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Fan Art Being A DIK: Fan Art

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Night Hacker

Forum Fanatic
Jul 3, 2021
4,580
22,328
For 2-3 days I've been working on a general scene I had an idea for. For the first time I used Sarah and Arieth's models (I used Night Hacker models). I put a lot of time and effort into positioning the characters and setting things up to my liking. I also wanted to see how sober rendering a few models was (I've rendered I think 5 max). I managed to position 10 models and only the reason that Camila and Heather are only available in Genesis 3 format stopped me from including them too (not that they are poor quality models, but I don't have the desire or time to download assets for G3).

After over 4 hours of rendering and getting to about 98% and a 1600x1000px render on my RTX 3060 daz stuck. I managed to take a screenshot but not save the image. But what to do:rolleyes:. I had no idea it was so hard to render more models. I don't want to think about the scene from ep 9 with the award for best costume, how long it took to render. Well, of course Dr.P has completely different PC equipment...

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View attachment 3892685
Nicely done but, 10 characters?! YIKES! You must have the 12G version of the RTX3060, that's what I have. One method to do this sort of scene is to divide up the scene. Render the couch and maybe a few of the background girls. Then render the foreground girls... or the left half of the scene, then the right half and combine them later.

On my old GTX1050TI, it only had 4G of VRAM, so even 3 characters was a challenge. I had three in a scene, and so rendered the left half with two characters, but I hid the character on the right, then I rendered the right half with just the missing character and combined them later in an editor. You can also hide body parts and scene objects to reduce the amount of VRAM needed which will help. I done a scene on my 1050 that way, I had a guy peeking in the door, just his upper body, head and one arm showing, so I hide every other part of his body before render, and of course, all scene items out of view and managed to fit it in the 4G and render it in a decent amount of time (with denoising which cuts down on render time as well). You might also want to shut off any other background apps, like a web browser etc to free up more VRAM.
 

Valarcho

Member
Jan 9, 2023
112
2,240
Nicely done but, 10 characters?! YIKES! You must have the 12G version of the RTX3060, that's what I have. One method to do this sort of scene is to divide up the scene. Render the couch and maybe a few of the background girls. Then render the foreground girls... or the left half of the scene, then the right half and combine them later.

On my old GTX1050TI, it only had 4G of VRAM, so even 3 characters was a challenge. I had three in a scene, and so rendered the left half with two characters, but I hid the character on the right, then I rendered the right half with just the missing character and combined them later in an editor. You can also hide body parts and scene objects to reduce the amount of VRAM needed which will help. I done a scene on my 1050 that way, I had a guy peeking in the door, just his upper body, head and one arm showing, so I hide every other part of his body before render, and of course, all scene items out of view and managed to fit it in the 4G and render it in a decent amount of time (with denoising which cuts down on render time as well). You might also want to shut off any other background apps, like a web browser etc to free up more VRAM.
Yeah you're right about the video card specs. The rest is 16 GB Ram and a modest Intel i3-12100F 3.30 GHz processor. Actually I wanted to finish what I started and installed your Camila and Heather models. And what I wanted to render looked like this:
test_render.jpg

After 2 min of loading the scene (I had ruled out absolutely everything else. I also used the Cut scene addon - it puts Iray Plans to improve rendering time, but still ) I can't even start rendering the scene with 12 models :D There is probably a way to stage render and assemble the whole scene, but I don't have time to experiment.
 

Pillower

Newbie
May 21, 2019
89
1,802
Yeah you're right about the video card specs. The rest is 16 GB Ram and a modest Intel i3-12100F 3.30 GHz processor. Actually I wanted to finish what I started and installed your Camila and Heather models. And what I wanted to render looked like this:
View attachment 3913105

After 2 min of loading the scene (I had ruled out absolutely everything else. I also used the Cut scene addon - it puts Iray Plans to improve rendering time, but still ) I can't even start rendering the scene with 12 models :D There is probably a way to stage render and assemble the whole scene, but I don't have time to experiment.
I keep an instance of GPU-Z open on my screen when I render so I can see what my computer is doing when rendering. You might want to check your RAM usage. This scene is definitely hitting VRAM limit, but I would bet my entire paycheck even if you did somehow get this under 12GB VRAM you would run out of system memory the moment your VRAM dumps the textures into the RAM. The general rule for rendering is to have at least double your VRAM in system RAM so I would look into upgrading to a 32GB kit of RAM to be safe.
 
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5.00 star(s) 2 Votes