anonnyscouse

Well-Known Member
Jul 25, 2020
1,850
3,986
Since I don't know shit about hardware performance and whatnot, any guess about the lame animation ratio with such powerful GPU?
If you want to assume that DPC is keeping up his work ethic then it suggests the animations will be significantly longer and/or more detailed than in previous episodes.

Otherwise he's allowing other superfluous things to take time away from posing the animations, like his new mini-games or the week he spent polishing a scene he had just tested recently (even though as he mentioned this week he will be doing polishing of the whole episode before the beta-testing).
 
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zeroidk

Member
Jan 2, 2020
131
417

1692360452845.png

Grab a cup of something and take a break. A large chunk of text without a tldr incoming.

First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.

I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.

The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.

After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.

As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.

As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.

Scenes
Three lewd scenes - One is written. Neither scene has any art.

Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.

Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.

Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.

Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.

Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.

Code
Pack Quest - In the planning phase.

Vault - Ensure that numbers are placed and work as intended.

Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - In the planning phase.

Credits - I haven't added new patrons to the credit section yet.

Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.

For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.

Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.

My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.

Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.

My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.

The static render estimation can change in either direction but is likely lower than stated.

The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.

The remaining work on SFX and Music won't take too long, 1-2 days here as well.

Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.

As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.

Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.

My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.

I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.

Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.

Have a nice weekend, and thanks for reading

Dr PinkCake
dude needs a project manager or something this shit is getting out of hand. why does he need over 5000 renders for one update exactly? did he ever question this or is he just looking at data itself as some sort of milestone? the game took off like mad with half those numbers
 
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Ottoeight

Forum Fanatic
Mar 13, 2021
4,849
8,506
:coffee: Updated BigTable™ with the recent informations.
WeMightWaitTheSnow! :HideThePain:

  • Last Posed Animations numbers were the 9 June; 80 days ago with 213; as now +52 with 265.
  • Last week there was about +4800 Renders, as now about +312 with 5112.
  • Now let's talk about the actual per week ratio, with as today produced values (exclude Interlude):
    • Renders/Week: EP10 is ranked 4th with 136 [Exact Average] || 161 (EP7) / 120 (EP4)
    • Animations/Week: EP10 is ranked 6th with 6.6 [EP2 number] || 11.9 (EP8) / 6.2 (EP1)
  • Despite the raw power of the new GPUs the A/W is very underwhelming, hoping the longs are done.
  • Renders target from 5400 to 5700; Animations from 300 to 350.
    • With last target we were 95% renders and 88% animations done. Now 90% / 76%.
  • An extra 15 Music been added too.
  • Compared to EP9: Preview are 22/21 and Rooster 5/6 revealed.
  • Release could be Late of September October (9 10 months / 40 44 weeks projection). 81% complete.
    • Posed Target Completion __ Renders: 90% | Animations: 76%
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301_.__
51_____
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 _(+26)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087_ (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 _(+22)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105_ (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 _(+35)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148_ (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456_ (-3%)
157 _(+23)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141_ (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 __(+5)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169_ (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 _(+55)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162_ (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211_ (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
794____
36_____
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105_ (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+35%)
303 _(-55)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287_ (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10
Target ≈5700
5112
Target ≈350
265
25 (5.0K$)
in dev
252_ (8 months, 9 days |≈36 weeks)
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 4 years, 6 months, 18 days (54 months / 237 weeks / 1660 days / 39,840 hours)
* | Total: 31,442$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| Casiope's DIK Walkthrough | AchedCroissant's EP10 Preview Collection | EP10 Rooster Collection | Clone Series Renders
| shazba's Q/A Story Summary | Holy Bacchus 's Story Timeline | DrPinkCake's Q&A Session | RPDL's
F95 charts guru is back!

(y) (y) (y)
 
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midnightotaku

Newbie
Mar 31, 2018
23
77
everybody can jerk off the number of renders, they *think* theyre getting a quality update. Might I remind people that episode 9 had an insane amount of renders, but was one of the most disappointing updates of the year? I finished all the routes (skipped past the redundant dialogue) in 6 hours. Meanwhile, if you look ahead to the rank 1/2 games, they are pushing out 2 significant updates, with better storyline progression, better scenes and faster than DPC can push out 1 mid update.

