Hell of a game.
I'm really impressed with the world overlay and the strategic layer looks very promising. Not a huge fan of some of the character and props designs but all those towns and castles are great. Nice fantasy setting, makes the world feel quite large and diverse.
Even the somewhat broken English has its charms though it could use some work to avoid making scenes unintentionally funny.
My only issue is that playing without a guide seems difficult.
It's hard to tell what kind of outcome different decisions will have, or how serious that outcome may be. Most dialogue choices only have a marginal effect on a character's opinion of you, while picking the "wrong" option during the dinner at the end of chapter 1 almost cuts your force in half.
I also have no idea how rare or valuable different resources may be. Is money going to be an issue at some point? Will I be able to produce more wood, arrows, paper, whathaveyou or should I be extremely careful when using any of it? Do I want to raise as many troops as possible or is it smarter to keep the force manageable because food will be sparse?
So far I'm just guessing and rolling with the punches, but I have no idea if that completely screws me down the line.
Generally, thanks xD
I understand your worries. I designed the game from start to be a repeatable whole experience when is completed, like some RPG with many paths. In that vein, I don't think worrying about mix maxing is important until some "Path experiences" are finished.
Same way, I generally added the extra code (and extra code is never because nothing) so anytime you have to "spend a resource", you can spend it later, so you can check other alternatives first. But yeah, that can't avoid the sensation that one cannot know what could happen in some places.
I think the best way to enjoy the game right now is just enjoy the story, landscape and lewds, making some puntual save points as milestones for different path taking.
About choices, the choices that are really important are those with a different UI and graphic effects, so they're clearly evident, but I understand some may appear Suddenly in a first playthru, but, that returns to the part where the game is meant to be replayed afterwards.
I guess from the start the design of the game is fleshed out towards players that really like it and want to replay it often more than those who only want to play once.