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mikednew

Member
Jul 8, 2022
106
503
hi, are you creating your own game?
No. I'm just trying to finish some sequences that the game developer left unfinished. The ideal would be to find a way to fit it into the original game. However, I started using the necessary programs about 3 or 4 months ago and I'm still learning things on my own. So I don't even know if I'll be able to do that. Right now, I'm working on 3 scenes: Lucy tied up in the living room, Lucy spanking in the living room and Lucy sunbathing. The Lucy tied up sequence is the most advanced, which already has an initial and playable version, but with 95% of the renders from the original game. I've already added some test renders and dialogues, but there's still a lot to do. I'm still thinking about how to make this scene interesting to play and not just a kinetic story.
 

Ann3422

Newbie
Mar 31, 2019
23
27
No. I'm just trying to finish some sequences that the game developer left unfinished. The ideal would be to find a way to fit it into the original game. However, I started using the necessary programs about 3 or 4 months ago and I'm still learning things on my own. So I don't even know if I'll be able to do that. Right now, I'm working on 3 scenes: Lucy tied up in the living room, Lucy spanking in the living room and Lucy sunbathing. The Lucy tied up sequence is the most advanced, which already has an initial and playable version, but with 95% of the renders from the original game. I've already added some test renders and dialogues, but there's still a lot to do. I'm still thinking about how to make this scene interesting to play and not just a kinetic story.
If your using this to learn maybe add a mini game which determines if Bobby manages to tie Lucy up or not. A real simple one like the sneaking one in the original.
Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.
 
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menatv

Active Member
Dec 6, 2019
869
892
Could be similar to the fight sequence to subdue Liza (if you don't counter right, she gets the better of you).

Would love to see more original Jenny content as well.
 
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PimbyBoink

Member
Apr 20, 2019
200
497
If your using this to learn maybe add a mini game which determines if Bobby manages to tie Lucy up or not. A real simple one like the sneaking one in the original.
Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.
HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO

We are here for the stories and the lewd. Some sandbox sometimes helps you get into the character and the world having you move around and managing some items like an adventure game. Too much sandbox with stats and grind is UTTER stupidity.
But MINIFREAKINGGAMES? Are we children now having to spot the difference? Simple memory games? Or perhaps click the mouse 10 times to see a penis bar grow. All this does is get your hard-on to go down while you focus on the trivial chores.
Modern gamers are used to the most complex actions to beat games like elden ring and even mobile gamers are starting to get more and more skill based games and we're out here playing tic-tac-toe during a fapping session? HEELLLLLL NOOOOO.

PS: Thanks for 'listening' ^_^
 
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Ann3422

Newbie
Mar 31, 2019
23
27
HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO

We are here for the stories and the lewd. Some sandbox sometimes helps you get into the character and the world having you move around and managing some items like an adventure game. Too much sandbox with stats and grind is UTTER stupidity.
But MINIFREAKINGGAMES? Are we children now having to spot the difference? Simple memory games? Or perhaps click the mouse 10 times to see a penis bar grow. All this does is get your hard-on to go down while you focus on the trivial chores.
Modern gamers are used to the most complex actions to beat games like elden ring and even mobile gamers are starting to get more and more skill based games and we're out here playing tic-tac-toe during a fapping session? HEELLLLLL NOOOOO.

PS: Thanks for 'listening' ^_^
If mikednew was making a complet game and he was an experienced developer I would wholeheartedly agree with your point, the original certainly got way to grindy at times. But from what I understand he is a self-taught newbie who is just starting out. Not to mention he is just finishing some sequences and not making a complet game.
Since he wrote that he is wondering how to make the scene interesting and specifically "not just a kinetic story" I simply made a suggestion which should be easy to implement and experiment with even for a relative newbie.
Maybe I am underestimating him and instead of a simple and silly little fight scene he can turn tying Lucy up into an elden ring style boss battle. I doubt it would lend itself well to a one handed playstyle but it would be no less entertaining.
 
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PimbyBoink

Member
Apr 20, 2019
200
497
If mikednew was making a complet game and he was an experienced developer I would wholeheartedly agree with your point, the original certainly got way to grindy at times. But from what I understand he is a self-taught newbie who is just starting out. Not to mention he is just finishing some sequences and not making a complet game.
Since he wrote that he is wondering how to make the scene interesting and specifically "not just a kinetic story" I simply made a suggestion which should be easy to implement and experiment with even for a relative newbie.
Maybe I am underestimating him and instead of a simple and silly little fight scene he can turn tying Lucy up into an elden ring style boss battle. I doubt it would lend itself well to a one handed playstyle but it would be no less entertaining.
Well I reiterate. Making a scene interesting should all be done with images and animation. We're here to see the stories unfold. Let's not make a sex scene have the player have to click like 20 different buttons to get to the next image, how is that pleasant? All mikednew needs do is first get great at creating them renders and then (the hardest bit) get great at telling stories. He doesn't need to get great at creating tetris in a lewd game in my opinion.
Let him explore the Bobby universe and add his own creativity to the mix.
 