Meanwhile, all these posters continue to bide their time, jacking off to the number of 4090 cards DPC ordered. The sex scenes have been lackluster too, yeah DPC poses them in the same 4-6 positions with high quality renders but they fuck like lifeless animatrons, all at the same speed/tempo. no significant movement in the story for 2 episodes now.

Strange that the updates get shittier, as the "quality" increases. I'd bet if people polled those who have been following the game, the most popular updates have all been within the 1st 3-4 seasons.
 

hakuna-matata

Well-Known Member
May 30, 2020
1,355
5,461
dude needs a project manager or something this shit is getting out of hand. why does he need over 5000 renders for one update exactly? did he ever question this or is he just looking at data itself as some sort of milestone? the game took off like mad with half those numbers
I don't even think the renders are a problem. It's his need for mini games, free roams and animations. Do we really need all those sfw animations(Especially the awkward preps walk)?
 
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Orgitas

Well-Known Member
Jan 5, 2023
1,995
6,697
quick update pls, with all respect why this game not updated for almost a year?
Because DPC adds more and more to each update than the update before it. I don't think a single developer has done as much as DPC has done for one single update. Especially with episode 9 in mind and now episode 10 will have even more renders, branching and animations. It is probably safe to say almost all other AVN devs in the porn world will likely be put to shame. Need to step up their development skills. That and DPC is a one man band. So these things take a loooooooooooong time. But it is always worth it.
 

JJ1960

Well-Known Member
Jan 12, 2017
1,126
3,701
everybody can jerk off the number of renders, they *think* theyre getting a quality update. Might I remind people that episode 9 had an insane amount of renders, but was one of the most disappointing updates of the year? I finished all the routes (skipped past the redundant dialogue) in 6 hours. Meanwhile, if you look ahead to the rank 1/2 games, they are pushing out 2 significant updates, with better storyline progression, better scenes and faster than DPC can push out 1 mid update.

Meanwhile, all these posters continue to bide their time, jacking off to the number of 4090 cards DPC ordered. The sex scenes have been lackluster too, yeah DPC poses them in the same 4-6 positions with high quality renders but they fuck like lifeless animatrons, all at the same speed/tempo. no significant movement in the story for 2 episodes now.

Strange that the updates get shittier, as the "quality" increases. I'd bet if people polled those who have been following the game, the most popular updates have all been within the 1st 3-4 seasons.
You don't have permission to view the spoiler content. Log in or register now.
 

Hahn1900

Well-Known Member
Jan 3, 2021
1,421
3,187

1692360452845.png

Grab a cup of something and take a break. A large chunk of text without a tldr incoming.

First off... Boom! The 5000 render milestone was reached this week. Now episode 10 has more renders than episode 9 - the previously biggest episode in the game. And because I reached this milestone, I had to try and estimate how much is left in terms of development.

I have been working on art and coding all week. I started by completing two smaller scenes and one free-roam event. The better part of the week was spent on creating the last free-roam event of the episode. Since it's a new environment, there was environmental design to carry out first, and also preparation of the characters for it.

The dialogue for this free-roam event was written months ago, so it's a matter of creating the art and coding the events and buttons. It's a labor-intensive yet easy free-roam event to create, so I should be able to maintain a good speed without any speed bumps.

After the recent weeks of playing and polishing the game, my flowchart has been updated, and the following checklist is what the current state is like.

As I develop these episodes, I always ask you to take numbers with a grain of salt because the scene/render/animation count will change until the last few weeks of development. This is why it's always hard for me to give accurate estimates.

As you will notice below, the scene count is larger than I reported earlier because of the addition of some scenes that were needed to make some branches feel whole.

Checklist Episode 10
This is the current checklist of what's left to do before beta testing can begin.

Scenes
Three lewd scenes - One is written. Neither scene has any art.

Three free-roam events - One is almost complete, another has a few scenes left, and I'm ~70% through the last one. All writing is done. All need a different degree of testing and additional phone content.

Three normal scenes - One is written, one has partial writing, and one is planned. Neither scene has any art.

Art
Based on the scenes above, I estimate I must pose an additional ~600 static renders and 70-100 animations.

Current static render count: 4892 produced. 220 posed renders in the render queue. 5112 renders total.

Current animation count: 237 produced. 28 posed animations in the render queue. 265 animations total.

Code
Pack Quest - In the planning phase.

Vault - Ensure that numbers are placed and work as intended.

