- Jul 3, 2021
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Great tips. I generally go to the camera display options and set the first five sliders to max and that makes the lines for the camera view box MUCH easier to see.Congratulations for good work. You did well with the light which is the most important for a quality render. For the depth of field technique or so called bokeh effect I will try to give some simple tips without claiming a high professional level. Things are very close to photography and if you shot with a DSLR camera in DAZ the same rules apply.
1. I made a simple scheme. The object you want to be in focus and attract the viewer's eye is placed in the focus 'box' ---> Start - End. Anything outside of it will not be in focus and will be slightly blurred-bokeffect. Exactly how blurry objects will be depends on the f/stop option. Usually values 22/44 or 66 are sufficient. Here the rule of experimenting and seeing the result applies.
2. It is important that the background of the scene is at least 1.5-2 meters away from the model. This will give you a nice blurred background.
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3. If you want to focus on any part of the model a lot and affect the viewer you need to lower the focus 'box' ---> Start - End extremely
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4. There is a lot of information on the net and the technique is not very complicated. But always play with your sliders and fool around with a side camera how to resize the focus 'box'. Quite often when moving the camera and adjusting the focus, you get a shift and things don't work as you expect. Here are some useful videos:
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5. Very good effect when you do close-up scenes
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and Dumitas's original from which I drew inspiration
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If you're creating a visual novel and you want the focus to change from one character in the foreground to, say, one in the background, a neat effect is to do a render with the focus on one, then do another render with the focus on the background character, then in RenPY you can switch from one image to the other with a "dissolve" and it will appear to smoothly change focus which is a kewl effect and really puts the depth of field to good use.