- Oct 23, 2016
- 4,487
- 13,414
All good points.Here's what happens.. t4bbo's had some ideas about the paths and so forth and so on with a storyboard or rough sketch. He sends the "bullet points" or plot points for the writer to fill out. Now the writer gets the outline so they write the script. Then the script is sent back for approval. If approved, it goes to coding to be put in.
This helps by doing this...
- T4bbo can focus on his renders and managing his team. From what I can gather, he's a different style of manager. He can be hard to work with at times but he does give you some leeway.
- That leaves the 'writer' to just write the script according to the storyboard. All while keeping in mind what the programming and artistic issues are and working with those to make it feel right.
- Then there's the programming. Now, programming isn't all just "add dialogue and done". There's also the issue of declaring and tracking x/y/z/a/b/c variables and then there's calling the correct backgrounds, scenes, and proofreading their own programming. Oh, don't forget about the posing of sprite assets - That's like trying to plot a person on a 2d map to make it look right and can take quite a few hours.
- Did I mention "paying for the privilege of being a test monkey"? Yeah.. those test monkeys are human and only as good as their perspective and methods. You want test monkeys who REALLY monkey around and root out all the bugs, amirite?
With that said and clarified, it does take some skill to manage a team and it's not for everyone. It really is an acquired skill that involves directing, choreographing, and cajoling the team to get it done to their best. That can take time out of rendering, rl issues, etc. So it's all a delicate balancing act at best. Not everyone can pull this off.
Expecting t4bbo and team to get it right all the time, every time is wrong. But expecting them to learn, to grow as a team and mesh together to move forward is the right approach and one they should get onto. Like now. Pronto! Chop chop! Get to it, peeps!
I will hang in there for quite a while, because t4bbo and Babysitter have delivered for a long time.
Doesn't mean this shouldn't get better fast, but when someone works on a game as long as they do on Babysitter and delivers lots and lots of content on several routes, than that should be taken into account, even if rough spots are hit.
Sometimes live just conspires against you and you can't do shit about it.
You trust people you have reason to, but for some reason (it might be a perfectly understandable reason too), they don't deliver. What to do?