- May 17, 2020
- 11,091
- 21,705
is your MC called Luigi in all saves?language barriers exist....
no, never, sometimes Rocco in honor of the legendis your MC called Luigi in all saves?![]()
Yeah, I heard that before about DAZ. Anyway, I think DPC found the golden mean. Between quality, content amount and what he is capable of or not while he is working alone. He provides largest updates than most or almost all competitors and quality/quantity is at the decent levels and balance. If you ask me, I would prefer the 5k+ renders updates with current quality and flaws than 2-2.5k with fixes and insane perfectionism in each of them. And talking about Badik - the game itself is the most complex comparing to others in genre at least in RenPy class and engine. I mean plot decency, tracking the past choices, branching, free-roams, mini-games and so on. And we are only turned a bit past the middle of whole planned game.You're right, but probably the answer to your question would take away in the limitations of DAZ as a 3D program.
DAZ is an old and weak program, which is practically not developed. It still lacks such elementary functions as snapping and practically no simulation. DAZ works at the level of 2014-2015.
Most of the assets that are sold in DAZ are assets of professional visualizers who sell their models that they used in their architectural visualization projects. These are good models, with good topology, but probably due to some technical limitation they can't sell models with high quality textures.
I don't know what polycount is in DAZ, but I assume it's pretty low, up to a million polygons. For comparison in Zbrush you can create a model with hundreds of millions of polygons.
What can be done? Probably DPC needs to hire its own 3d modeler who will make models based on its references and texture, preparing for import into DAZ.
But DPC has already shown that graphics is not at the top of his own list of priorities.
Yeah, interlude was already a setup episode, that's why I expected ep9 to actually move story forward. For Zoey and Vinny it was pretty obvious even before this episode, that they will play bigger part. Zoey got interlude all to her self after all and Vinny was obvious to appear more since Quinn's storyline is going forward. So, yeah, technically biggest episode so far, but story went no where basically. Well, anyway, I have high hopes for ep10.it’s definitely a setup episode. It sets up a friendship with some sexual undertones between all the mgs. Means that there’s going to be a more convincing reason for all the mgs to be in the same place at the same time, making dev easier when you don’t need different locations. I mean, I think we can now expect wll the mgs to be at Bella’s xmas party…
It sets up the camera, probably related to Cathy’s pic, it sets up Vinny as a major antagonist to the MC, it sets up Zoey becoming a BR student. I’m probably forgetting most!
The lack of ”progress” was due to the introduction of a multitude of new story elements.
Good point, I hadn't made the analogy between Quinn and Tommy in relation to their respective presidents.What I’m waiting for is when the MC finally tells Sage about Quinn’s criminal enterprise… only to find out she already knows everything, but she’s doing as Rusty does with Tommy’s drug use and whoring, and staying out of it. That’ll break his brain even more than finding out who her family is.
This passage left me totally undecided.I don't think so. The ending of ep9 implies that Quinn is on a path of redemption and making amends. Her flashback speaks directly to that.
In it, her father tells her to look at her friends as pawns to be sacrificed. But that's when Quinn apologizes to Tommy for the first time in the entire game.
With that act, DPС draws a line under Quinn's character. Now Quinn will stop being a manipulative bitch and start to value the people closest to her.
Most of that wouldn’t stand out so much if you weren’t looking at a still. which is the draw back with a visual novel.I have a superficial knowledge and generally understand how it all works, bc I had an experience many years ago with 3d max and other similar software. Since DAZ was made with idea and intended to be as simple as possible for user, while allowing users to get as much as possible w/o a need to use any 3rd party software. A lot of environment assets like a books, calendars, newspapers, etc, etc that will look ridiculous if being the same and being too complicated if each such unit would be made as a separate asset... So, adding/replacing text (using TTF), simply adding some surface textures and so on is implied by default. But things (assets) like suits, costumes, clothes, etc usually sold with a limited customizable options. Like color, print options on T-shirt, etc. That's why I assumed that number on firefighter helmet number is quite hardly a customizable part, because there is not a typical TTF used for it, but a complex texture.
And you had confirmed my assumptions, explaining of how customizing would go when it's outside of the DAZ. All this extra work like exporting to Blender, editing textures in photoshop (especially for characters and suits), etc are not that easy and may took a lot of time. The only thing that bother me and makes my eyes spill blood is the very low res textures here and there (most of the time in S1 but that was enough of them in a S2 too), like grass, some wall/wood ones, etc.
