The swan with the fucked up neck still kills me every time
The swan with the fucked up neck still kills me every time
Swans are evil mofo's. Someone probably kicked the bloody thingThe swan with the fucked up neck still kills me every time
The premise was that special renders wouldn't take it further than what had already happened ingame. Vaginal for Sally and Heather is taking it further.
I'm fairly certain that was only related to the main LIs, and it was about sexual things, not nudity (although jill's pussy was always just outta focus which perpetuated lemonfreak's fetish)...That premise went out the window pretty early or never existed in the first place... i mean you get a special render for jill in the game showing her boobs even BEFORE you really met her in the game. I dont even think that this is a "rule" DPC made or if so he doesnt act like it even exists anymore. There are so many examples where the special renders took it further than the game at the point... full on nudes for Jill or Bella for example (and together too), even though it sure does take some time to get to see them fully nude in the game, via special render you get so see them first. And same goes for many more. Its the reason why i dont watch the special renders anymore and dont care for them. They dont give me anything, and yeah they kinda ruin the immersion too i guess, cause they are showing the girls way out of character.
I get it that those are more "fanservice" and kinda fun to make for DPC. But nah, i dont think there is any "rule" that those special renders shouldnt take it further like the game does, cause they clearly GO way further for most characters. And to think about, that is the whole point for those special renders? To show something that the game will not give you otherwise... so of course they take it further.
Heck there is even a shuffle picture with cathy and jade both sucking the MCs dick in episode 1 way before you met them... never happened ingame and iam pretty sure it never will. So no i dont think this "premise" is existing.
Must have modelled him after this little cunt:The swan with the fucked up neck still kills me every time
Season 1-2 are a single folder separate from season 3 which is its own folder.Ok with some games when you download the latest season you also get the previous ones at the same time. Example of which being Broken dreamers. I am pretty sure either Unleashed or Freshwomen do this as well. But is that the case with this one or do i need to download Season 1-2 separately from season 3?
Got it! Time to abuse my internet connection further lolSeason 1-2 are a single folder separate from season 3 which is its own folder.
After reaching the very end of season 2 you will be prompted to create a special save that transfers over to 3.
How are you gonna insult the only thing appealing about the spider abomination?So we've gone from one clone with face never shown, to neither clone's face being shown, and Sandy's tits look even more like balloons that could be popped at any time than usual.
This is the only path to follow fellow
Its not about that, its about Sage wanting to experiment before finishing college and that includes threesomes and hopefully foursomes. Josy and Maya make seem obvious in the sense that all characters already like each other, also hinted that they find each other attractive, but maybe DPC will play it safe and stick to side girls :/I don't think so tho...if he wants to make something like he wouldn't let us choose a solo Sage path that will ruin any Sage run many of us have....but we never know but we can hope that will never happen
Finally, I was starting to get annoyed with his stubbornness, makes 100k from Patreon alone and says its not worth it to upgrade from 3090, probably he can write those off as business expenses anyway.I decided to invest a lot more into hardware and am currently in the process of upgrading my systems with 4090s and building brand-new rigs.
One of the best status updates I've read from him in a long while. The upgraded kit and faster rendering times are welcome. But even more so is the big emphasis on planning! My concern towards the end of the last dev cycle was that he admitted not knowing how much he still needed to add to the episode after nearly a year of development. Maybe that bothered him too, because this time he seems to have a lot more grip over what he's doing - he revisited the planning phase, he's mapped out close to everything he needs to include, and we have proper estimates that's he's clearly spent some time thinking about in terms of what's been done and what remains, including the different types of content (freeroams etc). This is good and bodes well for episode 10 and his future approach to development in general.You must be registered to see the links
View attachment 2527307
I started the week posing static renders and finished a longer Jill scene. After this, I revisited the planning phase for episode 10, trying to map out the remaining events on the episode timeline and plan some more.
I checked what I'd done and what was left to do, and visually seeing this progress made me realize that episode 10 would be another big one. I believe I have mapped out close to everything I want in the episode now, which feels great.
Then I spent part of the week writing dialogue and coding for the phone and generally had a very good flow.
I've done a lot so far, especially when you account for most of the mini-games being completed and added to the episode, but I have plenty of manual labor left.
I counted the segments on the timeline and found that I have created 29/51 (57%) parts and have 22/51 (43%) parts left to create.
Of those remaining 22 parts, 4 are free-roam events (two small ones, one medium-sized, and one long), and the rest are lewd and normal scenes. The parts range from short to long, and some include multiple different scenes and variations.
I've been bumping my render and animation quality in Season 3, but my render power has more or less stayed the same for quite some time now. I decided to invest a lot more into hardware and am currently in the process of upgrading my systems with 4090s and building brand-new rigs.