Rewards/2D art - 70% completed. The rest will be placed in free-roam events, story scenes, and the Vault. Testing and possibly correction of code are needed.

Gallery - The lewd gallery has been coded but can't be tested until all lewd scenes have been made. Some art remains for miniature images.

Phone content - There's some work left with the Rooster and Chat apps. Also, the new phone gallery will get additional planned content. The music app needs updated code to include new songs.

Bios - I always leave bios for the last part of the development.

Episode end screen and report - In the planning phase.

Credits - I haven't added new patrons to the credit section yet.

Sound
SFX work has been done as I play-tested parts of the episode; I estimate it's ~80-90% done.

For music, it's the same as with SFX. Most of the scenes that are complete have songs in place. 25 new songs have been added so far.

Testing
I haven't played the episode from start to finish yet because of gaps in the episode and missing content near the end.

My personal tests and polishing remain. How long they take usually depends on how much I have played the episode during development and whether new features are involved.

Episode 10 is packed with new things for the game, meaning testing might take some extra time to ensure high quality.

My thoughts on the checklist.
The animations will be the most demanding part, but cannot be skipped or trimmed as the scenes are essential for the episode.

The static render estimation can change in either direction but is likely lower than stated.

The code tasks are all fast tasks to complete. I estimate that I could get all of them done within 1-2 days of work, but they depend on the art content I need to produce first.

The remaining work on SFX and Music won't take too long, 1-2 days here as well.

Testing is another demanding part. I have lots of new features to test this time around. And we are talking about the five main branches on top of some very ambitious branching within them.

As always, there will be waiting time for animations near the end of the development, and this is when I plan to perform my personal tests and polishing.

Hopefully, I have covered all aspects of the checklist, but I may have missed something minor - all big tasks are accounted for.

My plan going forward.
I plan to work with art until I need to write the last scenes. Animations will be posed intermittently.

I plan to be done with my testing as the final animation frames are produced, thus minimizing the time between the PCs being idle and the start of beta testing/proofreading. As usual, at least two weeks will be allotted for private beta testing and proofreading before the episode can be released on Patreon.

Next up for me is to continue with art on the free-roam I'm working on and hopefully be able to move on to other scenes later next week.

Have a nice weekend, and thanks for reading

Dr PinkCake
Uff, man those animations... That DPC thinks they are needed... i dont think so. First of all, animations are always just a "nice to have" in AVN. Most of the time in other AVNs around here i would even prefer they dont have any animatiosn cause they are bad made.

DPC sure can make nice animations, but aboiut half of them are not necesseary at all. Especially in EP9 he went so fucking overboard with animations nobody cares about but him, that it was getting ridiculous. (like the movie scene, the walking to the mansion park and such, there were more animations for that stuff than for lewd scenes)

70-100 animations left? Thats a freaking a lot. For EP9 he was able to complete about 6-8 animations a week if iam correct. Thats really bad news. After last report i was so fucking optimistic that he can make it until the end of september maybe, but thats out of the window.

Lets face it, MAYBE he is able with the new hardware to complete more animations than before in a week, but those animations are getting more complex too each time, cause being able to do something faster means for DPC, he just can do more things, not to get things faster done. And thats annoying, cause maybe 50% of the animations are more or less worthless and will be skipped by most players every fucking time after seeing them once. I enjoy the animations in being a dik, even the "unnecessary" stuff. But will i miss them if about 50% were not made? Nope, not one bit. So EP10 will get more animatiosn than EP9, and thats just... ugh... why? EP9 easily could got without half of the animations. If he would cut out about 25% of them, we didnt had to wait until december last time and he would be done early november, cause the last 6-8 weeks of the development was just waiting time on the animations. I had a feeling that he would do it better timed this time, but its not the case. Again DPC has just to "kill some time" until the animations are done.

The content left he has to create... it sound like its "much" but its not for DPC. besides the animations everything else will be done in 4-6 weeks at most. So he will drag this work out a bit cause he has to wait for the animatiosn anyway. Because of the animations even late october is hard ro reach now. If he would be as fast as last time, he will need about another 10 weeks. His hardware can rende rmuch faster now, he made that very clear... but his reaction to this was not to get everythign faster done, no he was excited to can create MORE complex things. So the animations will get just more complex, not really faster completed. with a benefit of a doubt i would say, if he was able to complete 6-8 animations a week last time, its now about 10 animations i think. So at least another 8 weeks from now.