Ann3422

Newbie
Mar 31, 2019
23
27
Well I reiterate. Making a scene interesting should all be done with images and animation. We're here to see the stories unfold. Let's not make a sex scene have the player have to click like 20 different buttons to get to the next image, how is that pleasant? All mikednew needs do is first get great at creating them renders and then (the hardest bit) get great at telling stories. He doesn't need to get great at creating tetris in a lewd game in my opinion.
Let him explore the Bobby universe and add his own creativity to the mix.
I suppose this is the argument game vs. novel again. I know an actual game in their porn isn't for everyone but people like different things and I actually like both. I would be happy with a vanilla kinetic novel and I would be happy with a more gamey game if you will allow me the pun.
But I say again it was mikednew who didn't want to do just a kinetic story.
I'm still thinking about how to make this scene interesting to play and not just a kinetic story.
That doesn't have to mean mini games obviously, maybe he had something completely different in mind. It's his project, he can do whatever he wants and from what he has show so far it will probably turn out pretty good.
So I agree with you on your last point. Let's let him explore Bobby universe and add his own creativity to the mix.
 
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JAMAL BURROWS

New Member
Aug 4, 2020
4
3
Guys... I did this over a week ago. I think I managed to make something decent and pretty similar to what Rainces was doing with the blanket. I had to download another program (Blender) and learn how to use it to be able to deform the fabric like this. I don't know if I should try to make a real knot or leave it more or less like this. I don't think people care about that. Anyway... I decided to share the image to see what you think.

View attachment 4474313
Can you show me how to create a bad bobby saga game I have Daz studio making images an put them renpy is very hard you make it look so easy
 
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mikednew

Member
Jul 8, 2022
106
503
Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.

Actually, I already have something similar in my script for the scene. It's an option where Bob chooses to watch Lucy untie herself and another where he stops her from getting loose, so they "fight", but in reality Bob says he's trying to stop her from getting loose as an excuse to keep rubbing his dick in her ass.

"If your using this to learn maybe add a mini game which determines whether Bobby manages to tie Lucy up or not."

But remember that in the original game, Lucy lets Bob tie her up. She says: You know what! This is too strange for me to handle right now! I'm just going to ignore you... As a matter of principle, I can only add things to the game and not remove anything.

I agree with you! It's more interesting for the players to work to achieve things. One element of games that I think is very important and that we hardly see in games like this is strategy. BBS is often a kinetic story where sometimes options appear but both give the same result, or sometimes only one option appears, which only creates the illusion that the player is doing something. For me, one of the best sandboxes that gives the player the opportunity to use several strategies (it has many ways to get things and lose attribute points) is Living With Sister: Monochrome Fantasy.

Thanks for the ideas!
 
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mikednew

Member
Jul 8, 2022
106
503
Can you show me how to create a bad bobby saga game I have Daz studio making images an put them renpy is very hard you make it look so easy
Download Renpy. When you start it, there is a tutorial. The program itself teaches you. It may take a while, especially if you, like me, don't have anyone to help you. But it's not difficult. After the tutorial, you can go to the website and learn other things. I don't know much, just enough to do what I showed you in those minigames Lucy's Fall and Knots for Lucy.

Once you learn the basics, you can look at the scripts of games you like and analyze which Renpy commands were used in that game. Anyway, if you really want to do this, you'll need to spend some time every day. But once you learn, writing the scripts becomes very quick and easy. Just like renderings: once you find the light and have all the models, it's quick to assemble the scenes.

(Note: If you want to make a kinetic story, just follow the game's tutorial and you'll learn how to make one.)
 
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mikednew

Member
Jul 8, 2022
106
503
HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO

Too much sandbox with stats and grind is UTTER stupidity.
PS: Thanks for 'listening' ^_^

I don't like it when the grind is heavy! but I like strategies and that we as players achieve things because of our decisions and not because the story is unfolding and we are just watching. I think it makes the game more engaging, where we are there with MC and decide what happens. Dont you think?


I agree with you that adding minigames can be a turn off! There's a massage game called "Delinquent Massage" and every time you want to penetrate the girl with your penis you have to go through 3 minigames! It's totally anti-climactic. And the minigame itself to touch her is kind of a turn off, because it's off-screen, so you have to look away from the girl to focus on that minigame circle. However, I like the fact that you can earn points and lose points. So you use a little strategy to gain ground with the girl.
 
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mikednew

Member
Jul 8, 2022
106
503
But I say again it was mikednew who didn't want to do just a kinetic story.
I hate kinetic story. I simply don't download any. And if I play a visual novel that has almost no options, I think it's horrible too. The only exception is Apocalust, which has the best animations I've ever seen in a visual novel. However, I think it's far inferior to games that have more interactivity.

What I'm thinking of doing is basically what Rainces did for most of the game, with a scene repetition scheme. The scene of Bob tying Lucy up will be repeated on different days. However, according to the player's choices, he will have accumulated points of a certain attribute and progress through the scene. That's what I did in Lucy's Fall: there was only one attribute, which was Trust. So if the player tried something with Lucy, like touching her robe, and didn't have enough Trust points, she would yell at him and throw him out of the bathroom. If the player had asked his mother for help to help Lucy, he would gain trust points and use this fact in the following days to convince Lucy to let him loosen the knot on his robe.
 

mikednew

Member
Jul 8, 2022
106
503
Could be similar to the fight sequence to subdue Liza (if you don't counter right, she gets the better of you).

Would love to see more original Jenny content as well.
A few months ago I was playing around with ideas for the scene and even made some test renders where Bob fights Lucy and immobilizes her arm. hahah But honestly I don't see any reason for a fight like that considering that Lucy allowed Bob to tie her up. When you say more original Jenny, do you mean new images or the original Jenny model? Because I also prefer the original Jenny model.



bobideas3.jpg
 
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