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Fan Art Being A DIK: Fan Art

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Valarcho

Member
Jan 9, 2023
112
2,240
Have you looked at using the Iray section plane node? It allows you to place the camera outside the wall and see through it for renders. If you turn on clip lights, it's as if the wall was there, and maintains reflections and the room lighting.
Thank you very much for this solution Pillock. I suspected there was a similar technique or setting, but I didn't know where they were. They will definitely be useful to me. I found short and clear demonstration:
 
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scooman

Member
Oct 8, 2022
263
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Have you looked at using the Iray section plane node? It allows you to place the camera outside the wall and see through it for renders. If you turn on clip lights, it's as if the wall was there, and maintains reflections and the room lighting.
View attachment 2981474
As you can see the section plane is cutting the room in half, yet the wall and pictures are reflecting in the mirror.
The camera ignores the wall but any lights outside won't work, they'll need to be on the other side of the section plane.
That is a great tip. THANK YOUUUU :D :love:
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,615
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I decided to try out a scene with Melanie using Night Hacker's model
I think it turned out a good first scene with her.

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"Ablaze in Bathing Beauty"
View attachment 2981360


Behind the scenes of the shot
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Very nice. Thanks very much for providing information about how you set up the scene. I also appreciate it that you went for Sun-Sky only environment, since I haven't used that mode yet. I'd like to try it soon and see how it turns out. I see you can use emissive surfaces together with Sun-Sky lighting, that's good to know. But can you also add mesh lighting (spotlights, point lights, distant lights)? I think I read or listened somewhere that it is not possible. And by the looks of your screenshots, it looks as if the user cannot add image-based lighting (HDRIs) either when in Sun-Sky mode.


Have you looked at using the Iray section plane node? It allows you to place the camera outside the wall and see through it for renders. If you turn on clip lights, it's as if the wall was there, and maintains reflections and the room lighting.
View attachment 2981474
As you can see the section plane is cutting the room in half, yet the wall and pictures are reflecting in the mirror.
The camera ignores the wall but any lights outside won't work, they'll need to be on the other side of the section plane.
Really useful, thanks!
 

Valarcho

Member
Jan 9, 2023
112
2,240
Very nice. Thanks very much for providing information about how you set up the scene. I also appreciate it that you went for Sun-Sky-only environment since I haven't used that mode yet. I'd like to try it soon and see how it turns out. I see you can use emissive surfaces together with Sun-Sky lighting, that's good to know. But can you also add mesh lighting (spotlights, point lights, distant lights)? I think I read or listened to somewhere that it is not possible. And by the looks of your screenshots, it looks as if the user cannot add image-based lighting (HDRIs) either when in Sun-Sky mode.
I made an attempt because I have no information. When you are on Sun-Sky-only option the added lights don't really appear in the scene. If you choose Dome or Dome and Scene then they appear. I do not guarantee 100% accuracy of the above information.
pic_3.jpg
.......And by the looks of your screenshots, it looks as if the user cannot add image-based lighting (HDRIs) either when in Sun-Sky mode.
HDRI light only appears in Dome and Dome and Scene options. Otherwise, in Sun Sky mode, the Environment map menu is not displayed

1696514346099.png
 

Tjure

Member
Feb 24, 2022
232
4,404
I really hope you understand it was positive critic. I wan't you to do more renders, just be more carefull with posing.
Than again, who am i to critizise. I made so much crap. :ROFLMAO:
 

Darkwen

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Nov 10, 2020
5,435
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I really hope you understand it was positive critic. I wan't you to do more renders, just be more carefull with posing.
Than again, who am i to critizise. I made so much crap. :ROFLMAO:
All good(y), first render in awhile I could use a critic
 
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Darkwen

Forum Fanatic
Nov 10, 2020
5,435
11,668
Thank you for the feedback(y)(y)
I would like to add a little tip, try setting a higher limit for max samples. You are using post-denoiser, so on a small number of samples it blurs the picture too much. Try with 1000 or higher. It will take longer, but the image will be clearer and more detailed.
As some constructive Criticism I would pose Josy's right arm (left arm from our view) to rest on the table. Looks like she might fall backwards any moment!
 
5.00 star(s) 2 Votes