Fan Art Being A DIK: Fan Art

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Night Hacker

Forum Fanatic
Jul 3, 2021
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21,818
I updated Quinn a little by adding in the right eye texture (thanks to Jumbi for identifying that). New render showing how it looks and as always, my scene subset at the bottom of this post.

Quinn (G8F) Assets
Body & Skin:
Eye Texture:
Hair:
Skull earring and right beauty mark:
Genitals:

Note: Face Makeup and belly button piercing are all part of the Aurore assets.


View attachment 3004392


And of course my Scene Subset using the above listed assets...
View attachment 3004404

I updated Quinn a little by adding in the right eye texture (thanks to Jumbi for identifying that). New render showing how it looks and as always, my scene subset in the quoted post above (and in my links in my signature) for anyone interested. Nice find on the eyes, I don't know WHY it never occurred to me to check Hyuna, considering she had the same eyes. It seems so obvious NOW.

I also changed the asset links from Daz3D links to Render-State links.
 
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ChaosKen

Member
May 1, 2022
267
4,842
You sound a bit overwhelmed. I feel like that very often myself. Just take your time, don't rush things. It's only normal that you still lack skill to do some things. That will come with time if you persevere. The lack of resources and time is a different matter, though. But since those things escape your control, just try to not let them bother you. As I said, you're doing great. If I tried to do what you are doing, I probably wouldn't even know where to start.
No worries, mate. Not overwhelmed, just whiny, nothing a bottle of sake cannot resolved. Haa...
 

Tjure

Member
Feb 24, 2022
228
4,336
Thanks mate.

Will keep going... COS I ALREADY BOUGHT THOSE DAMN ASSETS! NEED TO USE THEM!! (damned rabbit hole)
I can imaging what an effort this is. Making a whole story. I tried it once for myself but gave up. There was always something i wanted to add and i totally got lost in minor things.
I wish you the best of luck with your endeavor. And please don't press yourself too much. Keep it healthy or drink more sake, whatever helps.:LOL:
 
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Trajan99

Newbie
May 14, 2017
36
1,609
The soundtrack really stands out and creates a good ambience through the whole game, especially the punk rock feel of the early chapters. So I added a track from the game to my latest animation. KInda connects it more to the game I guess....

I'll also upload a version without background music, since music can also be pretty fucking annoying sometimes.

On the note of music, is there any mod that adds the Friday Prophets songs back into the game?
Sage_spread2A0327.jpg
View attachment Sage_spread_vid1_music_low_ed1.webm
 
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Tjure

Member
Feb 24, 2022
228
4,336
If you are interested in Brandi, maybe you want to look at another old one from me.
If not, that's also o.k. :)

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Valarcho

Member
Jan 9, 2023
112
2,244
I came across a couple of nice assets.

I've never really liked the MMX eyes, they're way too bright, for my liking, they're almost glowing. But I found these and a couple look fairly close to Quinn's.

And then there's these lips, nice bumps and gloss.

Thank you for the information. The lips look very good.

I have a problem that I keep running into. When using several shells for different parts of the body (eyes, lips, intimate parts), it becomes a real mess.
1697363807256.png The same if we apply a shell to wet skin. I had read information that more than 1 shell cannot be applied. Actually, there are 3 problems:
1. More than one shell when not overlapping. For example, lips-tattoo, eyes-intimate parts, etc
2. More than one shell when covering. For example, wet skin-private parts, wet skin-tattoo, etc.
3. The application of specific additives to change the intimate parts such as Golden palace V2 or a model of close-fitting clothes. Then the shells are loaded again

To get a correct lips render I deleted all additional shells and left only the one from Pillock

Do the above problems have a solution and what is it?
 

Atherin

Well-Known Member
Game Developer
May 25, 2017
1,322
11,405
Thank you for the information. The lips look very good.

I have a problem that I keep running into. When using several shells for different parts of the body (eyes, lips, intimate parts), it becomes a real mess.
View attachment 3007420 The same if we apply a shell to wet skin. I had read information that more than 1 shell cannot be applied. Actually, there are 3 problems:
1. More than one shell when not overlapping. For example, lips-tattoo, eyes-intimate parts, etc
2. More than one shell when covering. For example, wet skin-private parts, wet skin-tattoo, etc.
3. The application of specific additives to change the intimate parts such as Golden palace V2 or a model of close-fitting clothes. Then the shells are loaded again

To get a correct lips render I deleted all additional shells and left only the one from Pillock

Do the above problems have a solution and what is it?
This is an old anoyance that we've all had to deal with. I believe the root of the problem is that the "new" geo shell is getting texture regeions for the other assets, the New Gen for example, but is only copying the mats from the original character asset. So what your seeing is a texture region on the geo shell that has NO texture assigned to it. It will have the same name as the New Gen textures. Can try going down to the surfaces tap and copying the textures manually.
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,592
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pls, pretty pls dont harass our dear Lockhear


View attachment 3007195
That building in the background and its lights looks fantastic and adds a lot to the whole render.

One more Nicole, this time on a jet ski. :D

View attachment 3007348
Love the vivid colors, man.

Thank you for the information. The lips look very good.

I have a problem that I keep running into. When using several shells for different parts of the body (eyes, lips, intimate parts), it becomes a real mess.
View attachment 3007420 The same if we apply a shell to wet skin. I had read information that more than 1 shell cannot be applied. Actually, there are 3 problems:
1. More than one shell when not overlapping. For example, lips-tattoo, eyes-intimate parts, etc
2. More than one shell when covering. For example, wet skin-private parts, wet skin-tattoo, etc.
3. The application of specific additives to change the intimate parts such as Golden palace V2 or a model of close-fitting clothes. Then the shells are loaded again

To get a correct lips render I deleted all additional shells and left only the one from Pillock

Do the above problems have a solution and what is it?
Adding a bit to what Atherin just said, you can also lower the cutout opacity of different overlapping elements of the shells. Very recently I could solve an issue with the textures when using more than one geoshell that way.
 
5.00 star(s) 2 Votes