Fan Art Being A DIK: Fan Art

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Night Hacker

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View attachment 2987830

I'm posting this on Edge. For some mysterious reason, now I have all buttons greyed out on Firefox, which is the browser I use the most. The strangest sh*t happens to me.

BTW, is anyone willing to teach me how to edit the cheerleader outfit for Genesis 3 to make it look like the HOTs uniform? With the DIKs jacket, it was easy to edit it, because I could edit the surfaces directly in Daz Studio, but with the HOTs outfit, it can't be done directly in DS, as far as I can tell, and I have no clue of how to do it with Photoshop or other image-editing software.

These are the two elements of the original asset that need to be edited unless I am not noticing something else.
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I use Firefox with zero problems. I won't use anything else.
 

Night Hacker

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The difference in values. If the model is not very close, you can leave it at 1. Either way, you won't notice a difference. If you want a lot of detail in the skin, choose value 3 and pay the price.

View attachment 2996888
Yeah, some higher resolution textures require a 3 or 4. I will often set mine at 2/3 or 2/4. Actually, you should check this setting on any of my scene subsets I shared as I will often set them to 2/3 or 2/4 for my own preference, but if that is too taxing on your system, it should be lowered.
 
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Barneydog

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Jumbi You may already be happy with what you have. If so, ignore this post. But here would be my version...
View attachment 2997145
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Color might be a slight touch off, but it corrects a few of the discrepancies of the other versions I've seen. Keep the bump maps and all the rest from the original product.
How would I incorporate this into my Daz 3D library?
 

Night Hacker

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everything is on point except the mirror, how can utilize it more, here what Iam aiming. any tips? View attachment 3000409 View attachment 3000416
That's simple, you need to create proper lighting, some lights from the side, aimed at the reflection etc... look at the lighting in your goal image. It's from above and from the side so her front and back is lit up and at an angle that shows off the shape of her abdomen etc. Notice that the light is fairly bright, with the opposite side dark enough for a nice contrast as well. In your top image the light is totally from the back with nothing on the front and the light is coming straight on her back, where as it should be at an angle so it produces shadows on her body etc.
 
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redle

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Apr 12, 2017
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How would I incorporate this into my Daz 3D library?
First do as you normally would
a) load the clothing into the scene
b) select the clothing
c) apply one of the available presets (in this case probably the pink Spirit version)

Second, with clothing still selected
1) go to the surfaces tab
2) select the clothing (in the surfaces)
3) find the "Base Color" and click on the texture icon on its left edge
daz change texture.jpg
4) Select "Browse..." from the popup menu
5) A file selection dialog will pop up. Navigate it to wherever you chose to save the new BaDIK texture and select it

You're done.
Applying the Spirit textures first set up the material with all the original settings, bump map, normal map, etc, etc.
If you want at this point you can do a "File -> Save As -> Material Preset..." That will create a new item in your Content Library with the currently applied textures and settings (item will be created in the "My Library" portion of the content library).
Creating a preset isn't necessary. The scene you are working in will work with or without. Just depends if you want the preset for slightly quicker future use.


I will add, when you save scenes in Daz it does not save things like textures. If it did save files would get huge fast and waste a lot of disk space. Instead it saves which textures it needs and loads them from where they already are saved on disk when you load a scene. I mention this because wherever the new texture is stored on your computer when you use the file browser mentioned above to select it is where Daz will continue to look for it and load it in the future (if you save and later load a scene that uses it). So you probably do not want to just drop the texture onto your desktop or something like that. Doesn't really matter where you store it (I often will store edited images in the same directory as the original images I modify, "...../runtime/texture/outoftouch/..." in this case, but it can be stored anywhere), you just can't move or delete the texture after you used it. If you delete or move the image, then when you load a scene that uses it you'll get a message about a missing texture. Everything else will load fine. Then you can either just continue without any texture, or you can click back on the "Base Color" icon and do the browse option again to choose a texture again.
 
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boobslover88

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May 19, 2017
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That's simple, you need to create proper lighting, some lights from the side, aimed at the reflection etc... look at the lighting in your goal image. It's from above and from the side so her front and back is lit up and at an angle that shows off the shape of her abdomen etc. Notice that the light is fairly bright, with the opposite side dark enough for a nice contrast as well. In your top image the light is totally from the back with nothing on the front and the light is coming straight on her back, where as it should be at an angle so it produces shadows on her body etc.
thanks now that make sense now.
 
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Jumbi

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This is the seventh time I make a render of Quinn. I like to add a number in a three-digit format to the end of the filename indicating how many works I've done so far for that respective character. This one makes quinn007, and as you can see, I've really strained my brain to find an idea for it...


quinn007.png


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I use Firefox with zero problems. I won't use anything else.
Yeah, I also prefer that browser to others. And I fixed that issue I mentioned in that post really quick. Just by deleting the cookies of F95zone that Firefox stores and allowing the site to create new ones, everything worked fine again.
 

Night Hacker

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This is the seventh time I make a render of Quinn. I like to add a number in a three-digit format to the end of the filename indicating how many works I've done so far for that respective character. This one makes quinn007, and as you can see, I've really strained my brain to find an idea for it...


View attachment 3001540


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Yeah, I also prefer that browser to others. And I fixed that issue I mentioned in that post really quick. Just by deleting the cookies of F95zone that Firefox stores and allowing the site to create new ones, everything worked fine again.
Ah, good thing to keep in mind. I've done that a few times, though rare. Never in here.
 
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Lou Gojira

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Jan 5, 2022
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VERY impressive! I was hoping that the action and fighting would have a smooth and natural flow to it all, and you certainly delivered!

So the treasure is a man...interesting...something tells me there's WAY more to this than meets the eye. I'm eager to see where this goes! (y)
 
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ChaosKen

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VERY impressive! I was hoping that the action and fighting would have a smooth and natural flow to it all, and you certainly delivered!

So the treasure is a man...interesting...something tells me there's WAY more to this than meets the eye. I'm eager to see where this goes! (y)
Thanks mate.

Took me about 3 months to get 2 chapters out. Learning Daz from scratch took a lot of time. Posing, rendering time, waiting for sale in Daz store to get the needed assets also a long wait. Post production in Photoshop took 2 weeks. Now regret jumping into this rabbit hole...
 
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