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Happy blue screen day! I'm not affected by the global outage (so far). PCs are rendering and I'm working.
I've been writing a lot this week. I focused on writing scenes for the general story and Jill's branch. I've written the broad strokes for Jill's content now. There are a few areas left to fill in for her, but she's the branch closest to completion in terms of writing. The canon story is closing in on completion, too; it's ~80% written.
You might wonder about the rest of the branches, and I'd say the order of most to least completed goes Jill > Others > Bella >> Josy & Maya = Sage. The latter two branches need the most work, and I have plans to get to them eventually.
I think it's safe to say that most of the remaining work is branch-related.
The canon content has received much attention so far during this development cycle. While I'm somewhere around 3600-3700 renders into the development, I still have much left to do for the episode.
I currently estimate that I need four, potentially five, more lewd scenes - if you've kept up with my Status updates, you'll realize I've added a few more along the way.
The current animation count is 272 animations (228 completed + 44 in the render queue).
Episode 10 had 335 animations, meaning I'd need a maximum of 16 animations per remaining lewd scene to get the same amount for episode 11, and that's not going to happen. Given my ambition for the remaining lewd scenes and SFW animations, I can safely say that the animation count will be higher for episode 11.
We'll see how that affects the development cycle in time. This is the first development cycle in which I'm rendering everything @60fps. I can see a need for ~100 more animations to finish the remaining animation work.
I don't have a similar estimate for the remaining static render count; thousands of static renders remain.
I've started writing and working on what I assume to be the biggest free-roam event of the episode. This week, I planned the flow of it, started planning events, wrote parts of it, and dressed 60 characters.
Currently, I'm working on the environment, placing characters in their positions, and setting everything up so that I can continue writing the events. Thanks to these preparation steps, I can hammer out the art swiftly when everything is set up and written.
I'm feeling very creative with the ideas I get as I work on this free-roam event. Since the episode development started, I've had big ambitions for this free-roam event, and I've been looking forward to creating it. I aim to make it one of the highlights of the episode.
Have a nice weekend
Dr PinkCake