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gamingdevil800

Monke
Donor
Aug 4, 2020
1,552
8,405
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
Maybe a hot take but I think there is a high chance he is going to get burnt out on this and either the game will never be finished or he'll take two years inbetween updates :unsure:

He should've hired people to help him with animations, coding etc years ago and just focused on writing the thing. As soon as he split the game into routes at the end of season 2 he made too much work for himself as every LI needs her own scenes in every episode.
 

SteveyP

Active Member
Jul 1, 2017
855
2,964




This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.

I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.

I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.

So, the question that comes to mind right now is how much bigger the episode will get.

I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.

Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
  • Renders and animations for all of the above.
  • Renders and animations for 8 other scenes that have already been written.
  • Some more SFW animations may be needed on top of this.
SFX & Music
  • SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.

My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
So we are in the final stretch, thankfully. But looks like this final stretch will be a long one though. Pretty solid update all thing considered.
 

jd8097619

Member
Aug 27, 2019
193
335
Maybe a hot take but I think there is a high chance he is going to get burnt out on this and either the game will never be finished or he'll take two years inbetween updates :unsure:

He should've hired people to help him with animations, coding etc years ago and just focused on writing the thing. As soon as he split the game into routes at the end of season 2 he made too much work for himself as every LI needs her own scenes in every episode.
I don't think they're going to burn out, it's more they're understandably not in the best place right now and they're throwing themselves into this and it not progressing as fast as expected is affecting them more than usual.

There's always been specific routes for each LI before now, I just think the real delay with S3 so far has been the parties as a focal point given setting up each crowd shot is probably taking far longer than initially expected. I wouldn't be at all surprised if for S4 we get something lower-key similar to the renovation minigame where much of it is implied rather than on-screen.
 

dojito

Newbie
Aug 20, 2020
25
46
Yeah, now kinda hyped with this update, so no more february, now i'm thinking at 31 January, lets goooooo
 

shazba jnr

Member
Feb 3, 2024
399
2,867




This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.

I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.

I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.

So, the question that comes to mind right now is how much bigger the episode will get.

I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.

Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
  • Renders and animations for all of the above.
  • Renders and animations for 8 other scenes that have already been written.
  • Some more SFW animations may be needed on top of this.
SFX & Music
  • SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.

My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
So, after 5841 renders and 305 animations, let me see what's left to do... Hmm... Fuck, just got most of the episode left to do really. :unsure:

Buckle up motherfuckers! (term of endearment of course).

Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon...
Oh hang on, I'm paid by the month, not on delivery... Ahhh, all that stress just went away. :giggle:
 

Chalk boss

Member
Aug 31, 2024
142
497




This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.

I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.

I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.

So, the question that comes to mind right now is how much bigger the episode will get.

I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.

Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
  • Renders and animations for all of the above.
  • Renders and animations for 8 other scenes that have already been written.
  • Some more SFW animations may be needed on top of this.
SFX & Music
  • SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.

My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
It feels like he really thinks he's going to do an episode this year. I don't know why he's giving false hope to his patrons, who will be wildly disappointed when they don't get their portion of Josy and Sage at the end of the year.
It feels like he has about a thousand more renderings to do. Even if it's ready by December, it's going to take a few weeks of beta testing to get the episode out.
There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.
Jill and Bella's Christmas threesome? I know he was thinking about that when he wrote the first chapter, lol.
 

mpa71

Member
Dec 18, 2017
490
7,035
:coffee: Updated BigTable™ with the recent informations.
Will it be 2024? :HideThePain:

  • With last numbers of total posed being 5 weeks ago:
    • Renders: 5269 > 5841 (+572) [114/weeks]
    • Animations: remains at 305 (-1) can't really calculate as there is merges now.
  • AI: shows significant development momentum, but reveals scope creep and time constraints that impact the project's completion timeline.
  • We had 21 Previews (+3) and 3 Rooster, EP10 had 30/8.
  • Release could be 22th December (380 days / 12 months, 14 days / 54 weeks projection). 83% complete.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301 (+00%)
51 (+000)
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 (+026)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087 (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 (+022)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105 (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 (+035)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148 (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456 (-03%)
157 (+023)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141 (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 (+005)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169 (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 (+055)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162 (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211 (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
0794 (+00%)
36 (+000)
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105 (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+21%)
303 (-055)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287 (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10​
5868 (+16%)
335 (+032)
25:10​
21 (4.2K$)
16​
12.3 (+5.0)
8 Dec, 23​
336 (11 months, 1 day |≈48 weeks)..
145
115
29.6​
EP11
5841
306
.315 (10 months, 10 days |≈45 weeks).
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 5 years, 8 months, 11 days (68 months / 297 weeks / 2080 days / 49,920 hours)
* | Total: 30,646$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| VaderExMachina's EP11 Preview Collection | Extra: EP11 Rooster Collection
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Casiope's DIK Walkthrough† | Holy Bacchus's Story Timeline† | DrPinkCake's Q&A Session | RPDL's
 
Last edited:

JayneDoe2

Member
Nov 21, 2022
219
398




This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.

I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.

I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.

So, the question that comes to mind right now is how much bigger the episode will get.

I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.

Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
  • Renders and animations for all of the above.
  • Renders and animations for 8 other scenes that have already been written.
  • Some more SFW animations may be needed on top of this.
SFX & Music
  • SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.

My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
Maybe going back to 30FPS for non lewd scenes would help :p
But all in all this episode will be a banger (I am absolute convinced)
 

Ekzou

Member
Feb 28, 2023
172
290




This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.

I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.

I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.

So, the question that comes to mind right now is how much bigger the episode will get.

I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.

Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
  • Renders and animations for all of the above.
  • Renders and animations for 8 other scenes that have already been written.
  • Some more SFW animations may be needed on top of this.
SFX & Music
  • SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.

My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
So in March2025 we will have the choice between AssassinCreedShadow and a story of black gay in feudal Japan or episode11 of Badik...Hmmm my heart is in doubt. :unsure::LOL:
 

Macky009

Well-Known Member
Oct 29, 2020
1,526
1,528




This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.

I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.

I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.

So, the question that comes to mind right now is how much bigger the episode will get.

I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.

Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
  • Renders and animations for all of the above.
  • Renders and animations for 8 other scenes that have already been written.
  • Some more SFW animations may be needed on top of this.
SFX & Music
  • SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.

My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
I'm not gonna lie and speculate that I understand what dpc said in this post because am not a game developer. What I will comment is that he mention is in the end of cycle development. Which means after completing all the unfinished task he needs to test the game for any bugs, coding error and etc. So my speculation that the release will be late December 2024 to early January 2025 if there are no errors or bugs in the game during his testing phase. But if there are some errors or bugs in the game then late January 2025 to mid February 2025 is my estimate which is me being optimistic

This are just my two cents feel free to comment
 
4.80 star(s) 1,565 Votes