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Fan Art Being A DIK: Fan Art

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Donnie Brasco

Well-Known Member
Dec 15, 2018
1,032
6,286
It's all about the hats

After googling, I came to the conclusion that there is no one-size-fits-all solution for all hats and hairstyles. What I found is usually only applicable in that case, but not completely. Although the authors chose the examples themselves. However, these tutorials are only guidelines, but rarely complete solutions. In the end, the only thing that works is the "Geometry Editor" and then after marking the parts of the hair that are excess, you choose "Delete Selected Polygon(s)". To get the best possible result, you need to be quite precise and dedicated to it. In my case it didn't turn out perfectly, but as you can see there are no visible flaws. So I assume that all those promo pictures where the models have a hat or a cap on their head were probably done better than my work, but there were also compromises and improvisation. There are actually hairstyles and hats that were originally made for them. But such are rare, and in one such example that I found, the hairstyle was not really to my taste, especially without a hat.

Bella11.png
 

Icekatana

Active Member
Jul 9, 2017
565
2,077
Quick! Side-track it with a melon! Melon attracts them! You don't have any on yo- *glances at cleavage*.. oh.. i see. Well shit!
Watermelon as Tybalt-zombie bait in the Resident Evil universe. Thanks for that nightmare fuel. :p

And I believe Bella as Lara..I assume it was meant as Lara croft lol. Needs some work, but it was just a quick render.
View attachment 4060297
Yes, I meant Lara Croft. Quick render or no, she looks so good as Ms. Croft. Even the outfit is correct. Thanks for this!
 
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Pillock

Member
Nov 23, 2019
484
7,370
It's all about the hats

After googling, I came to the conclusion that there is no one-size-fits-all solution for all hats and hairstyles. What I found is usually only applicable in that case, but not completely. Although the authors chose the examples themselves. However, these tutorials are only guidelines, but rarely complete solutions. In the end, the only thing that works is the "Geometry Editor" and then after marking the parts of the hair that are excess, you choose "Delete Selected Polygon(s)". To get the best possible result, you need to be quite precise and dedicated to it. In my case it didn't turn out perfectly, but as you can see there are no visible flaws. So I assume that all those promo pictures where the models have a hat or a cap on their head were probably done better than my work, but there were also compromises and improvisation. There are actually hairstyles and hats that were originally made for them. But such are rare, and in one such example that I found, the hairstyle was not really to my taste, especially without a hat.

View attachment 4060844
I use the Geometry editor a lot, I never thought about it for this purpose though, you can also just hide the geometry instead of deleting it. The few renders I made with hats, I ended up making a morph for the hair in Blender. Hats.jpg
 

Donnie Brasco

Well-Known Member
Dec 15, 2018
1,032
6,286
I use the Geometry editor a lot, I never thought about it for this purpose though, you can also just hide the geometry instead of deleting it. The few renders I made with hats, I ended up making a morph for the hair in Blender. View attachment 4062760
I agree about hide instead delete. There is much more, but I just wanna explain one option. At least option I use in this particular artwork. Those who knew like you they don't need explanation. Those who are new if they interested will investigate more. BTW... Blender is for advanced users. Since you use it I guess you are one of them.
 

Pillock

Member
Nov 23, 2019
484
7,370
Blender is for advanced users. Since you use it I guess you are one of them.
Haha lol, you guessed wrong. I only use Blender to make morphs for DAZ, any character that has large breasts I tend to make a clothing morph to fit them, and you'd be amazed at how simple it is, anything else is over my head.
 
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Donnie Brasco

Well-Known Member
Dec 15, 2018
1,032
6,286
Haha lol, you guessed wrong. I only use Blender to make morphs for DAZ, any character that has large breasts I tend to make a clothing morph to fit them, and you'd be amazed at how simple it is, anything else is over my head.
If my knowledge is 0% and yours is, say, 1%, it means that you are miles ahead of me. By the way, Bella's breasts are the biggest of all the models I use. So if it happens that they are still too big for certain clothes or her nipples stick out a little, I solve it by reducing either one or the other or both. No one will notice if they are the original size or if they are, say, 95, 96%. Sometimes even 101% of clothing solves the problem imperceptibly.
Does this quiet apply to students only or to all of us. Cause I'm speechless.
 
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5.00 star(s) 2 Votes