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KaiserST

Member
Apr 5, 2017
321
3,301
He started the 60 fps thing in this cycle. So most of it is done and he is nearly there. So November is likely still on the board.
That could be true, but honestly I wouldnt hold my breath.

However, that does explain a lot of things from this development cycle.

The number of animations rendered didnt increase because of this jump to 60 fps. In this case, those 4090 are really helping things, otherwise we could easily see some 18-20 months cycles.

Still, such a retard decision.

What the hell, no surprise animations rendering feels as slow as before, just buy a licence of and interpolate to 60 FPS. We have F4iunyl3x doing it already with flawless result, what a waste of power and time.
Right???

Interpolation works great and would make things so much easier.

I bet he would already be done with all animations by now if they were all 30 fps.

Those 4090s are no joke.

Well, there you have the explanation of why the August/ September and even October release estimates went out of the window. 60 FPS might be nice, but would have made far more sense to stay at 30 and bring his development window back into a sensible time frame. Could have always started to think about 60fps when the 5 series launches.
Honestly 60fps would never be worth it considering it literally doubles the render time.

Like MPA71 said, interpolation would already be a good alternative that woulndt cost months of extra time.

With his current hardware, I wouldnt be surprised that the update could already be out or almost done if DPC hadnt done any 60 fps animations.

bro aren't there modders and brilliant people who convert 30fps animations to 60fps for FREE just a couple of days after release?
There are...



I wonder how DPC patreons will react to this news.

Even the mostly positive subreddit was quite negative.

Furthermore, he hid this information for quite a while, I bet that if he suggested that earlier he would get lots of negative feedback from his patreons.

Lets hope someone here who is a patreon can shed some light on the situation later.

That's Ocean. DPC tends to actually have a lot of content. Now he is pushing into style as well. I am guessing he will be buying more PCs soon to assist with his ever growing demand for more renders. If many are at 60 fps. He will easilly be going over 70,000 rendered images.
By my estimates, there will be around 340 animations in ep 10. In the report, DPC said roughly half would be 60fps.

Lets say it will be some 140. In this case, the total number of animated frames from the update jumped from 53K to 74K using a 5,2s animation average.

In a hypothetical full 60 fps ep11 with a similar amount of animations, that would mean 106K frames to be rendered.

And that doesnt consider the static frames.
 
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SweatyDevil

Member
Jan 8, 2022
486
1,280
Oh man, DPC and his wise ass late development decisions...the 60fps is such a bullshit. Idk, wouldn't be wiser to keep things as they are since they allready really great, and use the upgraded setup to bring the dev cycle to some more sensible timeframe? At this point, since there's maybe like 8-9 episodes left we gonna wait more than a decade to get the game completed :confused:. Let's be real, who gonna give a damn in the end if the animations have more frames or not.
 

neymarhexa

New Member
Jul 28, 2022
14
119
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake
Picsart_23-09-22_12-55-19-322.jpg
 

Orgitas

Engaged Member
Jan 5, 2023
2,029
6,806
By my estimates, there will be around 340 animations in ep 10. In the report, DPC said roughly half would be 60fps.

Lets say it will be some 140. In this case, the total number of animated frames from the update jumped from 53K to 74K using a 5,2 animation average.

In a hypothetical full 60 fps ep11 with a similar amount of animations, that would mean 106K frames to be rendered.

And that doesnt consider the static frames.
Well, DPC said he wanted to be the best, overall, in the AVN. Episode 10, alone, will have more rendered images than most AVNs have in total. Man really is on a mission. The long waits are annoying, sure. But it seems he isn't hanging around at all.
 

Redd23

Member
Mar 11, 2018
301
1,234
1695398244552.png
xD
I mean we all knew we're gonna hear some new reason why there is still shitload of work to do, but holy fuck xD I honestly never would've thought about sth like this. Now it's only matter of time when DPC decided that old animations also need to be reworked and upgraded so they don't stand out.
But well, since I'm not paying for this I can't really complain, just patiently wait and enjoy this comedy :ROFLMAO:
And while I think DPC does this due to his chronic perfectionism, it's hard now to ignore milking side effect of it :p
 

phxpoo

Member
Oct 10, 2016
125
196
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake
Imagine if half of these 60 fps animations will be for mini-games and the other half for a Madame lewd animations :HideThePain:
 

bratkoratko

Member
Jan 11, 2023
130
474
Guys, the sooner you all realize that it's not in Dr. Pink's benefit to release episodes sooner, the better for your psyche. With 60 fps animations, the quality of his game will be higher while he also has a perfect justification for an additional 2 months of development.


