My first render of Nicole. Her hair looks off, I know. It did not render well, which is a shame since she has arguably the most beautiful hair asset used by any character in the game. Sorry for that. I tried to make it look a little less bad in Photoshop, but it is still not enough.
I used a 2000 'Max samples' count to render this, like in many of my previous pieces. But it is clearly not enough by itself to make Claudia hair (that's the name of this hair) look without glitches. Next time I render Nicole, I will raise the 'Max samples' figure. I could also try using the post denoiser in Daz, but I do not like that it makes the picture lose detail.
As usual, thanks a lot to
Night Hacker for
his post about the assets used for the character.
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