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menatv

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Could be similar to the fight sequence to subdue Liza (if you don't counter right, she gets the better of you).

Would love to see more original Jenny content as well.
 
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PimbyBoink

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If your using this to learn maybe add a mini game which determines if Bobby manages to tie Lucy up or not. A real simple one like the sneaking one in the original.
Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.
HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO

We are here for the stories and the lewd. Some sandbox sometimes helps you get into the character and the world having you move around and managing some items like an adventure game. Too much sandbox with stats and grind is UTTER stupidity.
But MINIFREAKINGGAMES? Are we children now having to spot the difference? Simple memory games? Or perhaps click the mouse 10 times to see a penis bar grow. All this does is get your hard-on to go down while you focus on the trivial chores.
Modern gamers are used to the most complex actions to beat games like elden ring and even mobile gamers are starting to get more and more skill based games and we're out here playing tic-tac-toe during a fapping session? HEELLLLLL NOOOOO.

PS: Thanks for 'listening' ^_^
 
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Ann3422

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Mar 31, 2019
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HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO

We are here for the stories and the lewd. Some sandbox sometimes helps you get into the character and the world having you move around and managing some items like an adventure game. Too much sandbox with stats and grind is UTTER stupidity.
But MINIFREAKINGGAMES? Are we children now having to spot the difference? Simple memory games? Or perhaps click the mouse 10 times to see a penis bar grow. All this does is get your hard-on to go down while you focus on the trivial chores.
Modern gamers are used to the most complex actions to beat games like elden ring and even mobile gamers are starting to get more and more skill based games and we're out here playing tic-tac-toe during a fapping session? HEELLLLLL NOOOOO.

PS: Thanks for 'listening' ^_^
If mikednew was making a complet game and he was an experienced developer I would wholeheartedly agree with your point, the original certainly got way to grindy at times. But from what I understand he is a self-taught newbie who is just starting out. Not to mention he is just finishing some sequences and not making a complet game.
Since he wrote that he is wondering how to make the scene interesting and specifically "not just a kinetic story" I simply made a suggestion which should be easy to implement and experiment with even for a relative newbie.
Maybe I am underestimating him and instead of a simple and silly little fight scene he can turn tying Lucy up into an elden ring style boss battle. I doubt it would lend itself well to a one handed playstyle but it would be no less entertaining.
 
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PimbyBoink

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If mikednew was making a complet game and he was an experienced developer I would wholeheartedly agree with your point, the original certainly got way to grindy at times. But from what I understand he is a self-taught newbie who is just starting out. Not to mention he is just finishing some sequences and not making a complet game.
Since he wrote that he is wondering how to make the scene interesting and specifically "not just a kinetic story" I simply made a suggestion which should be easy to implement and experiment with even for a relative newbie.
Maybe I am underestimating him and instead of a simple and silly little fight scene he can turn tying Lucy up into an elden ring style boss battle. I doubt it would lend itself well to a one handed playstyle but it would be no less entertaining.
Well I reiterate. Making a scene interesting should all be done with images and animation. We're here to see the stories unfold. Let's not make a sex scene have the player have to click like 20 different buttons to get to the next image, how is that pleasant? All mikednew needs do is first get great at creating them renders and then (the hardest bit) get great at telling stories. He doesn't need to get great at creating tetris in a lewd game in my opinion.
Let him explore the Bobby universe and add his own creativity to the mix.
 

Ann3422

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Well I reiterate. Making a scene interesting should all be done with images and animation. We're here to see the stories unfold. Let's not make a sex scene have the player have to click like 20 different buttons to get to the next image, how is that pleasant? All mikednew needs do is first get great at creating them renders and then (the hardest bit) get great at telling stories. He doesn't need to get great at creating tetris in a lewd game in my opinion.
Let him explore the Bobby universe and add his own creativity to the mix.
I suppose this is the argument game vs. novel again. I know an actual game in their porn isn't for everyone but people like different things and I actually like both. I would be happy with a vanilla kinetic novel and I would be happy with a more gamey game if you will allow me the pun.
But I say again it was mikednew who didn't want to do just a kinetic story.
I'm still thinking about how to make this scene interesting to play and not just a kinetic story.
That doesn't have to mean mini games obviously, maybe he had something completely different in mind. It's his project, he can do whatever he wants and from what he has show so far it will probably turn out pretty good.
So I agree with you on your last point. Let's let him explore Bobby universe and add his own creativity to the mix.
 
