- Apr 16, 2020
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I agree, lighting is a bitch it's still the one thing that pisses me off about 3D rendering.Thank You so much for your effort Pillock. I Really appreciate this.
I started and tried some things for around 1.5 hour. Got some basics working where i found emision but the rest not. So i let it go. That's nothing what I have the patience or ambition for. Prefer to spend my 2 hours freetime per day (at the moment) in other ways they make fun for me. Lightening is my weakness. So i stay with the basics i know and be happy with. Pink Rose would be a "nice to have" but not a "must have" SO i think i was a bit to loud before with what i said about challenge
No.. I am not too lazy. Just other prioritys
Can create primitives of various shapes and make them emit light.I agree, lighting is a bitch it's still the one thing that pisses me off about 3D rendering.
One last word about he Neon Club.
Following the red outline, select the ceiling, convert it to Iray, then apply the circled settings.
Following the pink outline for the poles, convert it, change the emission colour to pink and reduce the luminance to 100.
This was exactly what I did below, nothing else. Only the two surfaces are Iray.
View attachment 3113305
One last thing regarding lighting, if you look at the images from the game, and at the characters eyes, you'll see a reflection of a ring light.
Even the centre one of Maya in full sunlight still has a ring light to highlight the face and soften the shadows.
You've no doubt heard about 3 point lighting, it's well worth looking at a few tutorials about it.
View attachment 3113325
I recommend using.
You must be registered to see the links
As you can see there are a few different lights included.
View attachment 3113330
Yeah I've done that in the past, but sometimes these light sets come with extra features.Can create primitives of various shapes and make them emit light.
I agree, lighting is a bitch it's still the one thing that pisses me off about 3D rendering.
One last word about he Neon Club.
Following the red outline, select the ceiling, convert it to Iray, then apply the circled settings.
Following the pink outline for the poles, convert it, change the emission colour to pink and reduce the luminance to 100.
This was exactly what I did below, nothing else. Only the two surfaces are Iray.
View attachment 3113305
One last thing regarding lighting, if you look at the images from the game, and at the characters eyes, you'll see a reflection of a ring light.
Even the centre one of Maya in full sunlight still has a ring light to highlight the face and soften the shadows.
You've no doubt heard about 3 point lighting, it's well worth looking at a few tutorials about it.
View attachment 3113325
I recommend using.
You must be registered to see the links
As you can see there are a few different lights included.
View attachment 3113330
Lighting even changes the way a character's texture looks. They look good in the Daz store, but load them up in your DAZ and they look nothing like the renders from the store, a very typical problem with the DAZ series 8 legacy characters, which is why I prefer to use textures from the same handful of developers, Krashwerks, SASE, Mousso they all seem to play well together.Thanks for the advice. You are very right indeed. Most portraits/close-ups in the game are unnaturally well-lit. There is no way this can be achieved only with illumination from the surrounding environment (lamps, sun, etc.). If used alone it will result in portraits and scenes with realistic but insufficient lighting (especially those in closed spaces). As Pillock says the nice game shots are obtained by DPC with additional lighting techniques from several sources.
In photography and current in Daz, light plays a major role. This is the difference between an ordinary scene and one that is unique. Remember that lighting also changes the very shape of the faces and expressions of the models.
Then we wonder why we can't achieve the expressions of the game models. It's just that DPC uses (and masters very well) the technique of light.
That's a crackin' outfit and I could see Rio wearing this in-game. I like the sound of your big idea and I hope it works out well for you.Strolling through downtown with rio
These are, in a sense, technical tests because I'm experimenting with background people for a big idea I'd like to bring to life at some point.... but I'm also just enjoying taking Rio out
the foreshowing is real.I know how tired everyone is of this theory, but I like the idea for the art.
View attachment 3114639
That looks amazing
Just taking a quick look at the official site... it is a relatively older product and was designed specifically for Poser not Daz. Poser has always had a completely different folder structure. A lot of times to use poser data you need to map the location specifically as poser data.Keyword Pink Rose. I loaded the Neon Cage Club (its Pink Rose right?) But in the file was only the runtime folder and nothing else. Is there more or just something i have to know? If there is more... Is anyone willing to share the whole Neon Cage Club? Pretty please?