- Aug 2, 2017
- 33
- 237
Each VN and each update is different. There's no way to ever know. One never knows what obstacles there are and sometimes just one of those obstacles can take hours to resolve. The more complex the VN the more time it takes obviously. So, since about half of my mods are for the most complex and elaborate of VN's... usually a minimum of 24 hours up to "who the hell knows". Sometimes I can knock out a VN in just a few hours... if it's mostly dialogue. There's just no way to make that judgement. I can't even tell you how much longer I have on this and I have other VN's that dropped needing updates currently. It's a viscous cycle when folks expect SanchoMod to be top-tier. If I were sloppy and half-assed I'd knock them all out in minutes... but I just can't be like that.No rush at all Sancho but on average how long does updating/adjusting your mod take when there's a new release? Especially since you seem quite thorough.
Like I said thorough with you is good. Appreciate the incite into how you release your stuff. And judging by the games I've played that use your mods, you're doing something right.Each VN and each update is different. There's no way to ever know. One never knows what obstacles there are and sometimes just one of those obstacles can take hours to resolve. The more complex the VN the more time it takes obviously. So, since about half of my mods are for the most complex and elaborate of VN's... usually a minimum of 24 hours up to "who the hell knows". Sometimes I can knock out a VN in just a few hours... if it's mostly dialogue. There's just no way to make that judgement. I can't even tell you how much longer I have on this and I have other VN's that dropped needing updates currently. It's a viscous cycle when folks expect SanchoMod to be top-tier. If I were sloppy and half-assed I'd knock them all out in minutes... but I just can't be like that.
If you haven't played season 1 & 2 yet they are on the site as well, in the same thread. The mod works perfectly well with those seasonsFirst message on this forum just to thank you for your awesome mod. I already got the game and I'm gonna wait for your release before playing it. Thanks for your hard work and effort into making this!
I'm coding the FreeRoam now. Give me some time to work to that point. I have to setup the MiniStat template first to I can automatically populate the majority of the FreeRoams in the future. I'll let you know if I find anything wonky.At the end of the Halloween party, Quinn, lily and nicole are not clickable to talk to and the optional task is saying that I can talk to them. Do you know how to fix that?
If it helps I think URM is the single greatest tool for any Renpy game. I use it on EVERY single one I play. With other mods installed and never had a single issue because of it. I can change values and variables at will even if the mod I'm using doesn't allow me to. I've used it with Sancho's mod as well in games like Chasing Sunsets and Summer Scent. Not a single issue so far.Sancho1969
As the user above pointed out URM is an alternative, I've considered using it before.
My question is if there's landmines as you've pointed out before that would mess stuff up if I cheated money with URM?
The point is, while that might be fine and dandy for other VN's, is that Pinkcake has taken it upon himself to timebomb and landmine mod use. So far I'm the only one not in the crossfire. Maybe that urm is ok, I don't know, just know that there is sabotage code from the dev throughout the scripts. I sorted it out for mobile players but I can't waste any more time for other people's mods. I don't say that being an asshole, it's just that I'm burning hours tracking things down for other folks since the VN updated... so if there is an issue it's not on me... I've given fair warning many, many times. That's the only point I'm trying to relay. I just can't spend my whole days troubleshooting people's fucked up saves when it has nothing to do with me... so, my stance is don't mod mix, and play SanchoMod inside a clean, new installation of the VN. That's the golden rule. See my point?If it helps I think URM is the single greatest tool for any Renpy game. I use it on EVERY single one I play. With other mods installed and never had a single issue because of it. I can change values and variables at will even if the mod I'm using doesn't allow me to. I've used it with Sancho's mod as well in games like Chasing Sunsets and Summer Scent. Not a single issue so far.
Bud, I wish I could take my time. I'll end up having to come back to this mod after I release anyway for the PartyPlanning cheat. It'll take way too long and I have to keep getting these mods updated. It's the same every year, they drop like rain during December. It'll be a rock-solid SanchoMod nonetheless. Just some of the complex cheats I have in mind will have to be implemented a bit later on.Sancho mods are always worth the wait, take your time and as always thank you a lot for your hard work!
Maybe a few hours, maybe not... whenever it's done bud, there's no way to estimate. There's never a known what roadblocks come until you hit them.estimated completion time? 1 or 2 days?
I haven't found any code loops. Can you be more specific and I'll sort it out, sure.the mod is gonna fix the loop bug ?
I assume he's talking about the never-ending loop with Jill and Bella. It loops with Jill wanting Bella to come over and then continues with Bella talking with girls and then begins again with Jill.Maybe a few hours, maybe not... whenever it's done bud, there's no way to estimate. There's never a known what roadblocks come until you hit them.
I haven't found any code loops. Can you be more specific and I'll sort it out, sure.
I think they mean the one i posted about on the mainthread, correct me if im wrong.Maybe a few hours, maybe not... whenever it's done bud, there's no way to estimate. There's never a known what roadblocks come until you hit them.
I haven't found any code loops. Can you be more specific and I'll sort it out, sure.
Maybe i didn't explain my self really well sorry.Maybe a few hours, maybe not... whenever it's done bud, there's no way to estimate. There's never a known what roadblocks come until you hit them.
I haven't found any code loops. Can you be more specific and I'll sort it out, sure.