Well, it is a bit of a catch-22 isn't it?! He will mainly rely on freeroam events, because of all the paths and permutations the story has by now and because they are easier to implement in a freeroam event in which you only have to change some scenes. At the same time it is like you wrote: They make considerable parts of the game boring because you have to do the same stuff over and over again to see all the scenes.The problem with the freeroam is that it kills replayability.
And I will not be doing that. I only need/want one main scene, with Rio. Maybe another with Zoey.Well, it is a bit of a catch-22 isn't it?! He will mainly rely on freeroam events, because of all the paths and permutations the story has by now and because they are easier to implement in a freeroam event in which you only have to change some scenes. At the same time it is like you wrote: They make considerable parts of the game boring because you have to do the same stuff over and over again to see all the scenes.
You really are very selective, aren't you? Like you'd order a Martini, eat the olive and leave the rest standing on the counter.And I will not be doing that. I only need/want one main scene, with Rio. Maybe another with Zoey.
YesAm I understanding correctly that the charge for patreon subscriptions is December 5-8?
That maybe DPС announced the release date just in time for the subscription debit?
I know that patreon allows you to buy a subscription and cancel it before it expires. Does that mean he set December 8 to make more money?
I mean: in a "classical" VN with no freeroaming but just multiple choice menus, you can replay from start while skipping already seen content, and just focus on new contents determined by new choices.Well, it is a bit of a catch-22 isn't it?!
Is it even a catch-22 though when most of the non-freeroam scenes are 95% identical and have heavy repetition as well? To DPC's credit it has to be said they did try to have more variety of free-roam routes, way back in episode 4 IIRC, and the result was frankly less content in each one and feeling somewhat pointless as a result. The time difference between free-roam repetition and non free-roam scenes is basically minimal at this point given the fast travel option in each event.Well, it is a bit of a catch-22 isn't it?! He will mainly rely on freeroam events, because of all the paths and permutations the story has by now and because they are easier to implement in a freeroam event in which you only have to change some scenes. At the same time it is like you wrote: They make considerable parts of the game boring because you have to do the same stuff over and over again to see all the scenes.
I'm not disagreeing per se, it is more that DPC wrote himself into a corner by splitting the main story into different paths and then have the paths sometimes branch into different sub-paths as well. Now he still has to make episodes that have at least some meaningful playtime per path, but to do that, he has to re-use as much as possible and for that freeroams are ideal.You may disagree with my opinion on freeroaming, of course, but I don't see any catch-22-like contradiction.
With no freeroaming, in new gameplays you can focus on new contents while just skipping already seen contents by FF.
If freeroaming is involved you can't, instead you are forced to do the same things again and again.
As simple as that.
Of course everything is linked, and you are right on money. However, if we look at drama, dramatical writing and pacing(narrative) we have reached the point where things should start to get interesting. A lot of people here suffer from fatigue and the reason is perception of time - maybe there is better way to form this sentence, but my english is still in a way limited.I have the impression that some of the various story arcs are more or less linked to each other (for example, Cathy's photo, the threatening/blackmail message received by Chad and Dawe, the hidden camera at the DIKs', all linked to the same person); not to mention the plots with potentially serious/dramatic consequences, which will only be resolved at the end.
Mine always get collected either on the last or the first day, so I don’t think so. More like the 8th to not give the impression of releasing it on the money day.Am I understanding correctly that the charge for patreon subscriptions is December 5-8?
That maybe DPС announced the release date just in time for the subscription debit?
I know that patreon allows you to buy a subscription and cancel it before it expires. Does that mean he set December 8 to make more money?
Well.... if he didn't create over 300 animations.... like useless ones...... Maybe he could have created more useful, like more story renders?I'm not disagreeing per se, it is more that DPC wrote himself into a corner by splitting the main story into different paths and then have the paths sometimes branch into different sub-paths as well. Now he still has to make episodes that have at least some meaningful playtime per path, but to do that, he has to re-use as much as possible and for that freeroams are ideal.
If you make individual scenes for each path (like different dates for all the LIs) he would have to write and render all these paths on their own. With freeroams he can just have one big freeroam, keep like 80-85% of the renders for every path and then just modify or add certain scenes for the individual paths to make them feel coherent.
If he wouldn't do that the playtime per episode per path would either be a lot shorter or the developing time would be even longer. Pick your poison, I guess.
A bunch of sissys.I'm not playing that game!
My liver has to survive at least 4 more yrs....
You have to drink three times more if you to use Pale.I mean...my favorite "booze" is a good Pale Ale, which technically isn't even a booze, so...that would be a chilled evening.
It does. I didn't even want to play any of my other savesThe problem with the freeroam is that it kills replayability.
We'll see how many of those are just for show. Probably keeping them at 30 FPS would've been a good step. Again: I'm not saying I'm a fan of freeroams or anything, I'm just trying to explain why we might get a lot of them for the rest of the game.Well.... if he didn't create over 300 animations.... like useless ones...... Maybe he could have created more useful, like more story renders?
You have to drink three times more if you to use Pale.
If the repeated parts can be skipped in FF, they make you waste at most a couple of minutes, between a choice and the next and at least you aren't forced to do anything during FF.Is it even a catch-22 though when most of the non-freeroam scenes are 95% identical and have heavy repetition as well?
If it's taking you "30 minutes to one hour" to get through a single free-roam repeat then that's a you problem quite frankly.If the repeated parts are in freeroaming you can't relay on passively skipping them, and you must click here and there again and again (possibly "in the dark") and they make you waste 30 minutes to one hour.
It's another level of boredom, IMHO.
Actually, I'd order a martini, throw the olive at the bouncer and down the drink. I'm gonna need it to fuel myself for the fight that's about to happen.You really are very selective, aren't you? Like you'd order a Martini, eat the olive and leave the rest standing on the counter.
You really should read the room before askin questions like that.are you guys ready for the next "freeroam" update?
we don't know about that. it's just your guessThis was right during sex in Interlude. They didn't explore each other's bodies, Zoey was just the more active one, which she has always been since she met the MC.