- Feb 17, 2020
- 1,470
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Don't mention it. I've benefitted myself a lot from the knowledge shared in these pages by some users. As I see it, the more we share our finds, the better for us all. Also, I see myself reflected in your own experience. I also spent a lot of time at the beginning trying to get Quinn's eyes like they appear in the game, until I surrendered and switched to different alternatives. By the way, people, I don't know if some of you know this, but a set of totally custom eyes for Genesis 8 models that take a modular approach (thanks to Daz's Layered Image Editor) isso... you just casually blew my mind because despite using quinn and rio for months I never did the connection, even though I spent multiple days or even weeks in the beginning obsessing over quinns eyes, ultimately changing the materials of non aurore eyes with a custom edit and concluded that this is what I'm working with now. I even added entirely foreign veins and all that to them. I'm somewhat eye focus on many of my render so this is a big deal for me
thanks for sharing!
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. Amazing product, really.Man, my memory sucks quite a lot. Even though I discovered the connection between Quinn's eyes and the Hyuna figure very recently, I can't recall the exact moment when I said to myself (looking at one close-up shot of Rio's face): "One moment, those irises ring a bell. What if...". The more I work trying to recreate characters from the game, the more I'm convinced that DPC actually doesn't go for really complex formulas to flesh out a character's appearance in the game. Either he uses a figure with his/her default shapes and skin or apply materials of one figure on a different figure (the skin as a whole or specific parts like, in this case, with Hyuna's eyes on Aurore).
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