Sk8rboyluv

New Member
Mar 16, 2022
9
13
94
I played this for a good chunk of time the past couple days (plan on playing more) and like a lot of features and mechanics so far, despite the buggy state of the game, pacing issues, and clear balancing problems.

I like how the story's largely unintrusive/not bothersome while having some clear direction where it takes the player. The main goal is made evident early and a couple of options are made pretty clear to the player (e.g. can dance at inn, spend night at someone's house with enough money, get a loan to traverse the center of town.) I'm not a big fan of how you have to dance first to be able to start the quest with the inn's owner (though could be me being dumb, not realizing sooner), I wish there were more money-making options prior to crossing the bridge as a game with both H-content and RPG content (though this is of lesser importance), and of course the story overall is very early in its progression but that'll come with time.

I think the combat is fine on the player's end for the most part, having a variety of weaponry available, the attacks look and feel good, and being given some useful abilities (light and healing). The enemies however tend to be too easy or too difficult to take down. They tend to take a long time to defeat the tougher enemies too. Even the corrupted woman at the castle (who I no longer find challenging) takes a pretty long time of just spamming left-click with a sword, then waiting on my stamina to come back before doing so again. I think most enemies simply having less health would be good, or give us a Soulslike-backstab. Also as others have pointed out, the Breeding Flies' stunlock is just too annoying, should not be the hardest enemy in the game. In my opinion, the priority should be to give them fewer stuns rather than to have upgradeable stun-resist gear since they're in a very early area of the game (right beside Thalia). Speaking of early parts in the game, it's likely that you'll encounter slave traders and boar-looking enemies if you're just normally exploring, yet the "rank 1" quests give you enemies like corrupted knights and Arack Nest, which is a bit off. Stuns in general are a bit too pervasive imo, even the knights tend to just go straight for a grope thing instead of attacking even when you have good armor, and it interrupts your attack consistently. I'm not sure what the point of having this so frequently is since, as far as I'm aware, there are very few mid-combat sex animations right now.

Speaking of H-content, why is it that you can go to the Rotten Lands with zombies who start out with boners, but then don't use them? They only use their tongue, then if you die by them, you're... taken capture by the corrupted knights who aren't even in the zone. It doesn't really make any sense. From some of the posts I've read though it looks like being captured is often more an annoyance for a lot of players and I can certainly see why. For some reason there's no way to skip the lengthy "capture" cutscenes that have been complained about for literally years now if you look back at the posts. This contrasts quite a bit with the strange choice to have one of the few "normal" sex interactions (with the fat man) being extremely quick.

At times, the graphics can be strikingly good. Similar to other UE-based indie games that I've tried though, it's inconsistent; enough so that I use reshade at spots I think could use different levels or more postprocessing effects. There was even a moment last night I was playing (near where the corrupted knights spawn), it was night and with rain, and it looked surprisingly really good and atmospherically dark (which is an advantage for games that don't have a day/night cycle, they can force that type of atmosphere whenever they want). While player character animations are pretty good, the human enemy (particularly the knights, both corrupted and the ones at Thalia) running animations and standing stances are very goofy-looking (that's fine though). I'd like to see the upper-left UI (health, energy, stamina bars) be more vibrant and possibly bigger though; it can be tough to see how much health or stamina you have left sometimes against the darker backgrounds, particularly at night. Visual feedback for getting low on health would be nice too (as well as auditory feedback for both low health and getting hit).

A lot of the other gameplay that's included, like mining and crafting, is a really cool addition to help flesh out the world and gameplay a bit. Even so, the zones themselves are just too large for the content that's available. The overall pacing was already very slow due to the unskippable cutscenes and the 3-day arena (newbies will probably encounter quickly), higher enemy health, lengthy stamina regen time, and now you're asking the player to do quests in huge zones with no faster than running speed. It all adds up to being a bit too much.

And that's before mentioning any glitches that'll probably get in the way. I myself had to alt+f4 not just from unwanted gameplay sections, but also because if you go to the traders and click the button "equipment", it keeps the purchase window fullscreen without allowing you to close out of it. I found a workaround (press escape until you can move your character, then alt+tab out, then back in, then press esc and it should close the window), but menus can be very finnicky in general, especially when guards come up to you or when you are moving when you press a button to go into a menu (like crafting). Similarly finnicky are the quests, where sometimes they just won't progress despite me doing the action that's asked (Find a New Home isn't complete despite me having done this twice). While not a glitch, needing to drop equipment from your inventory before crafting or buying equipment to replace it is cumbersome and just seems unnecessary to me- I've got to ask (along with a few other design choices), what purpose does this serve?

That's a question that I think needs to asked and answered whenever you're making non-standard design choices. As an overall summary, I really like the core of what this game's trying to achieve with its Western RPG mechanics, willingness to stick to its H-content, house a surprising variety in enemies, zones, and gameplay offerings, and very much like how much potential a game like this has (though would many more years to reach going at this pace).

