Also, why do you think I'm ignoring the people supporting me? I've been building a team since last summer. I've made a number of changes based on feedback/criticism. Just because I defend myself against false or misrepresented information doesn't mean I don't listen to constructive criticism.
Finally, the game can not "easily" be converted to MV. Why do you think that? The game has 57 3rd party scripts currently. Most of which are configured for Aylia's Story and compatibility. I would have to find scripts that have been transferred or similar scripts to achieve the same functions. The game has multiple custom scripts, including two very important ones (battle companion and achievements). Neither of those are available in MV and would have to be created. Scripting aside, all graphics would have to be modified and upscaled to fit 1024x768. I draw in vector, so I can do that, but it would still take time. Maps would have to be transferred, tilesets wouldn't match up and would have to be fixed, parallaxed maps would have to be reconfigured for movement. Finally, ALL the eventing, switching, database, variables, dialogue would have to be moved. RPG Maker is not conducive to easy movement, and despite the length, Aylia's Story already has a pretty hefty script. If you noticed, just about everything on the map is inspectable and has multiple comments. That truly does not sound easy to me, it'd probably be easier to try and get the highres dll working in VX Ace to do 1024x768 there.
Thanks for the comment, I was not being facetious in saying that I DO hope you find the game you're looking for. Have a nice day.