Dackma

New Member
Dec 4, 2018
11
7
131
Does anybody understand the rules of the stealth mini games? I past the first one to get the nail polish, but I have not idea why I won that one, but failed the next one. There appears to be no constant rule for winning.
 

Dackma

New Member
Dec 4, 2018
11
7
131
I got so pissed off with the stealth part that I could not keep playing. Someone please tell me what I actually have to do? What is the goal? When am I suppose to push the stupid button?
 

Akeymu

Active Member
Jan 22, 2020
530
526
258
I got so pissed off with the stealth part that I could not keep playing. Someone please tell me what I actually have to do? What is the goal? When am I suppose to push the stupid button?
There's a cheat function in the info tab, where you track points a stuff you can click that to turn on and then edit the stealth points and money plus some stats, basically erases the grind for pure content
 
Oct 14, 2019
130
94
205
Im stuck on Liza, it says i need to check her phone at night, but every night I go in there and there is no option for her phone and its not laying anywhere to click on. Am i missing something?
 

GameRebel

Active Member
Mar 29, 2020
673
213
208
System bug when clicking backpack for inventory in v1.1.0 in Windows

Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/map2.rpy", line 872, in script
    $ result = renpy.imagemap("bob_room_icons.png", "bob_room_icons_hover.png", [(0, 0, 95, 57, "bobroom"), (101, 0, 195, 57, "mombedroom"), (203, 0, 296, 57, "living_room"), (302, 0, 400, 57, "kitchen"), (404, 0, 500, 57, "bathroom"), (507, 0, 603, 57, "Lizabedroom"), (609, 0, 705, 57, "lucyroom"), (711, 0, 805, 57, "Jenyroom"), (812, 0, 909, 57, "pool"), (915, 0, 970, 57, "worldmap"), (979, 0, 1020, 57, "skiptime"), (165, 250, 309, 390, "bobcomputer"), (651, 406, 915, 695, "bobninja")], focus="imagemap")
  File "game/map2.rpy", line 872, in <module>
    $ result = renpy.imagemap("bob_room_icons.png", "bob_room_icons_hover.png", [(0, 0, 95, 57, "bobroom"), (101, 0, 195, 57, "mombedroom"), (203, 0, 296, 57, "living_room"), (302, 0, 400, 57, "kitchen"), (404, 0, 500, 57, "bathroom"), (507, 0, 603, 57, "Lizabedroom"), (609, 0, 705, 57, "lucyroom"), (711, 0, 805, 57, "Jenyroom"), (812, 0, 909, 57, "pool"), (915, 0, 970, 57, "worldmap"), (979, 0, 1020, 57, "skiptime"), (165, 250, 309, 390, "bobcomputer"), (651, 406, 915, 695, "bobninja")], focus="imagemap")
  File "game/inventorytest.rpy", line 551, in execute
    screen inventory_screen:
  File "game/inventorytest.rpy", line 551, in execute
    screen inventory_screen:
  File "game/inventorytest.rpy", line 562, in execute
    $ sorted_items = sorted(inventory.items, key=attrgetter('name'), reverse=True) # we sort the items, so non-consumable items that change elemental damage (guns) are listed first
  File "game/inventorytest.rpy", line 562, in <module>
    $ sorted_items = sorted(inventory.items, key=attrgetter('name'), reverse=True) # we sort the items, so non-consumable items that change elemental damage (guns) are listed first
AttributeError: 'int' object has no attribute 'name'

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "game/map2.rpy", line 872, in script
    $ result = renpy.imagemap("bob_room_icons.png", "bob_room_icons_hover.png", [(0, 0, 95, 57, "bobroom"), (101, 0, 195, 57, "mombedroom"), (203, 0, 296, 57, "living_room"), (302, 0, 400, 57, "kitchen"), (404, 0, 500, 57, "bathroom"), (507, 0, 603, 57, "Lizabedroom"), (609, 0, 705, 57, "lucyroom"), (711, 0, 805, 57, "Jenyroom"), (812, 0, 909, 57, "pool"), (915, 0, 970, 57, "worldmap"), (979, 0, 1020, 57, "skiptime"), (165, 250, 309, 390, "bobcomputer"), (651, 406, 915, 695, "bobninja")], focus="imagemap")
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\ast.py", line 1138, in execute
    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\python.py", line 1122, in py_exec_bytecode
    exec(bytecode, globals, locals)
  File "game/map2.rpy", line 872, in <module>
    $ result = renpy.imagemap("bob_room_icons.png", "bob_room_icons_hover.png", [(0, 0, 95, 57, "bobroom"), (101, 0, 195, 57, "mombedroom"), (203, 0, 296, 57, "living_room"), (302, 0, 400, 57, "kitchen"), (404, 0, 500, 57, "bathroom"), (507, 0, 603, 57, "Lizabedroom"), (609, 0, 705, 57, "lucyroom"), (711, 0, 805, 57, "Jenyroom"), (812, 0, 909, 57, "pool"), (915, 0, 970, 57, "worldmap"), (979, 0, 1020, 57, "skiptime"), (165, 250, 309, 390, "bobcomputer"), (651, 406, 915, 695, "bobninja")], focus="imagemap")
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\exports.py", line 1526, in imagemap
    rv = renpy.ui.interact(suppress_overlay=(not overlays),
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\core.py", line 4055, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\core.py", line 4055, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/inventorytest.rpy", line 551, in execute
    screen inventory_screen:
  File "game/inventorytest.rpy", line 551, in execute
    screen inventory_screen:
  File "game/inventorytest.rpy", line 562, in execute
    $ sorted_items = sorted(inventory.items, key=attrgetter('name'), reverse=True) # we sort the items, so non-consumable items that change elemental damage (guns) are listed first
  File "game/inventorytest.rpy", line 562, in <module>
    $ sorted_items = sorted(inventory.items, key=attrgetter('name'), reverse=True) # we sort the items, so non-consumable items that change elemental damage (guns) are listed first
  File "D:\Desktop Games\badbobbysaga-1.1.0-pc\badbobbysaga-1.1.0-pc\renpy\revertable.py", line 281, in revertable_sorted
    return RevertableList(sorted(*args, **kwargs))
AttributeError: 'int' object has no attribute 'name'

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.3.23091805
Bad Bobby Saga 1.1.0
Sun Feb  4 15:50:25 2024
 
Last edited by a moderator:
3.10 star(s) 99 Votes