During this stage of development, I think it's fair to ask for some things that probably won't be implemented (dev hasn't even responded to anything since December) but would make the game so much nicer to play and likely wouldn't take up a ton of development time.

A save feature; if you're worried about savescumming you could always take it out later- besides, people are already doing that out of frustration by Alt+F4ing, may as well make it easier for now with how buggy and frustrating the game is for some people.​
Make the sex scenes skippable, particularly the ones when you get captured.​
Change Keybinds; there's not much reason not to have this, especially when the default controls are so unconventional for this type of game​
Add visual vignette and sound effects when at low health; add sfx to being hit. Make health/energy/stamina bars more vibrant​
Add Rank 1 quest to kill enemies in the Ruins area​
Move quest board from where it is to around the inn area so players can earn money to cross the bridges​
Prioritize refinements like the above as well as glitch-hunting. Make into a better and more refined experience first before adding a bunch of stuff. New features, scenes, enemies, customization, etc is all cool but right now there's too much to clean up with what's already there to worry about any of that.​
If time allows, proper tutorials​

Also WTF is an Anglerox >:\
 

goshadurov

New Member
Dec 1, 2019
1
3
22
Hello. I couldn't help but speak out

There's just huge potential in games. The desire to make a game and not a sex simulator (as many do) evokes respect and hope for a quality final product.
Interesting level design and development of the combat system (even though the latter is still a bit raw, but you can play and it doesn't cause pain). Although at the moment there are a small number of sex scenes at such an early stage of development, this is understandable and justified.
Work on the skeletal games, and leave the scenes for last. Don't repeat the mistakes of other developers (they grab everything at once and don't bring anything to mind‍♂)

Among the shortcomings or what I would like to see in the final:
1) There is not enough distinction between bosses and ordinary enemies (I mean that bosses should be given clear arenas and a health bar. I love souls and dream of seeing a decent 3D hentai project ‍♂);
2) Highlight the resource being collected (preferably like this, otherwise it is not always clear what can be picked up‍♂);
3) Quest markers or radar. (Yes, I am a fan of souls, but I didn't understand where and what‍♂ here it will come straight to my head);
4) well of course the idea with scenes of defeat - I hope you won't abandon it. You shouldn't try to squeeze it in right now, but by the end I really want for it to be with each enemy
 

tekgeek82

New Member
Jan 3, 2024
12
10
47
Anyone have an issue with spells missing? I now have no light or healing spell, only have the jump one with the foot icon. Makes playing at night in game completely impossible since it's so dark.
 

MWolf55

Member
Jun 19, 2018
241
97
210
Anyone have an issue with spells missing? I now have no light or healing spell, only have the jump one with the foot icon. Makes playing at night in game completely impossible since it's so dark.
If you're playing on PC and using keyboard and mouse, you can scroll between the spells with the mouse wheel. Chances are you changed it and didn't realize you did that. I think maybe there are some keys that swtich between them too. Been a while since I played that one though.
 

djaxis

Member
Dec 11, 2017
129
59
79
Been a while since I checked in on this thing, has it reached the point where those squid monsters do the tentacle grab thing like in the screenshot? Last time I was around all they did was kill the player lol.
 
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Imprimis

Member
Feb 11, 2019
177
269
166
Been a while since I checked in on this thing, has it reached the point where those squid monsters do the tentacle grab thing like in the screenshot? Last time I was around all they did was kill the player lol.
Not played it for a while, but from memory, thats only the boss animation. You kill enough of them to get the quest to kill the large one and that has a partial animation, it was not complete or bugged for me last time.
 

souldead341

Engaged Member
Oct 16, 2017
2,670
2,781
485
So we will always have to wait for new version v0.1.3.5.1.2.3.1.2.1.4.5.1.5.5.1.8 to get some new animation?
That's generally how games work. You don't get content that's literally not made / in the game yet until an update is released.
 
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chris141

Member
Nov 1, 2017
103
55
233
is anything metn to happen when you get knocked down? also when i got defeted by the krakns i always end up enslaved by humans?
 

skyrfen

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Jun 13, 2021
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Beasthunter-0.1.3.6
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Tim0n

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Nov 17, 2020
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Beasthunter-0.1.3.6
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WTF ?
 
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Gan_fald

Member
Jun 16, 2017
181
452
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Game launches with a resolution of 1066x600 from a 4k desktop
Game ignores proper resolutions configured in GameUserSettings.ini after a few seconds (so it clearly loads them) and breaks down again
Settings screen does not work properly

By toggling fullscreen on/off and clicking the resolution buttons several times at some point i had some broken resolution above 2xxx at least. Then i ventured forth

It is still the largely unplayable mess it was years ago


If you want to see animations featuring the heroine, the asset is named "Primrose" and you can find such for example in the game True Facials
 
2.80 star(s) 19 Votes