- Apr 12, 2017
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I have no idea if G3 or G8 is used in the game. But as for eyes in G8 must move the brows... that I disagree with. The eye lids and lashes move with the eyes, but not brows. There are certainly pre-made morphs which move multiple things at the same time, but that's a different discussion.As I'm working on my Josy I'm noticing something I also ran into when I was trying to perfect Maya. I think DPC is using Genesis 3 models even with some of the Genesis 8 exclusive character assets. It really comes down to the difference in the way G3 and G8 facial expressions are rigged. I think Night Hacker's Josy has the correct skin (still working out the model)... but some of the expressions DPC uses on Maya and now Josy are simply not possible with a Genesis 8 rigged face.
Primarily this expression is what drew my attention to it:
(This is part of an in-game render from DPC, not my own.)
View attachment 3755445
DPC also uses this expression with Maya. The reason why its notable, is because with a Genesis 8 character, in order to rotate the characters eyes so far up into their head half their pupil is covered, G8 also bends their brows upwards ruining the effect you see in the photo where her brows are in the position they're in when the eyes are zero'd. In the Genesis 3 model, the eyes are completely detached from the rest of the face rig and you can rotate the eyes anywhere you want without affecting the rest of their face at all. This may be the reason why people have had so much trouble figuring out facial expressions for these characters.
Here is Josy G8 in a quick/rough similar pose.