Don't forget that not all animations are created equal. A 10s animation is a lot less posing and rendering than a 60s one. And DPC alluded to doing more long ones before.
Numbers two weeks in a row! Christmas has come early!
DPC completed 198 static renders and 9 animations this week. This brings his overall average up to ~149 statics and 7.5 animations per week since the Interlude launched. We also have revised target numbers, ~4875 for statics and 280-320 for animations; that's a net win for us as the tiny increase in statics is well worth the 25 fewer animations expected (on average - actual results may still vary). Here are the charts:
Thanks to the lowered targets and a slight increase in animation rendering, we're now on target to complete animations around the start of December. With a bit of luck (DPC did say there are up to 40 more animations to pose so it might be fewer) I think we could make up enough ground to permit a (late) November release. So all in all I'd say the news is good, though we still have a while to wait. We'll just have to keep our fingers crossed.
Another nice write up but the only thing that I would consider "good" is the fact that it relatively close to a release. If it is a December release it will still be nine months for a single episode to be playable. At the current rate the second half of the game will likely be in development for close to a decade. That's a ridiculously long time for one game, I think.
For me personally, the extended dev times of the updates won't be worth it. I'm in these things for the stories but to me it looks like DPC's mind set has switches to quantity over quality. I wont know until I play it of course but the outlook for this is grim in my book.
I mean to be honest the last update took me about one and a half week to finish it if i remember right (played about 2-3 hr per day or one nut bust) but still i think the waiting periods for an update is becoming ridiculous...
Interesting nvidia is boasting double the performance of the 3090 with the 4090, hopefully he upgrades. Maybe in the best case scenario it lowers development time. But I doubt it.
I don't think it makes any difference. If playing on Steam there might be an achievement for playing it on the highest difficulty, but as far as the game goes, you don't need to. In fact, you don't need to play any of the minigames. If you select not to play minigames, the game will give you other avenues for making money and unlocking special renders.
Ok I used the Search function to find an an update on the game but saw nothing in the first few pages. So, has anyone leaked the Status Update from today yet?
How are you team Halloween release? DPC really needs to lower his own demands for every new episode. By season 4 we can expect new episode in 18 months if he continues like that, lol
Another nice write up but the only thing that I would consider "good" is the fact that it relatively close to a release. If it is a December release it will still be nine months for a single episode to be playable. At the current rate the second half of the game will likely be in development for close to a decade. That's a ridiculously long time for one game, I think.
For me personally, the extended dev times of the updates won't be worth it. I'm in these things for the stories but to me it looks like DPC's mind set has switches to quantity over quality. I wont know until I play it of course but the outlook for this is grim in my book.
There certainly is a lot of quantity, in terms of special renders and other features, but the story itself is also forcing longer development times. That is, the quality of the game is driving increases in quantity. With all the choices players have, DPC has to create several branches, each with their own plots and details. If you compare BaDIK with other games that also offer choices, BaDIK is much more sophisticated. Most games offer binary choices (yes or no) to engaging in sex, for example, but the story itself doesn't change (maybe only some dialogue does). DPC says players will need to have at least ten saves to see all possible content in this episode. So in a way, he's creating 10 episodes. They all share a lot of the same scenes and storylines, but the unique elements of each require a lot of work. Future episodes may get even more complicated, depending on how much choice we get. I suspect that at some point DPC will need to pare down the choices or have some outside force change the story in a way that supersedes our choices, just to prevent the branching from becoming totally unmanageable. Otherwise, development times will become exponentially longer with each episode.
Ok I used the Search function to find an an update on the game but saw nothing in the first few pages. So, has anyone leaked the Status Update from today yet?
The chain is a bit involved, but essentially if you tell Heather about the jock unconscious on her bed (after he's done talking with Lily) you'll have the option to get her a drink. Mix Heather something with Absinthe (found in Lily's desk) and you can choose to tell her about Tommy.
The catch is that you can only tell Heather about the jock if you picked the DIK Major Decision to make the alphas leave the party; otherwise the jock will be in the bed, but you can't tell Heather about it. Also, you can't make that Major Decision if you already have permanent CHICK Affinity.
1. have you taken it from lily's room?
2. did you choose to get rid of the alphas?
3. did you tell heather jimmy is passed out drunk on her bed?
4. did you tell heather tommy fucked tanya?
Imagine that you come to the rescue during a fire and get options:
1. Save DrPinkCake
2. Save his hard drives with the game code and all materials
3. Save his feminist wife
Acting Lessons vibes intensifies
There certainly is a lot of quantity, in terms of special renders and other features, but the story itself is also forcing longer development times. That is, the quality of the game is driving increases in quantity. With all the choices players have, DPC has to create several branches, each with their own plots and details. If you compare BaDIK with other games that also offer choices, BaDIK is much more sophisticated. Most games offer binary choices (yes or no) to engaging in sex, for example, but the story itself doesn't change (maybe only some dialogue does). DPC says players will need to have at least ten saves to see all possible content in this episode. So in a way, he's creating 10 episodes. They all share a lot of the same scenes and storylines, but the unique elements of each require a lot of work. Future episodes may get even more complicated, depending on how much choice we get. I suspect that at some point DPC will need to pare down the choices or have some outside force change the story in a way that supersedes our choices, just to prevent the branching from becoming totally unmanageable. Otherwise, development times will become exponentially longer with each episode.
Simple solutions that can speed up development without cutting the game:
- Hire help for a certain kind of work. For example a drawer(hello Heycock) or a coder.
- Upgrade hardware, like changing graphics cards to RTX 4090, which is a huge performance boost
- Stop improving the graphics. It is already good and not inferior to AAA games. It won't take that long to render animations.
Imagine that you come to the rescue during a fire and get options:
1. Save DrPinkCake
2. Save his hard drives with the game code and all materials
3. Save his feminist wife
Acting Lessons vibes intensifies