Fan Art Being A DIK: Fan Art

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Pillock

Active Member
Nov 23, 2019
504
7,695
Thank You so much for your effort Pillock. I Really appreciate this.

I started and tried some things for around 1.5 hour. Got some basics working where i found emision but the rest not. So i let it go. That's nothing what I have the patience or ambition for. Prefer to spend my 2 hours freetime per day (at the moment) in other ways they make fun for me. Lightening is my weakness. So i stay with the basics i know and be happy with. Pink Rose would be a "nice to have" but not a "must have" :) SO i think i was a bit to loud before with what i said about challenge :unsure:
No.. I am not too lazy. Just other prioritys ;)
I agree, lighting is a bitch it's still the one thing that pisses me off about 3D rendering.

One last word about he Neon Club.
Following the red outline, select the ceiling, convert it to Iray, then apply the circled settings.
Following the pink outline for the poles, convert it, change the emission colour to pink and reduce the luminance to 100.
This was exactly what I did below, nothing else. Only the two surfaces are Iray.
NCC Basic Emissives.jpg

One last thing regarding lighting, if you look at the images from the game, and at the characters eyes, you'll see a reflection of a ring light.
Even the centre one of Maya in full sunlight still has a ring light to highlight the face and soften the shadows.
You've no doubt heard about 3 point lighting, it's well worth looking at a few tutorials about it.
Ring Light.jpg

I recommend using.

As you can see there are a few different lights included.
li-incandescent--photobox-for-iray-10-daz3d.jpg
 

ChaosKen

Member
May 1, 2022
269
4,922
I agree, lighting is a bitch it's still the one thing that pisses me off about 3D rendering.

One last word about he Neon Club.
Following the red outline, select the ceiling, convert it to Iray, then apply the circled settings.
Following the pink outline for the poles, convert it, change the emission colour to pink and reduce the luminance to 100.
This was exactly what I did below, nothing else. Only the two surfaces are Iray.
View attachment 3113305

One last thing regarding lighting, if you look at the images from the game, and at the characters eyes, you'll see a reflection of a ring light.
Even the centre one of Maya in full sunlight still has a ring light to highlight the face and soften the shadows.
You've no doubt heard about 3 point lighting, it's well worth looking at a few tutorials about it.
View attachment 3113325

I recommend using.

As you can see there are a few different lights included.
View attachment 3113330
Can create primitives of various shapes and make them emit light.
 
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Valarcho

Member
Jan 9, 2023
116
2,306
I agree, lighting is a bitch it's still the one thing that pisses me off about 3D rendering.

One last word about he Neon Club.
Following the red outline, select the ceiling, convert it to Iray, then apply the circled settings.
Following the pink outline for the poles, convert it, change the emission colour to pink and reduce the luminance to 100.
This was exactly what I did below, nothing else. Only the two surfaces are Iray.
View attachment 3113305

One last thing regarding lighting, if you look at the images from the game, and at the characters eyes, you'll see a reflection of a ring light.
Even the centre one of Maya in full sunlight still has a ring light to highlight the face and soften the shadows.
You've no doubt heard about 3 point lighting, it's well worth looking at a few tutorials about it.
View attachment 3113325

I recommend using.

As you can see there are a few different lights included.
View attachment 3113330

Thanks for the advice. You are very right indeed. Most portraits/close-ups in the game are unnaturally well-lit. There is no way this can be achieved only with illumination from the surrounding environment (lamps, sun, etc.). If used alone it will result in portraits and scenes with realistic but insufficient lighting (especially those in closed spaces). As Pillock says the nice game shots are obtained by DPC with additional lighting techniques from several sources.

In photography and current in Daz, light plays a major role. This is the difference between an ordinary scene and one that is unique. Remember that lighting also changes the very shape of the faces and expressions of the models.
Then we wonder why we can't achieve the expressions of the game models. It's just that DPC uses (and masters very well) the technique of light.
 
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Pillock

Active Member
Nov 23, 2019
504
7,695
Thanks for the advice. You are very right indeed. Most portraits/close-ups in the game are unnaturally well-lit. There is no way this can be achieved only with illumination from the surrounding environment (lamps, sun, etc.). If used alone it will result in portraits and scenes with realistic but insufficient lighting (especially those in closed spaces). As Pillock says the nice game shots are obtained by DPC with additional lighting techniques from several sources.

In photography and current in Daz, light plays a major role. This is the difference between an ordinary scene and one that is unique. Remember that lighting also changes the very shape of the faces and expressions of the models.
Then we wonder why we can't achieve the expressions of the game models. It's just that DPC uses (and masters very well) the technique of light.
Lighting even changes the way a character's texture looks. They look good in the Daz store, but load them up in your DAZ and they look nothing like the renders from the store, a very typical problem with the DAZ series 8 legacy characters, which is why I prefer to use textures from the same handful of developers, Krashwerks, SASE, Mousso they all seem to play well together.
 
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Icekatana

Active Member
Jul 9, 2017
576
2,111
Strolling through downtown with rio :giggle:

These are, in a sense, technical tests because I'm experimenting with background people for a big idea I'd like to bring to life at some point.... but I'm also just enjoying taking Rio out

That's a crackin' outfit and I could see Rio wearing this in-game. I like the sound of your big idea and I hope it works out well for you.
 
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redle

Active Member
Apr 12, 2017
632
1,112
Keyword Pink Rose. I loaded the Neon Cage Club (its Pink Rose right?) But in the file was only the runtime folder and nothing else. Is there more or just something i have to know? If there is more... Is anyone willing to share the whole Neon Cage Club? Pretty please? :)
Just taking a quick look at the official site... it is a relatively older product and was designed specifically for Poser not Daz. Poser has always had a completely different folder structure. A lot of times to use poser data you need to map the location specifically as poser data.
content for poser.jpg
1. Open "Content Directory Manager"
2. Right-click on "Poser Formats"
3. Left-click "add a runtime directory..."
4. Navigate to, and select the directory that has the "runtime" folder you extracted (it can be the same place you store daz content and have mapped as daz data or not, does not matter).

Then to access it:
content location.jpg
Go to your "Content Library" (not smart content)
I closed all the folders down... You should have a "Poser Formats". Open/Expand it.

I believe the Neon Cage items are stored as props... so open the "Props" and scroll down to "Z the Neon Club"

Sidenote, being designed for poser and an older product, decent chance you'll need to redo all the lighting and emissives yourself.

Edit:
Sorry, guess I should have looked at the next forum page of the thread before I bothered with this response. I'll leave it just in case it may be of use even being redundant.
 
Last edited:
5.00 star(s) 2 Votes