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Fan Art Being A DIK: Fan Art

5.00 star(s) 2 Votes

soprano31

Engaged Member
Nov 12, 2021
2,937
18,655
As i said,gorgeous masterful loving romantic masterpiece as always !! :love::love:

First you come to give the most beautiful presents,
then you take them back with you,now you come back with many presents,
do they stay,or do you take them back with you daddy lockhear ?:cry::cry:
I go back to mother and tell her to increase the alimony if they don't stay now:mad::Kappa:
fail-waiting-for-hug.gif
 
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Lostanddamned

Engaged Member
Mar 29, 2019
2,853
18,498
As i said,gorgeous masterful loving romantic masterpiece as always !! :love::love:

First you come to give the most beautiful presents,
then you take them back with you,now you come back with many presents,
do they stay,or do you take them back with you daddy lockhear ?:cry::cry:
I go back to mother and tell her to increase the alimony if they stay now:mad::Kappa:
View attachment 3455475
Meanwhile lockhear:
1710780810561.png

:Kappa:
 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,614
4,567
I've been mostly out of the loop since the release of episode 10. That's many posts, much art that I need to see for the first time. I've reached my reaction limit today and just made it to the posts of Christmas Eve. It will take several days more still for me to see all the art that you've been posting during the time I avoided this thread.

Anyway, I'm back. And I bring my beloved Quinn in two slightly different flavors.


Variation #1: This is using a proper gobo light in an effort to imitate sunlight after passing through horizontal blinds.

quinn009.waiting_for_her_king.gobo_sunlight_through_blinds.png

Variation #2: In this one, there are actual (vertical) blinds in the scene and actual Sun light.

quinn009.waiting_for_her_king.actual_sunlight_through_blinds.png

raizen86

Seriously, my man, you should patent that look you achieve in your girls' eyes. They look like succubi ready to rip your soul. :ROFLMAO: You simply have no competition on that front.

Anyway, I'm glad to be back. :D
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,614
4,567
Thanks for the positive ratings Night Hacker (y) Yes, I made the glowing objects in Blender.
View attachment 3270735

My idea was to create them together with material and emission light as seen in the DAZ render. (Blender has quite a few options for this and the result is very interesting). However due to my little experience with Blender/Daz transfer (or technical problem with the transfer) I managed to transfer only the geometric shape in DAZ, but not the material with characteristics (color, glowlight/emission, density, etc.). After that having the object's shape in DAZ I did exactly what you mentioned - gave them a shader - crystal and then emission settings.

I think I had read somewhere that it was impossible to transfer colors, materials, etc. from Blender to DAZ due to issues with texturing, shading, etc. object/material properties in 3D modeling. I do not know if it's like that. It might be possible, but it goes deep into things I'm still learning.

Using Blender (I started learning it for this purpose) was that I wanted to create a model of a bed that changes with the model sitting/lying in it --> collision between the human body and the bed. Something like this:

View attachment 3270733
View attachment 3270734
In Daz, I played around with the settings of the existing bed models quite a bit, but I wasn't satisfied. And I had decided to try and create a bed that had a lot of Subdivision value (sorry for the imprecise English, but you get the idea).

Creating a bed with a mattress, frame and even pillows in Blender is no longer a problem for me. The problem is their transfer Blender >> Daz keeping the high number of polygons of the mattress (or the Blender settings corresponding to Mesh resolution/Mesh smoothing in DAZ). I guess the technical part of things is complicated given the difference between the two programs. But I was just curious to try :)
Yeah. Getting good looking, believable deformation on soft, elastic materials, like an average mattress, for example, is something that undoubtedly catches the eye and add to a render. The good news is that it is entirely possible to achieve more than decent results within Daz Studio.

Soon after I started learning Daz, I came across this piece by Greengiant3D, in the Daz 3D art thread. He is very talented, as you can see. I was amazed by the believable, convincing deformation he achieved there. And asked him about it. This was his answer.


(I'm putting the piece I'm talking about now, since the link I provided seems to bring you to a piece by a different artist).


Work by Greengiant3D.

ss.jpg


Another piece of evidence pointing at the fact that Daz is quite capable on the physics front is the work of Mr. Vargas. Did you see this render that Darkdevil66 shared with us yesterday some time ago? Looks very good, very believable, right? Also done in Daz, as the artist himself revealed recently.

ss2.jpg


This is probably one of the worst renders, done in poor taste, I have seen in here.
Very poor taste, yeah. I mean, the render itself is decently made. I'm not complaining about that. The rest is shitty as fuck.

P. S. Sorry about my late replies. But as I said in my previous message, I've been out of the loop for few months, because I get quite paranoid with the whole avoid spoilers thing. :)
 
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weirdscix

Active Member
Apr 10, 2021
559
2,839
Another piece of evidence pointing at the fact that Daz is quite capable on the physics front is the work of Mr. Vargas. Did you see this render that Darkdevil66 shared with us yesterday some time ago? Looks very good, very believable, right? Also done in Daz, as the artist himself revealed recently.
Daz is capable of physics, the only issue is that most of it has been 'hacked' into Daz over time so it's really inefficient. It was and is primarily intended for static renders so doesn't have the capabilities of most 3D software.

Simple deformations are quite easy to achieve though, you can use sub division surface modifiers to create simple indentations which respond to a subject.

This explains how to achieve it for those interested.

 

Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,614
4,567
Daz is capable of physics, the only issue is that most of it has been 'hacked' into Daz over time so it's really inefficient. It was and is primarily intended for static renders so doesn't have the capabilities of most 3D software.

Simple deformations are quite easy to achieve though, you can use sub division surface modifiers to create simple indentations which respond to a subject.

This explains how to achieve it for those interested.

Thanks. I will definitely make time to see it.


This seems to be Madame's skin.
Thanks. It looks like it, yeah. Good eye. Players of the game are generally so scared of Madame Rose that your post almost passed unnoticed. :KEK:
 
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Jumbi

With my good eye closed
Donor
Feb 17, 2020
1,614
4,567
Why is that?
Not to be taken very seriously. Let's say that in the game's main thread, there was quite the general consensus between the regulars about Madame's cringe. That was the feeling I got when I also was a regular there. If you want to know my honest feeling about her character, it is pretty much indifference. I am unlocking her contents in my DIK manwhore run for completion purposes, but that's it. Now, if the real me had the chance of nailing a voluptuous forty-something like her... Hmm... :unsure: :ROFLMAO:
 
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Pillock

Member
Nov 23, 2019
485
7,379
Something we see all to often in renders is ill fitting clothes, especially around large breasts, even in published VN's.
Some tips to help fix this are:
'Fit Control',
It's very good for smaller tweaks. Results will vary, but usually pretty good. It installs onto the clothing a whole host of morphs to adjust, including some reveal morphs, and you can remove all the unused ones you don't want.

However I think the best results are DIY in Blender. Below is an example of one I made.
Bella Breast Morph.jpg
It can be a bit of work, but all together a nice bit a detail, and better look, I think.
Naturally the more you get used to it, the quicker the process becomes. Here's the tutorial I used.


A couple of differences from the video and Blender 3.5 are.
Use Import OBJ Legacy
Use the following import/export settings.
Bella Breast Morph Blender.jpg
A quick update with Fit Control fix.
BellFitControl.png
 
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5.00 star(s) 2 Votes