It's unreal to me that I can do this at this scale. My thoughts go back to the first year of development when I had a single PC with one 1080 Ti and had to wait months to afford more RAM. I'm immensely thankful for being able to do this upgrade, and it's all thanks to you guys.
At the moment, I have upgraded my systems with +50% extra render power. Shortly, I plan to increase that to roughly 90% total extra power compared to before the upgrade. This means these upgrades will almost double my render speed, pushing the bottleneck further toward manual labor - which is me sitting by the PC working.
The upgrade I did this week immediately affected my render queue. I have 0 static renders in the queue for the first time in months, and only 26 animations remain. I believe these animations will be done within 1-2 weeks.
The good thing now is knowing that the renders and animations I pose will render twice as fast. This puts more pressure on my manual work but alleviates the waiting time at the end of the development cycle.
As I already see results from the PC upgrade, I will return to posing animations next week.
I love the game development right now, and the hardest thing for me is to choose what I want to work with every day because there are a lot of fun scenes left to create. Let's fucking go!
Have a nice weekend
Dr PinkCake
Its possible there are so many blue eyed girls tho. Those look a bit more green tho but it could just be the quality of the imageIs the girl perhaps the mysterious girl with the mask and the blue eyes from EP9?
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Updated BigTable™ with the recent informations.You must be registered to see the links
EP | Renders | Animations (min) | Music* | Scenes | Size_GB | Release | Development Time | Ratio* | R/W | sA/W |
---|---|---|---|---|---|---|---|---|---|---|
EP1 | 1301 | 51 (3:29) | — | 7 | ≈1.1 | 07 Feb 2019 | — days | — | — | — |
EP2 | 1709 (+31%) | 77 (3:36) (+26) | — | 8 | ≈2.3 (+1.2) | 04 May 2019 | 087 (2 months, 28 days |≈12 weeks) | 155 | 138 | 17.4 |
EP3 | 2289 (+34%) | 99 (4:42) (+22) | — | 10 | ≈4.1 (+1.8) | 16 Aug 2019 | 105 (3 months, 13 days |≈15 weeks) | 177 | 153 | 18.8 |
EP4 | 2532 (+11%) | 134 (7:57) (+35) | — | 15 | ≈6.1 (+2.0) | 10 Jan 2020 | 148 (4 months, 26 days |≈21 weeks) | 142 | 120 | 22.6 |
EP5 | 2456 (-3%) | 157 (8:35) (+23) | 17 (3.4K$) | 11 | ≈8.0 (+1.9) | 29 May 2020 | 141 (4 months, 20 days |≈20 weeks) | 147 | 122 | 25.6 |
EP6 | 3336 (+35%) | 162 (8:33) (+5) | 24 (4.8K$) | 19 | ≈11.1 (+3.1) | 13 Nov 2020 | 169 (5 months, 16 days |≈24 weeks) | 159 | 138 | 21.2 |
EP7 | 3723 (+12%) | 250 (18:14) (+88) | 18 (3.6K$) | 15 | ≈14.5 (+3.4) | 23 Apr 2021 | 162 (5 months, 11 days |≈23 weeks) | 208 | 161 | 47.3 |
EP8 | 4158 (+12%) | 358 (26:21) (+108) | 34 (6.8K$) | 16 | ≈19.5 (+5.0) | 19 Nov 2021 | 211 (6 months, 28 days |≈30 weeks) | 190 | 138 | 52.5 |
EPI | 794 | 36 (4:36) | 19 (3.8K$) | 2 | ≈2.6 (new) | 4 Mar 2022 | 105 (3 months, 13 days |≈15 weeks) | 71 | 53 | 17.7 |
EP9 | 5037 (+21%) | 303 (26:08) (-55) | 21 (4.2K$) | 18 | ≈7.3 (+4.7) | 16 Dec 2022 | 287 (9 months, 12 days |≈41 weeks) | 161 | 123 | 38.2 |
EP10 | >2504 Target ≈4500 | >148 Target ≈320 | 10 (2.0K$) | — | — | in development | 112 (3 months, 22 day |≈16 weeks) | — | — | — |
Very positive news. Said month’s ago he needed to upgrade to 4090’s. This really should bring production time back to more sensible time frame, even with increased quality and quantity. summer release seems plausible. When he next gives a total render and animation count I’ll make a proper forecast.You must be registered to see the links
View attachment 2527307
I started the week posing static renders and finished a longer Jill scene. After this, I revisited the planning phase for episode 10, trying to map out the remaining events on the episode timeline and plan some more.
I checked what I'd done and what was left to do, and visually seeing this progress made me realize that episode 10 would be another big one. I believe I have mapped out close to everything I want in the episode now, which feels great.
Then I spent part of the week writing dialogue and coding for the phone and generally had a very good flow.