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JAMAL BURROWS

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Aug 4, 2020
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Guys... I did this over a week ago. I think I managed to make something decent and pretty similar to what Rainces was doing with the blanket. I had to download another program (Blender) and learn how to use it to be able to deform the fabric like this. I don't know if I should try to make a real knot or leave it more or less like this. I don't think people care about that. Anyway... I decided to share the image to see what you think.

View attachment 4474313
Can you show me how to create a bad bobby saga game I have Daz studio making images an put them renpy is very hard you make it look so easy
 
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mikednew

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Or make it a fight scene, after all Bobby is fighting to tie Lucy up and Lucy is fighting to not get tied up. You can split the "fight"
into different stages and make maybe three random renders per stage to indicate what Lucy is doing to stop Bobby and the player has to chose the correct counter. Finally a few renders between stages to show progression and I think you would already have a fun little game.
There are lots of small things that can be done to make players work a little for the prize which I personally always find more enjoyable.

Actually, I already have something similar in my script for the scene. It's an option where Bob chooses to watch Lucy untie herself and another where he stops her from getting loose, so they "fight", but in reality Bob says he's trying to stop her from getting loose as an excuse to keep rubbing his dick in her ass.

"If your using this to learn maybe add a mini game which determines whether Bobby manages to tie Lucy up or not."

But remember that in the original game, Lucy lets Bob tie her up. She says: You know what! This is too strange for me to handle right now! I'm just going to ignore you... As a matter of principle, I can only add things to the game and not remove anything.

I agree with you! It's more interesting for the players to work to achieve things. One element of games that I think is very important and that we hardly see in games like this is strategy. BBS is often a kinetic story where sometimes options appear but both give the same result, or sometimes only one option appears, which only creates the illusion that the player is doing something. For me, one of the best sandboxes that gives the player the opportunity to use several strategies (it has many ways to get things and lose attribute points) is Living With Sister: Monochrome Fantasy.

Thanks for the ideas!
 
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mikednew

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Can you show me how to create a bad bobby saga game I have Daz studio making images an put them renpy is very hard you make it look so easy
Download Renpy. When you start it, there is a tutorial. The program itself teaches you. It may take a while, especially if you, like me, don't have anyone to help you. But it's not difficult. After the tutorial, you can go to the website and learn other things. I don't know much, just enough to do what I showed you in those minigames Lucy's Fall and Knots for Lucy.

Once you learn the basics, you can look at the scripts of games you like and analyze which Renpy commands were used in that game. Anyway, if you really want to do this, you'll need to spend some time every day. But once you learn, writing the scripts becomes very quick and easy. Just like renderings: once you find the light and have all the models, it's quick to assemble the scenes.

(Note: If you want to make a kinetic story, just follow the game's tutorial and you'll learn how to make one.)
 
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mikednew

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HEEEEEEEEEELLLLLLLLLLLLLLLLLLLLLLLLLL NOOOOOOOOOOOOOOOOOOOOOOOO

Too much sandbox with stats and grind is UTTER stupidity.
PS: Thanks for 'listening' ^_^

I don't like it when the grind is heavy! but I like strategies and that we as players achieve things because of our decisions and not because the story is unfolding and we are just watching. I think it makes the game more engaging, where we are there with MC and decide what happens. Dont you think?


I agree with you that adding minigames can be a turn off! There's a massage game called "Delinquent Massage" and every time you want to penetrate the girl with your penis you have to go through 3 minigames! It's totally anti-climactic. And the minigame itself to touch her is kind of a turn off, because it's off-screen, so you have to look away from the girl to focus on that minigame circle. However, I like the fact that you can earn points and lose points. So you use a little strategy to gain ground with the girl.
 
