- Jul 8, 2022
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I'm working on continuing some scenes that were left unfinished. If you have any suggestions for scenes that are worth continuing, let me know.It's a shame that we will never see this game completed, one of the best corruption games.
The clue is in your question!how to get pass the search something in jenny's room when she's bathing
hi, are you creating your own game?Hi guys! I worked a few hours on the scene of Lucy getting spanked in the living room. I think I'm on the right track! There are a few details missing so that the renders look like the ones Rainces released. (quickly rendered images as a test)
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No. I'm just trying to finish some sequences that the game developer left unfinished. The ideal would be to find a way to fit it into the original game. However, I started using the necessary programs about 3 or 4 months ago and I'm still learning things on my own. So I don't even know if I'll be able to do that. Right now, I'm working on 3 scenes: Lucy tied up in the living room, Lucy spanking in the living room and Lucy sunbathing. The Lucy tied up sequence is the most advanced, which already has an initial and playable version, but with 95% of the renders from the original game. I've already added some test renders and dialogues, but there's still a lot to do. I'm still thinking about how to make this scene interesting to play and not just a kinetic story.hi, are you creating your own game?
If your using this to learn maybe add a mini game which determines if Bobby manages to tie Lucy up or not. A real simple one like the sneaking one in the original.No. I'm just trying to finish some sequences that the game developer left unfinished. The ideal would be to find a way to fit it into the original game. However, I started using the necessary programs about 3 or 4 months ago and I'm still learning things on my own. So I don't even know if I'll be able to do that. Right now, I'm working on 3 scenes: Lucy tied up in the living room, Lucy spanking in the living room and Lucy sunbathing. The Lucy tied up sequence is the most advanced, which already has an initial and playable version, but with 95% of the renders from the original game. I've already added some test renders and dialogues, but there's still a lot to do. I'm still thinking about how to make this scene interesting to play and not just a kinetic story.
HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOOIf your using this to learn maybe add a mini game which determines if Bobby manages to tie Lucy up or not. A real simple one like the sneaking one in the original.
Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.
If mikednew was making a complet game and he was an experienced developer I would wholeheartedly agree with your point, the original certainly got way to grindy at times. But from what I understand he is a self-taught newbie who is just starting out. Not to mention he is just finishing some sequences and not making a complet game.HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO
We are here for the stories and the lewd. Some sandbox sometimes helps you get into the character and the world having you move around and managing some items like an adventure game. Too much sandbox with stats and grind is UTTER stupidity.
But MINIFREAKINGGAMES? Are we children now having to spot the difference? Simple memory games? Or perhaps click the mouse 10 times to see a penis bar grow. All this does is get your hard-on to go down while you focus on the trivial chores.
Modern gamers are used to the most complex actions to beat games like elden ring and even mobile gamers are starting to get more and more skill based games and we're out here playing tic-tac-toe during a fapping session? HEELLLLLL NOOOOO.
PS: Thanks for 'listening' ^_^
Well I reiterate. Making a scene interesting should all be done with images and animation. We're here to see the stories unfold. Let's not make a sex scene have the player have to click like 20 different buttons to get to the next image, how is that pleasant? All mikednew needs do is first get great at creating them renders and then (the hardest bit) get great at telling stories. He doesn't need to get great at creating tetris in a lewd game in my opinion.If mikednew was making a complet game and he was an experienced developer I would wholeheartedly agree with your point, the original certainly got way to grindy at times. But from what I understand he is a self-taught newbie who is just starting out. Not to mention he is just finishing some sequences and not making a complet game.
Since he wrote that he is wondering how to make the scene interesting and specifically "not just a kinetic story" I simply made a suggestion which should be easy to implement and experiment with even for a relative newbie.
Maybe I am underestimating him and instead of a simple and silly little fight scene he can turn tying Lucy up into an elden ring style boss battle. I doubt it would lend itself well to a one handed playstyle but it would be no less entertaining.
I suppose this is the argument game vs. novel again. I know an actual game in their porn isn't for everyone but people like different things and I actually like both. I would be happy with a vanilla kinetic novel and I would be happy with a more gamey game if you will allow me the pun.Well I reiterate. Making a scene interesting should all be done with images and animation. We're here to see the stories unfold. Let's not make a sex scene have the player have to click like 20 different buttons to get to the next image, how is that pleasant? All mikednew needs do is first get great at creating them renders and then (the hardest bit) get great at telling stories. He doesn't need to get great at creating tetris in a lewd game in my opinion.
Let him explore the Bobby universe and add his own creativity to the mix.
That doesn't have to mean mini games obviously, maybe he had something completely different in mind. It's his project, he can do whatever he wants and from what he has show so far it will probably turn out pretty good.I'm still thinking about how to make this scene interesting to play and not just a kinetic story.
When will be ready your update?I'm working on continuing some scenes that were left unfinished. If you have any suggestions for scenes that are worth continuing, let me know.
Can you show me how to create a bad bobby saga game I have Daz studio making images an put them renpy is very hard you make it look so easyGuys... I did this over a week ago. I think I managed to make something decent and pretty similar to what Rainces was doing with the blanket. I had to download another program (Blender) and learn how to use it to be able to deform the fabric like this. I don't know if I should try to make a real knot or leave it more or less like this. I don't think people care about that. Anyway... I decided to share the image to see what you think.
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Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.
Download Renpy. When you start it, there is a tutorial. The program itself teaches you. It may take a while, especially if you, like me, don't have anyone to help you. But it's not difficult. After the tutorial, you can go to the websiteCan you show me how to create a bad bobby saga game I have Daz studio making images an put them renpy is very hard you make it look so easy
HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO
Too much sandbox with stats and grind is UTTER stupidity.
PS: Thanks for 'listening' ^_^
I hate kinetic story. I simply don't download any. And if I play a visual novel that has almost no options, I think it's horrible too. The only exception is Apocalust, which has the best animations I've ever seen in a visual novel. However, I think it's far inferior to games that have more interactivity.But I say again it was mikednew who didn't want to do just a kinetic story.
A few months ago I was playing around with ideas for the scene and even made some test renders where Bob fights Lucy and immobilizes her arm. hahah But honestly I don't see any reason for a fight like that considering that Lucy allowed Bob to tie her up. When you say more original Jenny, do you mean new images or the original Jenny model? Because I also prefer the original Jenny model.Could be similar to the fight sequence to subdue Liza (if you don't counter right, she gets the better of you).
Would love to see more original Jenny content as well.