HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOOIf your using this to learn maybe add a mini game which determines if Bobby manages to tie Lucy up or not. A real simple one like the sneaking one in the original.
Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.
If mikednew was making a complet game and he was an experienced developer I would wholeheartedly agree with your point, the original certainly got way to grindy at times. But from what I understand he is a self-taught newbie who is just starting out. Not to mention he is just finishing some sequences and not making a complet game.HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO
We are here for the stories and the lewd. Some sandbox sometimes helps you get into the character and the world having you move around and managing some items like an adventure game. Too much sandbox with stats and grind is UTTER stupidity.
But MINIFREAKINGGAMES? Are we children now having to spot the difference? Simple memory games? Or perhaps click the mouse 10 times to see a penis bar grow. All this does is get your hard-on to go down while you focus on the trivial chores.
Modern gamers are used to the most complex actions to beat games like elden ring and even mobile gamers are starting to get more and more skill based games and we're out here playing tic-tac-toe during a fapping session? HEELLLLLL NOOOOO.
PS: Thanks for 'listening' ^_^
Well I reiterate. Making a scene interesting should all be done with images and animation. We're here to see the stories unfold. Let's not make a sex scene have the player have to click like 20 different buttons to get to the next image, how is that pleasant? All mikednew needs do is first get great at creating them renders and then (the hardest bit) get great at telling stories. He doesn't need to get great at creating tetris in a lewd game in my opinion.If mikednew was making a complet game and he was an experienced developer I would wholeheartedly agree with your point, the original certainly got way to grindy at times. But from what I understand he is a self-taught newbie who is just starting out. Not to mention he is just finishing some sequences and not making a complet game.
Since he wrote that he is wondering how to make the scene interesting and specifically "not just a kinetic story" I simply made a suggestion which should be easy to implement and experiment with even for a relative newbie.
Maybe I am underestimating him and instead of a simple and silly little fight scene he can turn tying Lucy up into an elden ring style boss battle. I doubt it would lend itself well to a one handed playstyle but it would be no less entertaining.
I suppose this is the argument game vs. novel again. I know an actual game in their porn isn't for everyone but people like different things and I actually like both. I would be happy with a vanilla kinetic novel and I would be happy with a more gamey game if you will allow me the pun.Well I reiterate. Making a scene interesting should all be done with images and animation. We're here to see the stories unfold. Let's not make a sex scene have the player have to click like 20 different buttons to get to the next image, how is that pleasant? All mikednew needs do is first get great at creating them renders and then (the hardest bit) get great at telling stories. He doesn't need to get great at creating tetris in a lewd game in my opinion.
Let him explore the Bobby universe and add his own creativity to the mix.
That doesn't have to mean mini games obviously, maybe he had something completely different in mind. It's his project, he can do whatever he wants and from what he has show so far it will probably turn out pretty good.I'm still thinking about how to make this scene interesting to play and not just a kinetic story.
When will be ready your update?I'm working on continuing some scenes that were left unfinished. If you have any suggestions for scenes that are worth continuing, let me know.
Can you show me how to create a bad bobby saga game I have Daz studio making images an put them renpy is very hard you make it look so easyGuys... I did this over a week ago. I think I managed to make something decent and pretty similar to what Rainces was doing with the blanket. I had to download another program (Blender) and learn how to use it to be able to deform the fabric like this. I don't know if I should try to make a real knot or leave it more or less like this. I don't think people care about that. Anyway... I decided to share the image to see what you think.
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Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.
Download Renpy. When you start it, there is a tutorial. The program itself teaches you. It may take a while, especially if you, like me, don't have anyone to help you. But it's not difficult. After the tutorial, you can go to the websiteCan you show me how to create a bad bobby saga game I have Daz studio making images an put them renpy is very hard you make it look so easy
HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO
Too much sandbox with stats and grind is UTTER stupidity.
PS: Thanks for 'listening' ^_^
I hate kinetic story. I simply don't download any. And if I play a visual novel that has almost no options, I think it's horrible too. The only exception is Apocalust, which has the best animations I've ever seen in a visual novel. However, I think it's far inferior to games that have more interactivity.But I say again it was mikednew who didn't want to do just a kinetic story.
A few months ago I was playing around with ideas for the scene and even made some test renders where Bob fights Lucy and immobilizes her arm. hahah But honestly I don't see any reason for a fight like that considering that Lucy allowed Bob to tie her up. When you say more original Jenny, do you mean new images or the original Jenny model? Because I also prefer the original Jenny model.Could be similar to the fight sequence to subdue Liza (if you don't counter right, she gets the better of you).
Would love to see more original Jenny content as well.
There's no date. I don't have a schedule. I keep switching between scenes. And sometimes my attention goes to Daz's technical aspects. I made a draft with unfinished renders to test in the game (even the tie is badly positioned). Basically I just added Bob finishing tying her up (and a "tying up" sound effect that I thought was really good) and some dialogue between the two afterwards. I'm still working on the angles. It's just a draft and it's really quick, so it's not even worth posting it here for people to test.When will be ready your update?
Hoping you will continue his project and faster...
Oh I know. Even though he is tying her up she isn't threatened at all, she's just annoyed.On her face you can practically read that she is thinking something along the lines of "Stupid little brother doing stupid little brother things."But remember that in the original game, Lucy lets Bob tie her up. She says: You know what! This is too strange for me to handle right now! I'm just going to ignore you... As a matter of principle, I can only add things to the game and not remove anything.
I like that you're actually imagining what could happen! That's exactly the funniest part of the game's development!Lucy first let Bobby spank her because Bobby lend her money and when he asked her to pay him back she wouldn't or couldn't pay. (She says she doesn't have the money but she doesn't appear to make any effort get money to pay him back so it makes no difference) For Lucy while she doesn't like to get spanked it's apparently preferable to actually coughing up the money.
Since the tying scene started the same way maybe go done some kind of dept forgiveness route.
Bobby finishes tying her legs and says he will forgive 20$ of her dept. If she lets him tie her wirst he will forgive another 20, blindfold her another 20 and so on.
A few months ago I was playing around with ideas for the scene and even made some test renders where Bob fights Lucy and immobilizes her arm. hahah But honestly I don't see any reason for a fight like that considering that Lucy allowed Bob to tie her up. When you say more original Jenny, do you mean new images or the original Jenny model? Because I also prefer the original Jenny model. QUOTE]
I like this one who I think is the original Jenny:
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View attachment jennynekkidgame.avif
I like this one who I think is the original Jenny:
Yes! The only bad thing about her is the anime-like reflections in her eyes. But I think I could fix that. But I haven't checked out Jenny's 3D models yet.
What scene with her do you think was left unfinished (apart from the one where Bob tries to rub his dick against her in bed)?
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there are many... when he visit her night... when she was drunk at the pool, at the bar... when he play with the bear puppy on camera (web)Yes! The only bad thing about her is the anime-like reflections in her eyes. But I think I could fix that. But I haven't checked out Jenny's 3D models yet.
What scene with her do you think was left unfinished (apart from the one where Bob tries to rub his dick against her in bed)?
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