GingerbreadMan
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- Oct 22, 2017
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I don't have the same problems with Bad Memories, I can sympathize with the base line for I have similar problems with other games though....
I'm fine with the inner dialog. It's not excessive, at least compared to other games. How else would you suggest the MC expressing to the player his thoughts? I suppose there could be a friend character that the MC talks to, rather than internal dialog, but since 95% of games here abhor any other male characters of any kind, that seems a non-starter. With no inner dialog, and only dialog between the few LIs, the game would be rather dry, I think.
...
What I understood from the complaint about inner monologues in this instance was, that the actual spoken dialog felt interrupted by inner monologue too often to them.
Like, how often do you actually stop talking to whomever you have a conversation with, think things over, and have an inner monologue while the person you're talking to just waits for you to take up the conversation again?
I actually saw one or two games incorporating remarks about this from NPCs.
You could add such monologues when no actual conversation takes place for example.
The second part seems to fall into the "show not tell" phenomenon of movies. If you can handle a topic by just showing the MC's thoughts/issues by how s/he converses (so not spelling it out, but hinting about it) instead of doing an info dump monologue mid-sentence, that sounds preferable.
Where you draw the line of what feels interrupting or too much is highly subjective of course.