Like, you know, there's a girl standing in front of you, with so high skin detailing, where you can see every pores on her skin, and at the same time - behind or near her there is a shitty lowres textrure of wall or door or grass under her legs... It kills immersion immediately as well as overall quality and devalue the whole work on the scene.
That's what should be fixed at first. And after then the default assets and other stuff. Talking about the default assets and their bundled textures, I sometimes wonder, how the DPC being so a perfectionst, allowing such shit to appear even in Season 3, spending so much time on posing, animations (60 fps animations...), etc... but just killing all of immersion periodically with such a shit:
View attachment 3086823
Being zoomed by camera - Low res bottles texture reveals and JPEG artifacts as well, fuck... As well as some of assets look ugly as fuck too, low polygon shit like playing a game from the beginning of 2000s. All this doesn't deserve to be in such game. Ok, ok... don't give him ideas, no, no, stop
p.s. and speaking about characters and making them look unique, I think the Josy is the best example, since and until now I hadn't seen appropriate 1:1 copy of her in a lot of fan art I had seen so far. So, even using so simple tools and software like DAZ and just morphing 2 different models together can be done in a way which is hard or almost impossible to repeat. I know one guy from reddit which is obsessed with making a 1:1 replicas of most of the characters, and of course Josy became an obstacle for him. But... he managed his model and morphing so close currently, that she looks like DPCs one. I can notice some flaws here and there, but I never seen so close replicas in fanart before.
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Quinn didn't do anything to think that she wouldn't sacrifice anyone in the time of needIf I had to decide, I'd say she's only sincere to the MC. If she has to throw Rio or Tommy under the bus to save herself, she will, but if she has a relationship with the MC, she won't use him (not as a pawn, anyway). It's also because I think it would be a waste for a character like Quinn to go totally into redemption mode and throw herself on the grenade to save everyone.
Daz is what you use to setup scenes, iray which is made by Nvidia (seeYeah, I heard that before about DAZ. Anyway, I think DPC found the golden mean. Between quality, content amount and what he is capable of or not while he is working alone. He provides largest updates than most or almost all competitors and quality/quantity is at the decent levels and balance. If you ask me, I would prefer the 5k+ renders updates with current quality and flaws than 2-2.5k with fixes and insane perfectionism in each of them. And talking about Badik - the game itself is the most complex comparing to others in genre at least in RenPy class and engine. I mean plot decency, tracking the past choices, branching, free-roams, mini-games and so on. And we are only turned a bit past the middle of whole planned game.
Ask DPC to make an Onlyfans for Maya, not only will it keep you busy, but it will also put an end to this tuition drama.If Maya was real
Oh boy I would try my absolute hardest to get her to agree to date me
She is the perfect woman
I know I would have to compete with every guy in the world
But I would try my hardest
That and we won’t have to constantly see him profess his undying love for the worst BaDIK character.Ask DPC to make an Onlyfans for Maya, not only will it keep you busy, but it will also put an end to this tuition drama.
No. Then we'd have to hear him telling everyone to subscribe to her OF.That and we won’t have to constantly see him profess his undying love for the worst BaDIK character.
After seeing the past and present, is it just me or do the past versions look 100 times better?You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.You don't have permission to view the spoiler content. Log in or register now.
often...After seeing the past and present, is it just me or do the past versions look 100 times better?
It is just you.After seeing the past and present, is it just me or do the past versions look 100 times better?
It just occurred to me how DPC could make a lot more money with such fans. He should sell his 3D models to sex doll manufacturers, you then order them and have fun.You and I are different.
I love Maya too, but I'd rather lick her nice and neat pussy. I'd like to see her body shake as I lay at her feet and see her smile on her face.
I would like to taste her juice and then kiss her lips.
And then I'd order the most expensive Italian pizza and we'd watch movies.
And then at night again I would lick her pussy.
Your dream is to make Maya your wife, my dream is to lick her pussy for the rest of my life.
Quinn's apology could also be interpreted differently, meaning that she listened to her father and just wants to lull Tommy into a false sense of security.I don't think so. The ending of ep9 implies that Quinn is on a path of redemption and making amends. Her flashback speaks directly to that.
In it, her father tells her to look at her friends as pawns to be sacrificed. But that's when Quinn apologizes to Tommy for the first time in the entire game.
With that act, DPС draws a line under Quinn's character. Now Quinn will stop being a manipulative bitch and start to value the people closest to her.
Besides, Sage is pretty smart. She lives by the principle of "don't attack your own" and probably already knows that Quinn is doing something illegal behind her back.
Even if Sage and Quinn run into each other, I imagine the fight will be short-lived and they'll make up soon enough.
look above your post. not just me.It is just you.