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mikednew

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But I say again it was mikednew who didn't want to do just a kinetic story.
I hate kinetic story. I simply don't download any. And if I play a visual novel that has almost no options, I think it's horrible too. The only exception is Apocalust, which has the best animations I've ever seen in a visual novel. However, I think it's far inferior to games that have more interactivity.

What I'm thinking of doing is basically what Rainces did for most of the game, with a scene repetition scheme. The scene of Bob tying Lucy up will be repeated on different days. However, according to the player's choices, he will have accumulated points of a certain attribute and progress through the scene. That's what I did in Lucy's Fall: there was only one attribute, which was Trust. So if the player tried something with Lucy, like touching her robe, and didn't have enough Trust points, she would yell at him and throw him out of the bathroom. If the player had asked his mother for help to help Lucy, he would gain trust points and use this fact in the following days to convince Lucy to let him loosen the knot on his robe.
 

mikednew

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Could be similar to the fight sequence to subdue Liza (if you don't counter right, she gets the better of you).

Would love to see more original Jenny content as well.
A few months ago I was playing around with ideas for the scene and even made some test renders where Bob fights Lucy and immobilizes her arm. hahah But honestly I don't see any reason for a fight like that considering that Lucy allowed Bob to tie her up. When you say more original Jenny, do you mean new images or the original Jenny model? Because I also prefer the original Jenny model.



bobideas3.jpg
 

mikednew

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When will be ready your update?
Hoping you will continue his project and faster...
There's no date. I don't have a schedule. I keep switching between scenes. And sometimes my attention goes to Daz's technical aspects. I made a draft with unfinished renders to test in the game (even the tie is badly positioned). Basically I just added Bob finishing tying her up (and a "tying up" sound effect that I thought was really good) and some dialogue between the two afterwards. I'm still working on the angles. It's just a draft and it's really quick, so it's not even worth posting it here for people to test.

lucybobdialogue.gif

Bob: "See? That's a perfect knot."

Bob: "Admit it, I'm a pro."

Lucy: "You're a pro at being annoying. Now untie me before I kick you."

Bob: "Wait, I need to test if it’s secure."

Bob: "Don’t move, or it won’t count as a real test."

Lucy: "Seriously, Bob, what kind of loser practices knots on their sister?"

Lucy: "Get a life."

Bob: "Scouts do this! You should be thanking me."

Bob: "I’m practicing life-saving skills!"

Lucy: "Oh great, now my little brother thinks he’s a Boy Scout."

Lucy: "What’s next, tying Mom to a chair?"

Bob: "Relax, it’s just a knot."
 

Ann3422

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Mar 31, 2019
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But remember that in the original game, Lucy lets Bob tie her up. She says: You know what! This is too strange for me to handle right now! I'm just going to ignore you... As a matter of principle, I can only add things to the game and not remove anything.
Oh I know. Even though he is tying her up she isn't threatened at all, she's just annoyed.On her face you can practically read that she is thinking something along the lines of "Stupid little brother doing stupid little brother things."
In contrast with Liza in the scene with the box under the bed she tries to hide it with anger but she is immediately in full blow panic mode.
That is one of the things I always liked most about BBS and something rainces did really well. Even though Bobby basically wants the same thing from all of the girls, his relationship with them and therefore his approach to all of them is completely different.

But to come back to the Lucy scene. If you want a more cooperative Lucy maybe it helps to remember why Lucy is letting Bobby tie her up.
Lucy first let Bobby spank her because Bobby lend her money and when he asked her to pay him back she wouldn't or couldn't pay. (She says she doesn't have the money but she doesn't appear to make any effort get money to pay him back so it makes no difference) For Lucy while she doesn't like to get spanked it's apparently preferable to actually coughing up the money.
Since the tying scene started the same way maybe go done some kind of dept forgiveness route.
Bobby finishes tying her legs and says he will forgive 20$ of her dept. If she lets him tie her wirst he will forgive another 20, blindfold her another 20 and so on.
 
