No problem. I'm no longer a patron of yours. I, and pretty much everyone still following you saw great potential in your work. But after years of lies you release this unplayable buggy mess as a pledged release. And its still just the prologue? And you said it was playtested? The Dirk issue is not the only problem. Going to the inn breaks the game. Good luck and goodbye.
Issues fixed and uploaded. The Inn issue doesn't appear in editor testing because it was related to a move route. Anyways, I was pretty damn clear across the board that this was a release of the MV prologue. Basically, every aspect of the game has been changed to move to MV. Had to recreate maps, sounds, etc. as the past stuff was not licensed in MV but only VX Ace. Artwork is all upscaled or completely redrawn at a much higher resolution. None of the VX Ace scripts work in MV, so those had to be recreated or custom ones found. This stuff takes a lot of time, and as I said, after years of inactivity, development had to restart somewhere. This is where things are, Aylia's Story just ran it's FIRST pledge ever, and all of that money will go to commissioning the remaining plugins necessary.
You got to do you, and I'm sorry it didn't live up to your expectations. Hopefully, you'll give it a try in September when the next public release will drop. Have a good day, and good luck finding some games that you enjoy.
EDIT: I'll be forming a small testing group for future releases to hopefully avoid similar issues.