Whatcha talking about!? We haven't even hit the tenth month mark yet. It's only been 9 months and 12 days, but who's counting?Is development at hold for this one? It has been close to a year since Ep. 9
I play this game once every 9 months and 12 days for the new content, this is the first time I have to reschedule everything in my life to find room to play the EP.10Whatcha talking about!? We haven't even hit the tenth month mark yet. It's only been 9 months and 12 days, but who's counting?![]()
I appreciate the effort you went through for your estimates, however there are some crucial data you may have missed in your calculations:I play this game once every 9 months and 12 days for the new content, this is the first time I have to reschedule everything in my life to find room to play the EP.10
I am rescheduling this so I will come back again to this thread on the very same day of the EP.10 release. I can figure out the actual date beforehand because entropy is just an illusion, and I made an unflawed self-patented complex approximation heuristics calculation that bypasses even the chaos theory, as I perform them on a nth dimensional quantum plane.
Not trying to brag about it, but I measured the metrics of my algorithm, and it appears to be 100% more reliable than the actual finite state of a cat inside the shrödinger box.
So, see you on EP.10 release.
I would like to believe that the intention of these animations was really to better tell the story...
- DPC is obsessed with animations; the longer the better. And we're not even talking lewd animations. Just any animation. Some random dudes walking past a building - why do a single render when a 1 minute, 60fps animation can tell a better story!
the burden of sobrietyI would like to believe that the intention of these animations was really to better tell the story...
random dudes walking would still be better than ep.9 intro with a minute of just a camera movement in an empty room. at least something would be happening
- DPC is obsessed with animations; the longer the better. And we're not even talking lewd animations. Just any animation. Some random dudes walking past a building - why do a single render when a 1 minute, 60fps animation can tell a better story!
With the massive amount of time it takes for a single few seconds animation, you can tell a better story by using a few more lines of dialogues and static images. And still save some development time.I would like to believe that the intention of these animations was really to better tell the story...
We are really looking forward to the continuation of the game! You are best!No most likely some time in November for EP10.
and with static backgrounds and character sprites the game could've been finished back in 2020 but you barely see AVNs using them anymoreWith the massive amount of time it takes for a single few seconds animation, you can tell a better story by using a few more lines of dialogues and static images. And still save some development time.
I don't want to generalise too much. For example, the animation about zoey's visit to Neil works, it creates expectation, surprise, it narrates better than a conventional narrative would have done. Or the aforementioned one of the punch to Tybalt nevertheless excitesWith the massive amount of time it takes for a single few seconds animation, you can tell a better story by using a few more lines of dialogues and static images. And still save some development time.
Imagine what could have been with no animations and more interactions with the girls at the Halloween party, a few more sex scenes, more funny moments, deeper dialogues. For example, you practically ignore Jill if you are not in her path, even if you pursued her, does it make any sense? And I don't even like her but it felt badly done.
Hope this hasn't been addressed already, but during Season 1 in Maya's last sex scene in the classroom at the dorm party there are multiple glitch-like artifacts that pop in for a few frames of certain videos. Don't remember these in the vanilla animations and they're pretty noticeable. If you could, maybe take a look and check it out?Being a DIK - Video enhancement mod
This mod overwrites the native 30fps animations of the game with interpolated 60fps animations.
how ? Thanks to deep-learning processes, trained predictive models can interpolate one "fake" frames next to each native frame.
The result gives a smooth effect on each animations.
Here are some previews of what you can expect (You must be registered to see the links)
Download links
Season 1 + 2 (1287 animations) : Mega ;You must be registered to see the links
Season 3 Interlude + episode 9 (382 animations) : Mega ;You must be registered to see the links
I didn't inspect each animation in depth , so feel free to report any flaws you find (bugs, video artifacts...)
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I am glad, I kinda see them as lazyand with static backgrounds and character sprites the game could've been finished back in 2020 but you barely see AVNs using them anymore![]()
Not lazy, efficient. But a well done video will look better & play smoother.I am glad, I kinda see them as lazy![]()
TY REALLY REALLY TY SO MUCH SR, I'M LITERALLY AN OBSESSED FAN OF JOSY U HELPED ME A LOT
TY REALLY REALLY TY SO MUCH SR ELECTRONIC, I'M LITERALLY AN OBSESSED FAN OF JOSY WELL, JUST PURE JOSYCustom RendersI planned to assemble all of the custom renders I could find. This is by no means an exhaustive list; these are only the ones I could discover. As compared to the existing disconnected and dispersed structure, this should make it easier for others to locate.
The Brave Souls - ChipLecsap, OFT, dashxp4k, casmyr and The Krogan Dude! There are definitely more; this collection dates from when I was lurking and didn't keep track of who I saved them from.
Some custom renders are already included in the game so there may be some you have already seen.
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