- Sep 18, 2018
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Oooh... has all this time since last release been spent on this then? I was under the impression part 2 Hartlepool was being worked on.. or has that been done simultaniously? Curious...You must be registered to see the links
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Release 0.13.p1.Xc -Changelog-
Devnote: As any of you that have read the devlogs must know this is a "non-content update" -but it has some nice extra content-. Is a technical update that has helped me debug all the engine updates needed for future goodies (like galleries just as an example). With the help of our unflinching testers all seems to be good now and I'll proceed inmediately(1) to code 0.13 Part 2 with the end of Hartlepool quest line.
You must be registered to see the links
Changelog:
Technical:
- Some Menus refurbished to work smoother
-Added the Credits menu (but is still a bit WIP)
-Fixed Stats menus not showing more than 500 stat points.
-Added the Titles bar (still a bit WIP)
-Now the Stats menu will show the one-time Path Choices, but this will make sense when the Romance menu is reworked, so the player will be able to track where that choices lead to (but low on spoilers). Expect the new Romance menu to start appearing progressively in 0.13p2.
Content: (626 renders for 15 animations)
-Katerina Dinnerhall lewder option now available.
- Katerina new scene root (in patrik room, talk with her in the garden). For the moment that scene root only has a new scene.
-Mina Lewd Path advance
-Now you can access two Mina root scenes talking to her in the garden (the one that starts with bedtalk and the first scene with her in her room with a new quality animation.
About the content:
I'm quite happy with the little extra scenes I added and looks like players like them too very much!
-Accessing Mina Lewd Path scenes requieres you having more than 450 lewdness and being in the Breaker Path (the one that you can choice during last supper of Chapter 1).
-In the next real Leffrin update I'll delve into Kat/mina and the specific Lewd Path around there. Also there will be an alternative way to access the Lewd Path in the future, but I'll keep out the spoilers .
About the release:
After some days you people have played and there is no ninja bugs around notified, I'll plan to make the MAC, Linux, and Windows32bits version of the game.
(1): As some of you may have read I'm been having some strange drivers problems/and crashes. Crashes are dangerous when coding in Unity, and a chore when working with various big Daz Scenes, so there is been shipped on my way a new SSD where I plan to reinstall Windows. I'll be solving some issues for starters (like a little C drive that only gives problems, like not even being able to save full crashdumps), and I hope the fresh windows install will remove all any other problems. So in the meantime I'll make some nice monthly girls renders to close the month
It is fair to reply; At least half graphics for p2 were ready before p1 was launched, as I planned originally to not released them in two parts (So back then all expected graphics for all canary trail quest were ready). This release is because the changes in engines; I've keep working since May on making the additional scenes for p2 to make it as wholesome as p1. But I had to take a little detour due to the engine upgrades, thing that got mixed with some ninja crashes appearing on windows by the end of May, Thing that I hope to totally terminate reinstalling windows now. It is easier to code some extra content for people than a very important story-quest if you don't know if you have to change how code works because you don't know what has been broken. (And of course, I didn't expect to start having crashes while I was doing this. What a few weeks little beta test update has turned into a pain of a month.)Oooh... has all this time since last release been spent on this then? I was under the impression part 2 Hartlepool was being worked on.. or has that been done simultaniously? Curious...
I do follow your patreon, at times as a subscriber, other times just lurking, but I"ve been less frequent over the last month.. unfortunate to hear, hope you'll get ut sorted.It is fair to reply; At least half graphics for p2 were ready before p1 was launched, as I planned originally to not released them in two parts (So back then all expected graphics for all canary trail quest were ready). This release is because the changes in engines; I've keep working since May on making the additional scenes for p2 to make it as wholesome as p1. But I had to take a little detour due to the engine upgrades, thing that got mixed with some ninja crashes appearing on windows by the end of May, Thing that I hope to totally terminate reinstalling windows now. It is easier to code some extra content for people than a very important story-quest if you don't know if you have to change how code works because you don't know what has been broken. (And of course, I didn't expect to start having crashes while I was doing this. What a few weeks little beta test update has turned into a pain of a month.)
I'm not happy with the situation... I'd like to be able to deliver more, more often, taking in consideration that I usually work more than 10 hours daily in the game. But I try to make the best of it in the meantime. For example the complete dissapear of Sounds in game has taken me 5 days to fix. Luckly I fix it on engine level, so I don't have to spent weeks just changing how every sound sounds in the code.
In the best of worlds, I would just have enough money to buy a rig to start fresh. I don't even know if reinstalling windows in a new hefty drive will solve the situation. But I have to pay the bills.
Anyway, anyone that wants to daily know in what I'm working on, there is the discord and the patreon, and I'm always available to answer
Thanks.I do follow your patreon, at times as a subscriber, other times just lurking, but I"ve been less frequent over the last month.. unfortunate to hear, hope you'll get ut sorted.
I'm sure they did. Thanks for the heads up but will most likely wait a bit.. cheers!Thanks.
It's shitty to have problems that hinder your work.
But anyway the extra content of this update I think is quite good so you can check it . Some of the animations I redone 3 times in order to get them right....I think they have turn out quite nice.
best of luck, fingers crossedI just installed a fresh windows in a new drive ^^ So now just make all applications work again and I hope to keep rendering by the night.
Try use the gear in the menu option and use that in the barOk, choose each and every lewd option (friendly mayor route) and even converted 120 piety to 60 lewd and I still only get 490 before the dinner. What am I missing?
You don't need to have X amount of Lewdness by the dinner. Being in the Breaker Path, and having more than 450 lewdness, Are two different things.Ok, choose each and every lewd option (friendly mayor route) and even converted 120 piety to 60 lewd and I still only get 490 before the dinner. What am I missing?
Err, in that case it's bugged - got over 500 lewdness (does not display of course), on the breaker path and defended her during dinner. There are no extra options during convo with herYou don't need to have X amount of Lewdness by the dinner. Being in the Breaker Path, and having more than 450 lewdness, Are two different things.
You need those two conditions yeah.... but just for when talking with her later on in the bedside.
You has try all ledwds option?Err, in that case it's bugged - got over 500 lewdness (does not display of course), on the breaker path and defended her during dinner. There are no extra options during convo with her