- Mar 2, 2022
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Thought I'd make a dedicated post delving into Episode 10 animation remaining development.
So what do we know already?
Important note:
Our first step is to identify the duration of the animations already developed for episode 10.
Using the reported 265 animation and episode 9 average duration of 00:05 we simply estimate:
Why this method isn't valid:
During the development of episode 10 DPC took a two week vacation, during which he allocated all resources to animations. Thus, eliminating one of the drawbacks of the previous calculation "Animations do not currently possess 100% resource allocation".
Our first step in this calucation is to identify how many seconds of animations were developed during this two week period.
Frames developed -> 4,353; Days -> 14
Why this method isn't valid:
Calculating remaining development time including static renders
Assuming that the rate of animation development will remain stagnant until all static renders are completed we can attempt to calculate an accurate development time combining the two methods. On the 01/09/2023 status update we learnt that DPC has created 293 static renders within a week. With the remaining 307 static renders remaining potentially only taking another week to complete we can assume that there is two weeks using method 1 and the remaining will be using method 2.
[26/08/2023 - 09/09/2023]
Two weeks development using method one will result in 01:14 minutes of animations being developed alongside static renders.
Assuming that after two weeks of shared resources, animations will now receive full focus bringing the development speed more inline with method 2.
To develop the remaing 05:55 using the rate of method 2 DPC would need 34 more days.
This results with the animations for episode 10 finishing on the 14th of October.
Conclusion
There are a few factors that will impact the final time such as:
But my estimate for when the animations for episode 10 will finish is close to the 14th of October.
To conclude this post is just quick guessing work to figure out when the animations will finish being developed.
*EDIT*
After some excellent feedback from both Kaiser-ST and Kpyna I have had to edit the calcuations for a more accurate estimation. This resulted in the date being changed to the 21st of October.
If you are interested in the updated calcs:
So what do we know already?
- 265 Animations were reported on the 26/08/23 -> 253 Days in development
- Episode 9 average animation length: ≈ 00:05
- During his vacation he developed 4353 animation frames
- DPC estimates between 75 - 100 animations remain. We will use 85
Important note:
- These calculations are heavily dependent on the average animation length being similar to episode 9.
- Animation durations are evenly distributed by DPC throughout
85*00:05 -> ≈ 07:09 minutes worth of animations to be developed
Method 1: Using entire episode 10 development timeOur first step is to identify the duration of the animations already developed for episode 10.
Using the reported 265 animation and episode 9 average duration of 00:05 we simply estimate:
265*00:05 -> ≈ 22:19 minutes worth of animations have been developed
Now to figure out our current rate of animation seconds per day.22:19/253 -> 00:05 seconds per day
All that's left to do is to calculate the how many days it will take to finish the remaing 85 animations.07:09/00:05 -> 81.15
Using the current average rate of animation seconds per day it will take an additional 81.15 days to finish episode 10.Why this method isn't valid:
- Animations do not currently possess 100% resource allocation
During the development of episode 10 DPC took a two week vacation, during which he allocated all resources to animations. Thus, eliminating one of the drawbacks of the previous calculation "Animations do not currently possess 100% resource allocation".
Our first step in this calucation is to identify how many seconds of animations were developed during this two week period.
Frames developed -> 4,353; Days -> 14
4353/14 -> 311 Frames per day
Next is to calculate the seconds developed per day.311/30fps -> ≈00:10 seconds per day.
All that's left to do is to calculate the how many days it will take to finish the remaing 85 animations.07:09/00:10 -> 41.01
Using this method it will take an additional 41 days to finish episode 10. Why this method isn't valid:
- Rigs have been upgraded since his vacation
- 00:10 seconds per day will not be achieved until static renders are finished
Calculating remaining development time including static renders
Assuming that the rate of animation development will remain stagnant until all static renders are completed we can attempt to calculate an accurate development time combining the two methods. On the 01/09/2023 status update we learnt that DPC has created 293 static renders within a week. With the remaining 307 static renders remaining potentially only taking another week to complete we can assume that there is two weeks using method 1 and the remaining will be using method 2.
[26/08/2023 - 09/09/2023]
Two weeks development using method one will result in 01:14 minutes of animations being developed alongside static renders.
Leaving us with 05:55 minutes of animations to be developed.
[10/09/2023 - ???]Assuming that after two weeks of shared resources, animations will now receive full focus bringing the development speed more inline with method 2.
To develop the remaing 05:55 using the rate of method 2 DPC would need 34 more days.
This results with the animations for episode 10 finishing on the 14th of October.
Conclusion
There are a few factors that will impact the final time such as:
- Rigs have been upgraded since his vacation
- Longer duration animations already being completed. (< 00:05 average for remaining 85 animations)
- Static renders taking longer than two weeks to complete.
To conclude this post is just quick guessing work to figure out when the animations will finish being developed.
*EDIT*
After some excellent feedback from both Kaiser-ST and Kpyna I have had to edit the calcuations for a more accurate estimation. This resulted in the date being changed to the 21st of October.
If you are interested in the updated calcs:
This is a excellent point!
I attempted to point out this limitation during my post by explicitly stating my calcuations did not take into account the uneven distribution of animation duration. In the important notes section I stated my assumption "Animation durations are evenly distributed by DPC throughout".
Although I disagree on the final point of "1.5-2m max". None of us can ever truely know the length so from a estimating stand point the safest and most accurate datapoint is averaging the lewd animation durations from the latest episode.
As for the files, I already have exported the details and sorted them myself. So I do have the ability to take into account lewd duration as opposed to non lewd animation.
I have already created a post the delves into this exact topic so I won't repeat my logic and process here.You don't have permission to view the spoiler content. Log in or register now.
However, what I did find was that for episode 9 the lewd animations had an average duration of 00:04 seconds.Using that as the remaining average instead of the overall 00:05 seconds animation duration we lower the esitmated date to the 8th of October.
Drilling down past this point won't provide more accurate estimation. But during my caclulations I didn't take into account the remaining animation type. So thank you for pointing that out!
edit: Another excellent point was just showcased by Kaiser-ST! Of the 265 animation count I use as a launching point 28 animations were only posed and still being rendered. With factor taken into account here are the new calcuations:
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