Jul 24, 2023
3
34
A porn game that's well known to have long episodes with build-up and stuff. I'd get dudes saying "Oh I have to play it for an hour before nudity" if it was first year of development. This game is 5 years, ffs) Furthermore, I haven't stated that it's Goethe or something) But with the quality of writing in today's gaming/movie industry this plot, full of cliches and stuff, looks way above another comic book garbage movie.
Once more, it's like playing NTR themed game and being frustrated that the chick gets fucked by the neighbour, not the protagonist.
the mental picture of Goethe writing a fap game gave me a good laugh
 

Password69

New Member
Jul 24, 2020
9
4
this error pops up when loading a save file, any thoughts?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Being a DIK 0.10.0
Fri Dec 8 23:24:34 2023
 

sanyo08

New Member
Dec 17, 2017
1
0
Yep. That's why I looked into the code. My game and my saves are clear and even so it fucked me over.

Okay, you need to EXTRACT AND DECOMPILE. Extract will, well, extract the RPA files and with decompile you get the RPY files out of the RPYC files. The RPY's are the scripts and you can edit them with Notepad+ or any other editor.

After you edit the update10.RPY make sure you delete the update10.RPYC file. You can do it before editing, too. The RPYC is the compiled RPY and if Ren'Py found it at starting the game it will use this. If it isn't there the game will compile the RPY into RPYC, so you got a fresh edited game.

And also don't forget to kill the scripts.RPA. When you start the game it will alway look first into the RPA and in it is the original file. When the game didn't found the RPA it will use the RPYC. That's why we deleted it. If there isn't a RPYC the game compiles the RPYC from the RPY. You just have to do it once. After the game compiled your edited RPY it will use the new file you created.
thanks for the detailed answer, everything became clear
 

ScrewMe

Active Member
Game Developer
Apr 11, 2018
558
1,503
It can be if you want it to. download a gallery unlocker or speed through the dialogue, boom, you're sorted. just as valid as caring about the gay ass storyline
Now you're making up weird points) Googling Gallery unlocker, downloading it and stuff or CTRL-ing through 30+ minutes of text is not something that fits the definition of "quick fap")

You boys are funny.

If you mod GTA - you can get Razor's BMW M3. But it won't turn the game into NFSMW)
 

hakuna-matata

Well-Known Member
May 30, 2020
1,369
5,524
Yep. That's why I looked into the code. My game and my saves are clear and even so it fucked me over.

Okay, you need to EXTRACT AND DECOMPILE. Extract will, well, extract the RPA files and with decompile you get the RPY files out of the RPYC files. The RPY's are the scripts and you can edit them with Notepad+ or any other editor.

After you edit the update10.RPY make sure you delete the update10.RPYC file. You can do it before editing, too. The RPYC is the compiled RPY and if Ren'Py found it at starting the game it will use this. If it isn't there the game will compile the RPY into RPYC, so you got a fresh edited game.

And also don't forget to kill the scripts.RPA. When you start the game it will alway look first into the RPA and in it is the original file. When the game didn't found the RPA it will use the RPYC. That's why we deleted it. If there isn't a RPYC the game compiles the RPYC from the RPY. You just have to do it once. After the game compiled your edited RPY it will use the new file you created.
Yes!!! It worked. I did not decompile. That's why it wasn't working!!!!! Thank you!!!!!!!
 
  • Like
Reactions: Tremonia

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,809
this error pops up when loading a save file, any thoughts?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
python hide:
File "renpy/ast.py", line 928, in execute
renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
File "renpy/python.py", line 2245, in py_exec_bytecode
exec(bytecode, globals, locals)
File "renpy/common/_layout/screen_main_menu.rpym", line 28, in <module>
python hide:
File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
ui.interact()
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3315, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 4155, in interact_core
rv = root_widget.event(ev, x, y, 0)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/screen.py", line 727, in event
rv = self.child.event(ev, x, y, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 1313, in event
rv = super(Window, self).event(ev, x, y, st)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/layout.py", line 1100, in event
rv = i.event(ev, x - xo, y - yo, cst)
File "renpy/display/layout.py", line 273, in event
rv = d.event(ev, x - xo, y - yo, st)
File "renpy/display/behavior.py", line 979, in event
return handle_click(self.clicked)
File "renpy/display/behavior.py", line 914, in handle_click
rv = run(action)
File "renpy/display/behavior.py", line 322, in run
new_rv = run(i, *args, **kwargs)
File "renpy/display/behavior.py", line 329, in run
return action(*args, **kwargs)
File "renpy/common/00action_file.rpy", line 462, in __call__
renpy.load(fn)
File "renpy/loadsave.py", line 770, in load
roots, log = loads(location.load(filename))
File "renpy/loadsave.py", line 63, in loads
return cPickle.loads(s)
AttributeError: 'StoreModule' object has no attribute 'O000O00O000OOO0O0'

Windows-10-10.0.22621
Ren'Py 7.4.10.2178
Being a DIK 0.10.0
Fri Dec 8 23:24:34 2023
You used SanchoMod. Either use the mod's "Save Fixer" or wait till I update the mod. If you use the fixer then you MUST delete it if you later install the pending mod update as they do not play nice with each other.

I can't update the mod faster than you can download the VN... just not possible.
 

KKhalduras

Member
Jul 8, 2017
120
174
Didn't we tell that it was going to happen?

Everybody knew.

WE TOLD people that they were not going to able to play the game until modders would have updated their mods.

Still, their answer was: "I need the mods! Nothing will stop me from using them!" Now they're bitching like toddlers.
Again, of course most people know what caused them the saves to not work. The issue is still more about drpinkcake's insistence on trying to screw over mods. They are simply questioning and angry at Drpinkcake's apparently, weird dislike for them.
 
  • Like
Reactions: Jeanjacquouile

PeepingT0m

New Member
Apr 11, 2021
11
1
If u're frustrated with the minigames u can remove them from ur save just edit ur save file from saveditonline website or any other editor u like just search for 'mini' in the search options after uploading the save file u want to remove the minigame from, two variables will show up both will have their values as 1 change it to 0 to remove minigame option download the modified save file it shows up in the end of the webpage and save it and load that particular file in game
 

DivineMachine

Newbie
Dec 6, 2022
43
128
Is it just me or is math game nonsense? It doesn't work as it says it is. For example, in the picture, it says both diamonds are <2 steps from grey orb, which means less than two steps away, which mean they are 1 step form grey orb. That means they can be only right above grey orb and left of it. Which then means they are not diagonal of any orb... And tutorial shows steps go only horizontally and vertically, so you can't go diagonal and count it only as one step. Anything diagonal to an orb is automatically two steps or more. This is just one example. I had multiple that didn't work as it should. Unless I'm mistaken, someone enlighten me?
 
  • Like
Reactions: Jeanjacquouile
4.80 star(s) 1,553 Votes