- Mar 25, 2021
- 8,769
- 18,952
You aren't the first person to tell me I share too much lol. But I had to comment after seeing such a sexy render.
You aren't the first person to tell me I share too much lol. But I had to comment after seeing such a sexy render.
You should have seen the heat this created in one of the Discord servers, but unlike the Zone, people behaved within the bounds of decency.I admire your talent, Sir Geralt.
View attachment 3762141
The Mona Lisa can be safely thrown out of the Louvre to make room for this stunning masterpiece.
The Goddess in all her Glory....
View attachment 3762142
But be careful now. "Alady Boys" will be furious.
That's because they're not realYou should have seen the heat this created in one of the Discord servers, but unlike the Zone, people behaved within the bounds of decency.
Wait people were angry about a fan render?You should have seen the heat this created in one of the Discord servers, but unlike the Zone, people behaved within the bounds of decency.
Josy simps are full of decency and unless I miss something there has been no criticism/hate of the renders. If DPC can do renders of Maya and Quinn then renders Quinn and Josy are fair game, sure one of Josy taking over would had been nice but hey simp got to simpThat's because they're not realJediSimps.
The "Alady Boys" would explain to them that the bounds of decency are bullshit.
Alady Boys would make for a good cover band in Thailand.That's because they're not realJediSimps.
The "Alady Boys" would explain to them that the bounds of decency are bullshit.
Oh, no, Joshy! Now you've stirred up Uber Chad's rage! He'll go after Arieth!I know I like cuck stuff but seeing Chad bang a girl wouldn't turn me on I don't think.
Magnar is the dude who should get lots of pussy. Hopefully because he's smart it will be passed down to my kids.
Great workHOTs Initiation: The Final Task.And no more chrome teeth for Josy
View attachment 3762007
View attachment 3762008
View attachment 3762009
View attachment 3762010
Oh I’d love to see Chad fucking Sage while cucking the MCOh, no, Joshy! Now you've stirred up Uber Chad's rage! He'll go after Arieth!
I'm glad someone else tracks this like I doWelp, it's 2 days till a month from Lockhear last post. Hopefully, the new one is near.
I have no idea if G3 or G8 is used in the game. But as for eyes in G8 must move the brows... that I disagree with. The eye lids and lashes move with the eyes, but not brows. There are certainly pre-made morphs which move multiple things at the same time, but that's a different discussion.As I'm working on my Josy I'm noticing something I also ran into when I was trying to perfect Maya. I think DPC is using Genesis 3 models even with some of the Genesis 8 exclusive character assets. It really comes down to the difference in the way G3 and G8 facial expressions are rigged. I think Night Hacker's Josy has the correct skin (still working out the model)... but some of the expressions DPC uses on Maya and now Josy are simply not possible with a Genesis 8 rigged face.
Primarily this expression is what drew my attention to it:
(This is part of an in-game render from DPC, not my own.)
View attachment 3755445
DPC also uses this expression with Maya. The reason why its notable, is because with a Genesis 8 character, in order to rotate the characters eyes so far up into their head half their pupil is covered, G8 also bends their brows upwards ruining the effect you see in the photo where her brows are in the position they're in when the eyes are zero'd. In the Genesis 3 model, the eyes are completely detached from the rest of the face rig and you can rotate the eyes anywhere you want without affecting the rest of their face at all. This may be the reason why people have had so much trouble figuring out facial expressions for these characters.
Huh? Am I missing something obvious? How would you pose the eyes without moving the brows, then? Mine definitely moves the brows and I'm using the default Daz posing morph.I have no idea if G3 or G8 is used in the game. But as for eyes in G8 must move the brows... that I disagree with. The eye lids and lashes move with the eyes, but not brows. There are certainly pre-made morphs which move multiple things at the same time, but that's a different discussion.
Here is Josy G8 in a quick/rough similar pose.
View attachment 3767250
View attachment 3767249 View attachment 3767250 View attachment 3767251 View attachment 3767252
Just did some testing to track it down. Try disabling your "Auto Face Enhancer"Huh? Am I missing something obvious? How would you pose the eyes without moving the brows, then? Mine definitely moves the brows and I'm using the default Daz posing morph.
View attachment 3767481
Oh my god...Just did some testing to track it down. Try disabling your "Auto Face Enhancer"
"AFE !Master Controller" set to 0 on G8F
or, for the specific instance of just removing the brow shift after you move the eyes if you do not want to turn off everything
"AFE L Eye Up PP" (a hidden slider)
"AFE R Eye Up PP" (also hidden)
These were bumped up to 53.3% on eyes up set to 100%... setting them to 0% returned the brows to their default location.
Not when you try to look up as far as you can without moving your head. Then your eyebrows do move up a little.... The eye lids and lashes move with the eyes, but not brows.
There's not really a one-size-fits-all solution with dforce. What methods you use really depends on what you're trying to accomplish with the hair. Simming with animation timeline is what I'd use if I needed the hair to appear as though the character moved quickly in an action shot, or for a scenario like you said where I want the hair to fall somewhere other than the model's shoulders. For still photography, current frame and memorized pose unchecked and default settings are usually enough to get the hair to fall on the shoulders how I want, or if I need the character hanging upside down, rotating the character on their head and simming current frame so their hair falls straight down to the floor is another way. You've got it correct that animation timeline is mainly used for more complex hair positioning where gravity alone isn't the solution, and you want another force like object collision to come into play.Some simple alternative dforce hair shots. And one with different lighting.
Can anyone share a tried and tested technique when simulating dforce hair?
1.You position the body and head and run a hair simulation.
2. You use the Timeline tab. Basically I have seen this tab used in more complex clothing simulation (model sitting on a chair for example) and I don't know what application it has in hair simulation.
View attachment 3768744
View attachment 3768745
View attachment 3768746