I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/script.rpy", line 7087, in script
$ result = renpy.imagemap("icons_Ground.png", "icons_Hover.png", [(0, 0, 95, 57, "bobroom"), (101, 0, 195, 57, "mombedroom"), (203, 0, 296, 57, "living_room"), (302, 0, 400, 57, "kitchen"), (404, 0, 500, 57, "bathroom"), (507, 0, 603, 57, "Lizabedroom"), (609, 0, 705, 57, "lucyroom"), (711, 0, 805, 57, "Jenyroom"), (812, 0, 909, 57, "notready"), (915, 0, 970, 57, "worldmap")], focus="imagemap")
File "game/script.rpy", line 7087, in <module>
$ result = renpy.imagemap("icons_Ground.png", "icons_Hover.png", [(0, 0, 95, 57, "bobroom"), (101, 0, 195, 57, "mombedroom"), (203, 0, 296, 57, "living_room"), (302, 0, 400, 57, "kitchen"), (404, 0, 500, 57, "bathroom"), (507, 0, 603, 57, "Lizabedroom"), (609, 0, 705, 57, "lucyroom"), (711, 0, 805, 57, "Jenyroom"), (812, 0, 909, 57, "notready"), (915, 0, 970, 57, "worldmap")], focus="imagemap")
File "game/script.rpy", line 368, in execute
screen inventory_screen:
File "game/script.rpy", line 368, in execute
screen inventory_screen:
File "game/script.rpy", line 379, in execute
$ sorted_items = sorted(inventory.items, key=attrgetter('name'), reverse=True) # we sort the items, so non-consumable items that change elemental damage (guns) are listed first
File "game/script.rpy", line 379, in <module>
$ sorted_items = sorted(inventory.items, key=attrgetter('name'), reverse=True) # we sort the items, so non-consumable items that change elemental damage (guns) are listed first
NameError: name 'inventory' is not defined
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/script.rpy", line 7087, in script
$ result = renpy.imagemap("icons_Ground.png", "icons_Hover.png", [(0, 0, 95, 57, "bobroom"), (101, 0, 195, 57, "mombedroom"), (203, 0, 296, 57, "living_room"), (302, 0, 400, 57, "kitchen"), (404, 0, 500, 57, "bathroom"), (507, 0, 603, 57, "Lizabedroom"), (609, 0, 705, 57, "lucyroom"), (711, 0, 805, 57, "Jenyroom"), (812, 0, 909, 57, "notready"), (915, 0, 970, 57, "worldmap")], focus="imagemap")
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\ast.py", line 862, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\python.py", line 1888, in py_exec_bytecode
exec bytecode in globals, locals
File "game/script.rpy", line 7087, in <module>
$ result = renpy.imagemap("icons_Ground.png", "icons_Hover.png", [(0, 0, 95, 57, "bobroom"), (101, 0, 195, 57, "mombedroom"), (203, 0, 296, 57, "living_room"), (302, 0, 400, 57, "kitchen"), (404, 0, 500, 57, "bathroom"), (507, 0, 603, 57, "Lizabedroom"), (609, 0, 705, 57, "lucyroom"), (711, 0, 805, 57, "Jenyroom"), (812, 0, 909, 57, "notready"), (915, 0, 970, 57, "worldmap")], focus="imagemap")
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\exports.py", line 1235, in imagemap
roll_forward=roll_forward)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\ui.py", line 287, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\core.py", line 2635, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\core.py", line 3019, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\core.py", line 511, in visit_all
d.visit_all(callback)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\screen.py", line 420, in visit_all
callback(self)
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\core.py", line 3019, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\screen.py", line 430, in per_interact
self.update()
File "C:\Users\UNO\Desktop\renpy\badbobbysaga-0.09-pc\renpy\display\screen.py", line 611, in update
self.screen.function(**self.scope)
File "game/script.rpy", line 368, in execute
screen inventory_screen:
File "game/script.rpy", line 368, in execute
screen inventory_screen:
File "game/script.rpy", line 379, in execute
$ sorted_items = sorted(inventory.items, key=attrgetter('name'), reverse=True) # we sort the items, so non-consumable items that change elemental damage (guns) are listed first
File "game/script.rpy", line 379, in <module>
$ sorted_items = sorted(inventory.items, key=attrgetter('name'), reverse=True) # we sort the items, so non-consumable items that change elemental damage (guns) are listed first
NameError: name 'inventory' is not defined
Windows-8-6.2.9200
Ren'Py 6.99.14.3.3347
Bad Bobby Saga 0.09
Wed Aug 29 13:20:01 2018