Everything else doesnt matter anymore. If the animations would have been done already, the rest whats left could be done in less than 4 weeks as we know DPC, he is fast with static renders and creating scenes without getting sidetracked. So its all about waitng for animations again.... if we are lucky, it will be late october for a release. which means, nearly 11 months development time... that is just way too long, no matter how good the episode will be.

I decided after the interlude to end the monthly support and just pay once when each episode is released, i will stick to that... EP8 is the largest episode (not the render count, the playtime) so far and was packed with so much stuff, especially plot-progress. The playtime was very satisfying there. Not so much for EP9... and EP8 was done about 2 months faster. But had about 100 complex animations less than EP9 (ep9 had more anhimations in count, but they were WAY less complex)... did anybody around here miss complex animations at EP8 and wanted more? I dont think so. Except DPC himself.

His obsession with animations and making them more complex, especially those unnecessary ones is not something i can understand... and never will. Its a AVN not a movie.

Well after this rant...

DPC will still put out more content in that time even if it will be in november than all the other AVNs around here. Cause even the few games that were "near" the amount of content per episode like being a dik, are reaching 10 months and more per update as of late. It is what it is... maybe late october is a good guess now.
 
Last edited:

Hahn1900

Well-Known Member
Jan 3, 2021
1,421
3,187
Oh, the duality of men! At least we can stop pretend DPC is good in planning and accept that whole "i have all the story map out" is straight up bullshit.
Who said that he did map out the whole story with every details already? If you did, you are the only one, nobody else thaught that way in this thread, only for the canon plot...

Its pretty safe to say he mapped out every canon thing from the start. But the canon "plot" is maybe 30% of an episode or even less. The rest is branching a lot and the different girl/affinity paths. Of course those are NOT mapped out since he started the game and he is creating them just with the flow for each episode... Heck, for the most girls he didnt even planned to make a path in the game. Now we are getting a path for nearly every girl that has at least one solo scene.

Nobody said he mapped out "everything"... dont know how you can even think that.

But he is maybe the only one around here who at least made a storyboard from start to end for canon story. And its pretty clear he did that, you can see that easily how the plot unfolds and picks up stuff happening many episodes before.
 

Don Sucio

Well-Known Member
Jan 17, 2021
1,108
1,855
Uff, man those animations... That DPC thinks they are needed... i dont think so. First of all, animations are always just a "nice to have" in AVN. Most of the time in other AVNs around here i would even prefer they dont have any animatiosn cause they are bad made.

DPC sure can make nice animations, but aboiut half of them are not necesseary at all. Especially in EP9 he went so fucking overboard with animations nobody cares about but him, that it was getting ridiculous. (like the movie scene, the walking to the mansion park and such, there were more animations for that stuff than for lewd scenes)

70-100 animations left? Thats a freaking a lot. For EP9 he was able to complete about 6-8 animations a week if iam correct. Thats really bad news. After last report i was so fucking optimistic that he can make it until the end of september maybe, but thats out of the window.

Lets face it, MAYBE he is able with the new hardware to complete more animations than before in a week, but those animations are getting more complex too each time, cause being able to do something faster means for DPC, he just can do more things, not to get things faster done. And thats annoying, cause maybe 50% of the animations are more or less worthless and will be skipped by most players every fucking time after seeing them once. I enjoy the animations in being a dik, even the "unnecessary" stuff. But will i miss them if about 50% were not made? Nope, not one bit. So EP10 will get more animatiosn than EP9, and thats just... ugh... why? EP9 easily could got without half of the animations. If he would cut out about 25% of them, we didnt had to wait until december last time and he would be done early november, cause the last 6-8 weeks of the development was just waiting time on the animations. I had a feeling that he would do it better timed this time, but its not the case. Again DPC has just to "kill some time" until the animations are done.

The content left he has to create... it sound like its "much" but its not for DPC. besides the animations everything else will be done in 4-6 weeks at most. So he will drag this work out a bit cause he has to wait for the animatiosn anyway. Because of the animations even late october is hard ro reach now. If he would be as fast as last time, he will need about another 10 weeks. His hardware can rende rmuch faster now, he made that very clear... but his reaction to this was not to get everythign faster done, no he was excited to can create MORE complex things. So the animations will get just more complex, not really faster completed. with a benefit of a doubt i would say, if he was able to complete 6-8 animations a week last time, its now about 10 animations i think. So at least another 8 weeks from now.