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mikednew

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Lucy first let Bobby spank her because Bobby lend her money and when he asked her to pay him back she wouldn't or couldn't pay. (She says she doesn't have the money but she doesn't appear to make any effort get money to pay him back so it makes no difference) For Lucy while she doesn't like to get spanked it's apparently preferable to actually coughing up the money.
Since the tying scene started the same way maybe go done some kind of dept forgiveness route.
Bobby finishes tying her legs and says he will forgive 20$ of her dept. If she lets him tie her wirst he will forgive another 20, blindfold her another 20 and so on.
I like that you're actually imagining what could happen! That's exactly the funniest part of the game's development! :LOL: hahahah

The best thing about BBS is the writer. For example, ZipTieFun made a version of the game that even has more artistic renders using soft focus. But the game is far inferior to Rainces'.

Lucy lets Bob sit next to her because he buys her a dress. Before, just him sitting down would end the scene with her complaining. Maybe I'll add that later to give more substance to this sequence. Lucy owes Bob money because of the bet. In fact, the bet would be for her to kiss him. And I have ideas in my script where he mentions the debt to pressure her, and also where he mentions the kiss. I have lines and lines of dialogue for various situations and I have to choose what I'm going to use. English is not my language so I tried to work with chatgpt asking what a brother would say in this situation etc. However, note that chatgpt has guidelines and any swearing or sexual content is deleted. so it is very difficult to ask for help from it hahahah

Lucy lets him spank her because Bob overheard her saying on the phone that she wasn't going to pay him. So Bob uses the spanking as an "incentive" for her to pay him back while he continues to blackmail her about the fact that she's repeating a grade and he's telling his mother.

I also thought about him paying her (by deducting it from the debt) so she would let him do certain things, but I haven't written anything using that yet. And my Renpy script doesn't have any money. I would have to add that (which I think would be easy).
thanks
 
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menatv

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A few months ago I was playing around with ideas for the scene and even made some test renders where Bob fights Lucy and immobilizes her arm. hahah But honestly I don't see any reason for a fight like that considering that Lucy allowed Bob to tie her up. When you say more original Jenny, do you mean new images or the original Jenny model? Because I also prefer the original Jenny model. QUOTE]


I like this one who I think is the original Jenny:

View attachment jennygameimage.avif
View attachment jennynekkidgame.avif
 
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mikednew

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I like this one who I think is the original Jenny:

Yes! The only bad thing about her is the anime-like reflections in her eyes. But I think I could fix that. But I haven't checked out Jenny's 3D models yet.

What scene with her do you think was left unfinished (apart from the one where Bob tries to rub his dick against her in bed)?

jennyreading01 07_4.jpg
 

ForenZiks

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I think you're better off going the short, very evil game-over RAinces type scenario with this demo. Not only would it not take too long to develop, it would gain a lot of traction after all the teasing and slowness with the BBS developers, especially since it would be satisfying despite the limited length of the project. As a bonus, I imagine many players wanted something like that to occur in this scene, yet it never did; It would also be very satisfying since Lucy is so cocky and unassuming of just how far bobby will take it with the rope.
 
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menatv

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Yes! The only bad thing about her is the anime-like reflections in her eyes. But I think I could fix that. But I haven't checked out Jenny's 3D models yet.

What scene with her do you think was left unfinished (apart from the one where Bob tries to rub his dick against her in bed)?

View attachment 4570525

Yep! That's her!

Lots of opportunities. Just depends on which one you feel is the easiest to do.

Sneaking into her bedroom while she is asleep. Being able to go further with her when she is drugged while watching the movie with Bobby on the couch. I think one time she comes into Bobby's room and is only wearing a towel. Opportunity there to get rid of the towel and shove her on the bed. Maybe another one where she comes into the room and Bobby throws her on the bed and masturbates while on top of her. Maybe he would do more? Just some ideas.
 
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Qalx

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Yes! The only bad thing about her is the anime-like reflections in her eyes. But I think I could fix that. But I haven't checked out Jenny's 3D models yet.

What scene with her do you think was left unfinished (apart from the one where Bob tries to rub his dick against her in bed)?

View attachment 4570525
there are many... when he visit her night... when she was drunk at the pool, at the bar... when he play with the bear puppy on camera (web)
 
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