goshadurov
New Member
- Dec 1, 2019
- 1
- 3
- 22
Hello. I couldn't help but speak out
There's just huge potential in games. The desire to make a game and not a sex simulator (as many do) evokes respect and hope for a quality final product.
Interesting level design and development of the combat system (even though the latter is still a bit raw, but you can play and it doesn't cause pain). Although at the moment there are a small number of sex scenes at such an early stage of development, this is understandable and justified.
Work on the skeletal games, and leave the scenes for last. Don't repeat the mistakes of other developers (they grab everything at once and don't bring anything to mind♂)
Among the shortcomings or what I would like to see in the final:
1) There is not enough distinction between bosses and ordinary enemies (I mean that bosses should be given clear arenas and a health bar. I love souls and dream of seeing a decent 3D hentai project ♂);
2) Highlight the resource being collected (preferably like this, otherwise it is not always clear what can be picked up♂);
3) Quest markers or radar. (Yes, I am a fan of souls, but I didn't understand where and what♂ here it will come straight to my head);
4) well of course the idea with scenes of defeat - I hope you won't abandon it. You shouldn't try to squeeze it in right now, but by the end I really want for it to be with each enemy
There's just huge potential in games. The desire to make a game and not a sex simulator (as many do) evokes respect and hope for a quality final product.
Interesting level design and development of the combat system (even though the latter is still a bit raw, but you can play and it doesn't cause pain). Although at the moment there are a small number of sex scenes at such an early stage of development, this is understandable and justified.
Work on the skeletal games, and leave the scenes for last. Don't repeat the mistakes of other developers (they grab everything at once and don't bring anything to mind♂)
Among the shortcomings or what I would like to see in the final:
1) There is not enough distinction between bosses and ordinary enemies (I mean that bosses should be given clear arenas and a health bar. I love souls and dream of seeing a decent 3D hentai project ♂);
2) Highlight the resource being collected (preferably like this, otherwise it is not always clear what can be picked up♂);
3) Quest markers or radar. (Yes, I am a fan of souls, but I didn't understand where and what♂ here it will come straight to my head);
4) well of course the idea with scenes of defeat - I hope you won't abandon it. You shouldn't try to squeeze it in right now, but by the end I really want for it to be with each enemy