KaiserST
Member
- Apr 5, 2017
- 328
- 3,460
Please, the intervention should be about that DPC needs more PCs!I think we should have staged it when he told us he had like 9 PCs with 4090s in them! Madness!
I feel ya Bro.I want to take this oppurtunity to share some numbers with everyone.
Episode 7 Frames per Day
During the Episode 7 development DPC shared animations frames developed. 85 days into development he stated 25620 were rendered.
Now that's 301 animation frames rendered per day without full resource allocation
Episode 9 Frames per Day
Now lets compare that to Episode 10 when he took his vacation and allocated all resources to animation rendering. He produced 311 animation frames per day. Now obviously the animations are higher quality in Episode 10.
Comparing to Episode 7
From a numbers point of view with the 4090s upgrade he can only barely beat episode 7s animation frames per day speeds.
That is if he is reporting the correct numbers in his status updates. The other important note is The episode 7 animation frames per day aren't even with full 100% resource allocation to animations while episode 10 was.
Comparing to Episode 9
Between the 5th of November 2022 and the 25th of November 2022 DPC reported animations numbers without developing static renders. So we have a three week period of Animations without split resources. Three weeks also provides a large-ish sample group so we can assume the average duration is close to the overall episode 9 average.
From this we know DPC produced 27 animations in a three week period. This results in DPC producing 00:08 seconds of animation per day or 240 frames.
We know Episode 10 during his vacation produced 10.36 seconds of animation per day or 311 frames. A 23% Increase in efficiency, this is pityful when you take into consideration he now has 4090s...
Of course those 27 animations could have wildly differed from the average animation duration but because he never reports duration but count we cannot know for sure.
Conclusion
The numbers he uses to report animations are difficult to record as he very rarely will report frames or length but prefers to use count which he has further preverted with splicing animations together. His decision doesn't make sense from a number point of view unless he has omitted numbers from his status updates. Given he cannot even reach episode 7 frames per day speeds...
But overall,
View attachment 2948810
His animation productivity dropped so much.
Because animations were always a bottleneck because they took too long to render. And now, he decided to increase his workload even more by making some animations take twice as long to render for no tangible good.I don't get why people are freaking out over him upgrading to 60 fps animations or why it's considered a bad thing.