Everything else doesnt matter anymore. If the animations would have been done already, the rest whats left could be done in less than 4 weeks as we know DPC, he is fast with static renders and creating scenes without getting sidetracked. So its all about waitng for animations again.... if we are lucky, it will be late october for a release. which means, nearly 11 months development time... that is just way too long, no matter how good the episode will be.

I decided after the interlude to end the monthly support and just pay once when each episode is released, i will stick to that... EP8 is the largest episode (not the render count, the playtime) so far and was packed with so much stuff, especially plot-progress. The playtime was very satisfying there. Not so much for EP9... and EP8 was done about 2 months faster. But had about 100 complex animations less than EP9 (ep9 had more anhimations in count, but they were WAY less complex)... did anybody around here miss complex animations at EP8 and wanted more? I dont think so. Except DPC himself.

His obsession with animations and making them more complex, especially those unnecessary ones is not something i can understand... and never will. Its a AVN not a movie.

Well after this rant...

DPC will still put out more content in that time even if it will be in november than all the other AVNs around here. Cause even the few games that were "near" the amount of content per episode like being a dik, are reaching 10 months and more per update as of late. It is what it is... maybe late october is a good guess now.
There are animations that i find neccesary, for example in sex scenes, and i don´t care if there are some more in things out of sex scenes, for me animations make the game more "alive". It´s true that 100 animations are so much... but if they are good put i´m okay with it, the problem now is this, would DPC be capable to fit well this animations? I want to think yes but... Anyway, how possible is many of theses animations will be for sex scenes?
 
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Hahn1900

Well-Known Member
Jan 3, 2021
1,421
3,187
Since I don't know shit about hardware performance and whatnot, any guess about the lame animation ratio with such powerful GPU?

Its all about complexity not "numbers" to make it simple... each animation is done out of several images.

So to say "i still have to make 70-100 animations" doesnt mean anything. If they are not complex and dont need many images for each animations, those could be done in a few weeks... BUT there is the catch.

EP9 had less overall animations than EP8, but they were WAY MORE complex with WAY MORE images per animations. So in this case... "less becomes more" cause they were more complex.

The same will go for EP10... the animations will get even more complex, especially since DPC got better hardware. Of course he could do the same animation quality and complexity like in EP8 maybe... and would have gotten i done in half of the time. But thats not how DPC works.

Same goes for the render count. By playing the game and pay attentiion to the renders, you will easily see that in the early episode the static renders in a scene doesnt change that much. For example lets look at the dialogue at dinner with Josy... There are what, 3-4 different renders for the whole dialogue? Not much more, DPC recycled many renders over and over again or doesnt change anything from line to line in some scenes.

Than look at dialogues in EP9... for nearly every single line characters a saing or even thinking, you will see changes in the pictures too. Sometimes very little, sometimes a lot. Those things let the render count increase a lot, but not the overall playtime... lets face it, for most players its not that important to see every little detail in the renders, they read the text, and click next without even noticing that the chracters are now have a fork in her mouth or not while eating. But DPC is obsessed with those details. and he is doing more and more of them with each update in each scene. DPC more or less hit the "summit" with EP 7 and 8 in regard of pure playtime. But the render count goes up and up, and the animations were way more complex.

Nobody can estimate how long it will take to get 70-100 animations done, cause what matters the most, ist how complex they will get... If they would be easy and short animations, those could be done in 3-4 weeks, even less. But that will not be the case. You can bet that those animations will be complex ones. So it could be very well that he needs about 100 wekks to get them done. It all depends on the complexity here.

Experience out of the other episodes we can fairly guess that he can do about 8 animations at least per week, with the new hardware MAYBE 10 but i wouldnt count on it, cause DPC will just make them more complex instead of doing them faster. Thats how his mind works... being able to get things done faster means for him, he can just do MORE and more complex things in the same time... not shorten the development time.
 

YeOldeWanker

Member
Nov 16, 2022
314
611
We've gone from four minute episodes into half an hour episode. Damn that really takes it into perspective. I guess in that sense, time wise the game is already "done" in terms of what was the standard when it began.
 
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