I've done a lot so far, especially when you account for most of the mini-games being completed and added to the episode, but I have plenty of manual labor left.
I counted the segments on the timeline and found that I have created 29/51 (57%) parts and have 22/51 (43%) parts left to create.
Of those remaining 22 parts, 4 are free-roam events (two small ones, one medium-sized, and one long), and the rest are lewd and normal scenes. The parts range from short to long, and some include multiple different scenes and variations.
I've been bumping my render and animation quality in Season 3, but my render power has more or less stayed the same for quite some time now. I decided to invest a lot more into hardware and am currently in the process of upgrading my systems with 4090s and building brand-new rigs.
It's unreal to me that I can do this at this scale. My thoughts go back to the first year of development when I had a single PC with one 1080 Ti and had to wait months to afford more RAM. I'm immensely thankful for being able to do this upgrade, and it's all thanks to you guys.
At the moment, I have upgraded my systems with +50% extra render power. Shortly, I plan to increase that to roughly 90% total extra power compared to before the upgrade. This means these upgrades will almost double my render speed, pushing the bottleneck further toward manual labor - which is me sitting by the PC working.
The upgrade I did this week immediately affected my render queue. I have 0 static renders in the queue for the first time in months, and only 26 animations remain. I believe these animations will be done within 1-2 weeks.
The good thing now is knowing that the renders and animations I pose will render twice as fast. This puts more pressure on my manual work but alleviates the waiting time at the end of the development cycle.
As I already see results from the PC upgrade, I will return to posing animations next week.
I love the game development right now, and the hardest thing for me is to choose what I want to work with every day because there are a lot of fun scenes left to create. Let's fucking go!
Have a nice weekend
Dr PinkCake
Thanks for the repost here.You must be registered to see the links
View attachment 2527307
I started the week posing static renders and finished a longer Jill scene. After this, I revisited the planning phase for episode 10, trying to map out the remaining events on the episode timeline and plan some more.
I checked what I'd done and what was left to do, and visually seeing this progress made me realize that episode 10 would be another big one. I believe I have mapped out close to everything I want in the episode now, which feels great.
Then I spent part of the week writing dialogue and coding for the phone and generally had a very good flow.
I've done a lot so far, especially when you account for most of the mini-games being completed and added to the episode, but I have plenty of manual labor left.
I counted the segments on the timeline and found that I have created 29/51 (57%) parts and have 22/51 (43%) parts left to create.
Of those remaining 22 parts, 4 are free-roam events (two small ones, one medium-sized, and one long), and the rest are lewd and normal scenes. The parts range from short to long, and some include multiple different scenes and variations.
I've been bumping my render and animation quality in Season 3, but my render power has more or less stayed the same for quite some time now. I decided to invest a lot more into hardware and am currently in the process of upgrading my systems with 4090s and building brand-new rigs.
It's unreal to me that I can do this at this scale. My thoughts go back to the first year of development when I had a single PC with one 1080 Ti and had to wait months to afford more RAM. I'm immensely thankful for being able to do this upgrade, and it's all thanks to you guys.
At the moment, I have upgraded my systems with +50% extra render power. Shortly, I plan to increase that to roughly 90% total extra power compared to before the upgrade. This means these upgrades will almost double my render speed, pushing the bottleneck further toward manual labor - which is me sitting by the PC working.
The upgrade I did this week immediately affected my render queue. I have 0 static renders in the queue for the first time in months, and only 26 animations remain. I believe these animations will be done within 1-2 weeks.
The good thing now is knowing that the renders and animations I pose will render twice as fast. This puts more pressure on my manual work but alleviates the waiting time at the end of the development cycle.
As I already see results from the PC upgrade, I will return to posing animations next week.
I love the game development right now, and the hardest thing for me is to choose what I want to work with every day because there are a lot of fun scenes left to create. Let's fucking go!
Have a nice weekend
Dr PinkCake
quite vain hope. we can look forward to a better product, provided all the graphic power is not directed into a new metaphysical intro , but the timing will not be affectedThanks for the repost here.
Indeed, now that the RTX4090 with its huge performance has been confirmed on board, the only obstacle to a quick release is the person doing the PC work.
Previously, the hardware used to render at the end of development while the DPC could rest, now the situation is reversed. But I hope this will give an increase in speed at any case.
We can judge this only after the release of Ep.10, we do not yet know what it will be like and what the structure will be.quite vain hope. we can look forward to a better product, provided all the graphic power is not directed into a new metaphysical intro , but the timing will not be affected
We certainly can’t judge now, but we absolutely can presume that he will invest all this extra power into the things he enjoys doing.We can judge this only after the release of Ep.10, we do not yet know what it will be like and what the structure will be.
Animated opening is not a problem at all for the RTX4090 with their performance. This cards are monsters.