- Sep 20, 2018
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Good news: we get numbers! Bad news: we get the less important numbers.You must be registered to see the links
This week I worked on static renders and animations. I have now posed 3253 renders for the episode, and about 180 are in the render queue.
I also posed the longest animation in the episode so far; a ~1 min 19 seconds animation consisting of 27 animations. The longest animation in the game so far has been 30 seconds. Episode 9 will breach that minute mark with three animations.
Making these long animations has felt more like working with cutscenes than standard animation work. It's new to me, and I believe this is the next level for Being a DIK in this area. I can't wait to show you everything!
I'm working on the final free roam event at the moment and I will keep pushing on with the art until I need to write some of the remaining scenes.
I have a scene coming up where I will have to pose more characters than I ever did in a scene before. I haven't counted how many characters there are for this scene yet, but probably somewhere between 50-70.
It's going to be exciting and very demanding work, and also feel like it's going super-slow at times to make a single render. But I know how similar renders in this episode already turned out great, so I know these will too, and that the work is worthwhile.
Have a nice weekend
Dr PinkCake
Good news first. DPC completed something on the order of 127 static renders this week, bringing his overall average to ~133 statics per week since the Interlude launched. We got no word on animations, so it's difficult to tell where we stand or verify if his overall average is still roughly 8.4 animations/week since the Interlude. Here are the charts as best we can tell:
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Personally, I think it's very unlikely Episode 9 will be released before November. The remaining animation count is high, and when DPC describes the details there are a lot more "very complicated/lengthy animation" anecdotes than there are "knocking out lots of small-but-cool animation" stories. Granted, it's probably cooler to talk about the complex stuff so I accept there's going to be reporting bias, but nonetheless I don't see him averaging the 12+ animations/week (starting last week) that it would take to release before the end of October. So I'm inclined to bet the over.
Either way, let's hope we get some animation numbers next week so we can find our bearings.
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