Meushi

Well-Known Member
Aug 4, 2017
1,146
12,757
Why else have different costumes for Jill and Bella dependent on route though? It certainly comes across as an attempt to bork players trying to see all content on a single playthrough.
Same reason the dialogue and hundreds of other things are different between routes. It's an obvious visual indicator of the separate routes. It's common practice to use if blocks to differentiate route specific dialogue & images within a scene (like with or without the DIK helmet).

As I said, this isn't a mess with the mod thing. It's scrappy not handling the consequences of having multiple routes open. Happens in plenty of other game mods, where schizophrenic scenes appear because multiple routes are unexpectedly open.
 
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Naczin

Newbie
Jan 24, 2022
24
3
Hey guys, I'm back here after a while, is there something relevant from the 0.90 version to the 0.91 ? I downloaded the file but the end of the game seems the same thing...
 

NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,939
27,737
okay thanks for the information :cool:
If you are using the latest version of the game and mods you should have no issue, I've been using Sancho' since the day it got updated and I don't remember any game breaking issues, but I also only use the mods for the Walkthrough and not for the cheating parts, so don't know for sure.
 
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Golden Trump

Member
Jul 8, 2021
432
1,508
December 25th it is then...... unless DPC decides to add more 60fps animations.

Dude is literally going overboard with each episode and animations. Adding lengthy animations which you only see once and then in next playthrough just skip though it. If that wasn't enough he wants to go for 60fps, looks like by the time game ends each render will be 8k with hundreds of 30min long -120 fps animations.
 
Mar 2, 2022
90
1,721
Word Count and Production Rate By Episode
I thought I would share the info since I had compiled it. This is merely an additional measure that can be utilized to contrast the production speed of particular episodes with respect to word count.
12345678I9
Word Count
19,923
22,063
28,302
36,459
37,663
49,709
53,460
65,918
13,087
81,688
Avg Per Line
6.57
5.94
6.53
6.79
7.38
7.49
7.61
8.26
9.1
7.98
Words Per Week
1795
1904
1736
1883
2071
2324
2197
872
1992

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ProxyGist

Member
May 8, 2023
479
2,001
December 25th it is then...... unless DPC decides to add more 60fps animations.

Dude is literally going overboard with each episode and animations. Adding lengthy animations which you only see once and then in next playthrough just skip though it. If that wasn't enough he wants to go for 60fps, looks like by the time game ends each render will be 8k with hundreds of 30min long -120 fps animations.
Animations are used to create the right atmosphere and entourage. It is his artistic decision and he has every right to do so. In ep9 there were a lot of small animations like breathing of characters, stroking hands and so on that complemented the picture and did not make it so static and boring. The intro video was pretty good and atmospheric.
 

felicemastronzo

Devoted Member
May 17, 2020
11,807
22,799
Animations are used to create the right atmosphere and entourage. It is his artistic decision and he has every right to do so. In ep9 there were a lot of small animations like breathing of characters, stroking hands and so on that complemented the picture and did not make it so static and boring. The intro video was pretty good and atmospheric.
I would say very subjective
 

Takkatakka

Engaged Member
Nov 11, 2022
3,122
10,258
Animations are used to create the right atmosphere and entourage. It is his artistic decision and he has every right to do so. In ep9 there were a lot of small animations like breathing of characters, stroking hands and so on that complemented the picture and did not make it so static and boring. The intro video was pretty good and atmospheric.
Sure, in the end he can pretty much do what he want, but if animations are already your bottleneck then effectively doubling the amount of time to render each animation to make them run slightly smoother is just not a smart move. Let alone the fact that those animations might lead to a lot of problems for people on weak systems/mobile devices.
 

ProxyGist

Member
May 8, 2023
479
2,001
Sure, in the end he can pretty much do what he want, but if animations are already your bottleneck then effectively doubling the amount of time to render each animation to make them run slightly smoother is just not a smart move. Let alone the fact that those animations might lead to a lot of problems for people on weak systems/mobile devices.
Its animations are of low quality, I don't know why there might be problems with its playback. These animations don't make the game worse or better, the only thing is they take time to render. Again that's not the biggest problem. I think DPС fans should be used to waiting by now( like Ocean fans).
 
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ProxyGist

Member
May 8, 2023
479
2,001
I don't see many animations in books and yet they are more than able "to create the right atmosphere and entourage".

Of course he has every right to do so, if he wants he can make one episode in 5 years period, the thing is that as a players we see constant development time rise and small percent of players care about these great new features. Don't get me wrong, I know DPC wants BAD to be perfect in his way and wants to constantly improve himself, but from player perspective we just get less meaningful content in longer time period. If he would not be that stubborn and take anyone for help, reducing update time, no one would say bad world about mini-games or 60fps, quite contrary actually.
How much do the animations delay the release time? A month? A month or even two is a completely insignificant amount of time to pay attention to it. There's not much difference between 8 months of development and 10.
 
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Takkatakka

Engaged Member
Nov 11, 2022
3,122
10,258
How much do the animations delay the release time? A month? A month or even two is a completely insignificant amount of time to pay attention to it. There's not much difference between 8 months of development and 10.
That would be a difference of 25%, that isn't at all insignificant, especially since this will add up over the course of the whole game to about a year or more additional development time.
 
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