anybody ever think about what happens if this update isnt like the best thing DPC has ever made? like what if there is some really lame unavoidable plot twist just for dramatic overload? what if the branching paths are just a very poor illusion that all lead to the exact same scene (again)? what if we immediately have MC second guessing the choice we were just forced to make last episode? what if we learn something about Isabella or MC's mom and its REALLY stupid/contrived/convoluted?
DPC himself hyped this up to the extremes, and the ridiculous wait time to play it since Crossroads has driven most people here to ludicrous hype levels. i am of the mindset that 1 update per calendar year is gonna be the norm (yeah even with his 10% speed increase or whatever), and for that model to be "acceptable" to most people this singular episode needs to be like his literal best work to date to validate the lengthy wait time and the Interlude itself.
i wont lie, im not nearly as hyped as some of you. a lot of shit has happened IRL in the world since Crossroads, and the super long wait time has also taken its toll on me. its hard to be as invested as before when there is nothing to talk about for like a year when compared to the previous release schedule. so while i am still looking forward to it being available soon, i also feel like this is kinda a "do or die" moment for the story he is trying to tell us (which will take several more years to finish at this point in time).
anybody else ever think about what happens if the consensus on this update after the dust settles is anything less than "best DPC product to date"? i kinda feel like this cant even afford to just be mediocre or "good enough", it needs to have everybody love it 120% or it will still be considered a failure in the eyes of the general audience because of the massive time investment this story requires IRL. just curious what your thoughts are (if you have any lol)
Not at all. As I've grown older I come to appreciate the 'flaws' in artists as much as their talents. Bioware is as addicted to the heroes journey as they are to big booty hoes. Michael Crichton's god the standard god complex they hand out with each and every medical degree. And DPC likes his cheap melodrama. The flaws, in fact, ENHANCE the art, rather than detract from it.
Worst case scenario, I laugh, like I did when the Sage parents reveal happened. Best case scenario, I buy into it, like with a certain fire....(bastard).
There's a speech in Westworld that is absolutely spectacular. It really highlights what I'm talking about. It starts at 1:22, and the most relevant part is at 1:39.
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'The guests don't return for the obvious things we do, the garish things. They come back, because of the
subtleties. The details. They come back because they discover something they imagine, no one had ever noticed before, something they fall in love with'....
I'm not coming back because Sage fucks my brains out cowgirl style. I can get that in a hundred different games. I'm not even here because I want to count every single freckle in her beautiful face. I'm here, because of the way she presses her lips together when she's angry. I literally stopped the game, made a save and starred at a picture of her pre-rage angry face for minutes the first time I saw it. I wanted to drink in every detail. The game is full of these tiny bits of greatness. We all notice different things, someone pointed out that the candles flickered in a static scene, which actually made it an animation; others hunt through Bella's house trying to decipher her hidden past.
If you're coming back for the big bombastic moments, maybe you will be disappointed, but for me, I think it will more than satisfy.