I glanced over the last 10ish pages but didn't see the answer. (However I could have missed it.) But what is it about scappy's mod that Cake doesn't like? I've only ever used Sancho's when I can for a game, so my experience with scappy is nil I believe, but setting up traps for his mod seems more than just protecting Cake's game.
I've said it before... it's going to be a real bitch to figure out a way to timebomb SanchoMod. I hook the mod's Core internally into the VN and have no persistent variables introduced. I'm not saying it's impossible but a dev would have to spend way more time than they likely could ever afford to even get close to isolating any vulnerability that I haven't already accounted for.
I'm not bragging, just saying I prepared the Core against many things (including wrong installation) which makes it hard to timebomb by default... I didn't go out of my to make it bombproof, it's like kinda that by default.
That said, Scrap's (and most other mods) are very easy to timebomb. They all introduce simple variables to toggle their menus (usually always in the QuickMenu code) so they are very easy for a novice coder to find and manipulate. The reason most all mods are like this is that other "rookie" coders (who I shall not name here) basically stolen/ripped-off that the same QuickMenu code from other modders who stole it of others. So they almost all use the same exact thing (maybe just the variable named different but otherwise the process is identical). Make sense?
That said, I could easily timebomb my own mod. It's easier than it looks but I obviously won't divulge that info.
I'm pretty damn sure after I made fun of and made a cheat for that "Pancake" event at Bella's last season that Pink likely wanted to target me too. Hell, I even made a Bella's fence painting cheat... I went nuts on his mini-games last season.