I'll clarify things a bit (I'll repeat this in Patreon's post tomorrow). The game is in the proofreading phase. We'll try to finish it before Christmas, but there's a chance we might be a couple of days late. While the script is being proofread, I'm working on the animations. But there were some problems here, on December 14, one of my GPUs died. It's good that I had time to finish all the static renders, bad that I didn't have time to finish animations. Therefore, the rendering speed was reduced by half. I wish I could just go to the store the same day and buy a new one, but eleven months of paused payments make themselves known, and at the moment I just can't afford it.
So I used to render about 3-4 animations in a day, now only 2. At the moment, 24 animations are ready. By the time of release will be ready probably ~35. By the end of the year, along with the bugfix, I'll release a dozen more. Objectively speaking, even these animations won't be enough. But better this than another delay.
No. In fact, it's the opposite. I've been eager to start a new game for a long time now, but I can't do it until I finish this one. Unlike BARS (which I did almost blindly), for the new game I have an idea, I have experience, and a strong vision of how things should be done. So it's going to be interesting. Of course, I understand that my income will drop, but at the same time I'll be able to resume my payments on Patreon with a clear conscience. So it's a win-win situation.