One of the things I find so dissapointing about this project is that Animo seems to have little grasp of some simple concepts that make any game just more enjoyable to play.
I mean for instance, the enviroments look pretty good. But the lighting is so god awful that half the time I can't even see them. Its either way to dark or way to bright. Spend some time on post process volume's for god's sake.
Then there's just unecessary gameplay features like gun jamming. Which is just one of the most awful mechanics any game can implement. Especially in the way this game does it. Because its just a random occurance that the player can't do anything about and which can happen at the most inconvient of times. Which makes it just annoying. You're punishing the player for nothing.
There's plent of other oversights like not clearly marking pickups, so you can easily overlook them (not talking about collectables but ammo etc.) Nothing's really clearly marked to begin with. Where you need to go for instance is not always very obvious.
I still think the shooting in general is super bad. Its way inconsistent you either hit the thing you aim for from across the room in one shot. Or you need to empty a mag just to hit what you're aiming at.
The more time he spends on this project the more I feel like he should've just given us a more interactive version of the animations he was already doing. A handfull of small enviroments with loads of different postions and toys to play with. Instead of this overly elaborate survival and exploration game.