...Win-Win for him

Lets say he makes 20k on Patreon per month, why would he release 2 episodes in lower quality within a year which would make him 240k when he can release the same episodes within 2 years and get almost 2x the amount...and no he isnt going to lose even 5% of his patreons, you are delusional if you think otherwise


And this is without even taking into account that he is most likely perfectionist freak like Ocean who wants to make his game as good as possible and will not hesitate a second to go for it if he can, at least he aint reworking his previous shit lol

I wonder how DPC patreons will react to this news.

Even the mostly positive subreddit was quite negative.

Furthermore, he hid this information for quite a while, I bet that if he suggested that earlier he would get lots of negative feedback from his patreons.

Lets hope someone here who is a patreon can shed some light on the situation later.
He will ban the first 5 who dare to criticise him and the rest will shut it up lol, i will be the happiest dude on the server if he actually get backlashed to oblivion but lets be honest 70% of his supporters would be fine with 18 months development as long as dr pink sugarcoats it :LOL:
 
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Dr. Javi

Member
May 29, 2020
374
1,146
What the hell, no surprise animations rendering feels as slow as before, just buy a licence of and interpolate to 60 FPS. We have F4iunyl3x doing it already with flawless result, what a waste of power and time.
+1 on the mod. It really is incredible how perfect it the animations look. However, I imagine DPC is unaware of it and even if he is, I strongly doubt he'd want to rely on someone else for 60 fps animations of his work.
 

felicemastronzo

Devoted Member
May 17, 2020
11,708
22,614
Nope, he has telegraphed it in his released interviews. The ones he does yearly. He says "I want to be the best".
are you sure? i don't remember. in the 2023 one i found:

"My main goal is to make Being a DIK as good as possible"

which, however, seems to me a completely different and contrasting purpose to yours
 

always86

Active Member
Mar 19, 2020
905
2,361
Honestly 60fps would never be worth it considering it literally doubles the render time.

Like MPA71 said, interpolation would already be a good alternative that woulndt cost months of extra time.

With his current hardware, I wouldnt be surprised that the update could already be out or almost done if DPC hadnt done any 60 fps animations.
Yes almost certainly. When the first 4090 went live he was doing 7.4 a week. If we presume this could have increased in the week ending 28th April to 9 and then 11 the week ending 25th August he'd of produced 340 animations by the end of this week.

Bare in mind his target at the end of last week was around 290. He'd have achieved that by the last weeks of August with time to beta test for a relase September 1st.

That all said he wouldnt have had the writing etc done, but it sounds like that is nearly finished, so eseentially going to have weeks of waiting for renders to finish, where presumably he'll start writing and posing for the next episode.
 
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SirDawcio

Member
Sep 22, 2020
246
1,044
View attachment 2948358



I don't have a lot to report this week as I've been working hard on the final lewd scene since last time. My daily schedule has mostly been animation work with a side of static renders and writing.

The animation queue is up to 61 animation files - but around 10 of them will be merged to make multi-angle animations and those only count as one animation in the final tally.

I estimate I'm more than halfway through the lewd scene, I will be able to wrap it up during next week, and after that I have some more writing and static renders to do for this main girl before I can move on to creating the missing phone content.

Back when I upgraded my hardware this development cycle, I got plenty of extra render power available. I thought about how I could use the increased render power to increase the quality of the art. As a result, I started experimenting with 60 fps animations.

The quality increased a lot with that change and the result can only be described as eye-candy. The animations looked more crisp and fluid, and I could easily spot the difference between those and the 30 fps ones.

With my PC upgrades, I will have more than doubled my render power meaning that there is capacity for this improvement going forward. But I don't want to overpromise something, as I'm still investigating how I can optimize this process and make it viable long-term.

For starters, roughly half of the animations you'll see in episode 10 will be in 60 fps. I hope it excites you and that you'll enjoy seeing more clear movements and jiggly things jiggle more fluidly.

Have a nice weekend


Dr PinkCake
I find it funny how he knew about DPC's fixation about animations but weren't as crazy to assume the madlad actually went ahead and made half of all animations 60fps.

I always played devil's advocate in the topic of DPC prolonging development because I find multiple routes worth the wait. I even defended animations before but now I find it really hard to do so.

Why? As people stated before me interpolate this shit, it's flawless. Or do a remaster with 60fps once the developement is finished.

Really, really weird.
 
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