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walker188

Active Member
Apr 30, 2017
735
2,213
The whole process of how characters become friends so easily in this game and forgive each other smoothly without much issues is ridiculous. No way actual people would behave like that in a real college, especially with them all becoming friends with a teacher at a Halloween party. It's almost as if DPC at first wants to write really dramatic outcomes to cheating and breakups but then just gives up. You fuck Jill's best friend (they've probably been best friends for years at this point) and first thing she does is cry and scold Bella with how wrong it is but a few days after, she's at a yoga class and sits right next to them with little to no awkwardness between them anymore after Tybalt enters the room. This all then culminated to the moment where all of them place their hands on top of each other's, do the Maya jig and say the "For Maya." line. I don't care what anyone says, that scene gave me really bad second-hand embarrassment.
View attachment 4142963
Yeah. I've said it before, I'm a total Maya-fucker and this whole episode put me off. Things like abusive relationships and overcoming the cycle need to be handled with a subtle, patient touch. This whole sequence made me laugh, it made me indifferent( the worst thing art can make you do is not care, better to hate it than he bored of it).

On the one hand, plot writing is NOT DPCs forte. He's good at characters, good at humor, decent at world building. But pretty much all his plots run on soap opera contrivances. And they're resolved with porn logic.

It is what it is. And it's still an amazing game, but I almost wish he would have gone in a completely different direction with Maya's arc.
 
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Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,428
The problem with the Sage fuckbuddies to relationship pivot, and the fact that Sage would have been fine being fuckbuddies on the others path if it was an option is that DPC tried separating the paths out through player decisions but was even worse at that than the ep 8 sudden decision was.

It's obvious the ep 8 decision wasn't his original plan, he tried at first to split the paths off using player decisions, but the way he did it was just terrible. He split Bella from the others path (if others is banging every girl it's possible to bang) by having Cathy take off her panties just to give MC a blowjob and then leave her panties in Bella's car. He split Jill off from the Sage path by having her decide MC isn't good enough for her if he'd rather help a sick friend than go with her on a surprise picnic. I think he realised that he wasn't very good at coming up with believable branching in that way so abandoned that plan.

Because he abandoned that plan he then came up with the ep 8 decision instead. The problem is because he hadn't originally planned the ep 8 decision he hadn't ensured that all the MG paths were at the same point to make that decision. Because Jill was at that point he couldn't delay it any further than ep 8, and the halfway point of the game made sense as the place for the decision however the other main girls were not at the same point Jill was. The throuple was probably the next closest to being at that point, but even then I don't think either were looking to tie MC down at that point, the jealousy levels were probably putting them forcing a decision at ep 10 or 11 I think. Bella wasn't at the point to get serious with MC yet, she still has mental issues to push through to get to that point but DPC ignored that because he needed to. Sage was nowhere near the point of demanding MC be exclusive with her.

A more logical solution would have been a gradual decision, so in ep 8 Jill tells MC she wants to be with him (if she does) but that he'd have to stop being with other girls to be with her. In ep 10 or 11 Maya and Josy tell MC that they want to make the throuple official and him to stop being with other girls. When Bella deals with her mental issue (probably ep 13 or 14 if DPC had allowed her to do it) then she tells MC she's ready for a relationship. Sage probably would have pushed the issue herself until she was close to graduation at the end of the game.

I think the reason DPC didn't do this is probably because of the amount of casual players who only do one playthrough, the vast majority would have had no problem dropping Jill in ep 8 if she's the only one that closes off the other paths. Possibly a few more would have chosen the throuple when they give the ultimatum but still a large majority would have stayed on the Bella/Sage/everyone else route. Then a few more would have taken the Bella path when it came up with only a couple of eps left, but it still would have left the majority on the Sage/others route because that would be where most of the content was. By splitting all the paths at the halfway point he's ensured that the majority of players (even the casual ones) would play multiple times to see the content they wanted to see.
I think your arguments are undermined by the single fact that the ep. 8 big decision in terms of building a relationship and choose is not the first big decision in terms of building a relationship and choose.

The 1st big decision happens in the mansion library (not your room yet) when you have to choose between being friends with Josy&Maya or start a relationship with them.

You start 2 very different parallel gameplays after that single decision only.
 

Ottoeight

Forum Fanatic
Mar 13, 2021
5,315
9,428
That's a choice to get on a path rather than to close paths off. You have the same choice for every girl (are you going on the date with Jill because you like her or because you dislike Tybalt? for example), that's a different situation than choosing to keep a path open at the expense of other paths.
I disagree.

The decision in the DIK library shapes 2 totally different storylines from that point forward and it influences what happens in the second season as well, no matter which decision you make in ep. 8.

If you stop dating Jill, Sage and Bella, they just become your friends and it doesn't affect your relationship with your 3nd season girlfriend (except if you dated both Jill and Bella and chose Bella, of course).

BUT what happens in the library does matter.
 

LizaS

Active Member
Jan 20, 2022
813
21,676




This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.

I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.

I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.

So, the question that comes to mind right now is how much bigger the episode will get.

I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.

Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
  • Renders and animations for all of the above.
  • Renders and animations for 8 other scenes that have already been written.
  • Some more SFW animations may be needed on top of this.
SFX & Music
  • SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.

My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
 

jd8097619

Member
Aug 27, 2019
193
335




This week, I've been working on art, post-processing art, and writing. At the moment, I'm writing some scenes for a smaller hangout for which I'll soon continue to create art.

I'm up to 5841 static renders today, and for those who keep count, episode 10 had 5868, meaning I'm about to tangent that number very soon.

I've posed 305 animations (counted after merging animation files); episode 11 had 335 animations, and I will exceed this with the remaining lewd scenes.

So, the question that comes to mind right now is how much bigger the episode will get.

I scanned through my dialogue files and spreadsheets, trying to make an updated checklist for what's left to do, and here is what I concluded.

Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
Unfinished art
  • Renders and animations for all of the above.
  • Renders and animations for 8 other scenes that have already been written.
  • Some more SFW animations may be needed on top of this.
SFX & Music
  • SFX & Music for all of the above, the rest of the episode should be close to completion.
Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
After all this comes the polishing and beta-testing process.

My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.

The episode's story and my ambition to make the episode great for you have caused it to become this huge. But I also acknowledge that I've come extremely far with the development and that the episode limits are well-defined with minor exceptions. I will push on to complete the checklist above as fast as I can without rushing.

All in all, I love what I have produced and played so far. There are so many scenes and moments in this episode that I've dreamed of creating since day one of this project.

To be clear, we are nearing the end of the development cycle; it's just that the end of development this time around is much bigger than it normally is.

Thank you for your patience.

Have a nice weekend

Dr PinkCake
So it'll release October 31st, fantastic!
 

The Krogan Dude

Active Member
Sep 26, 2023
735
4,321
Unfinished writing
  • A hangout.
  • Conclusion to a bigger branched scene.
  • 11 scenes in a big free-roam.
  • Parts of the ending.
  • 5 canon story scenes.
  • A small free-roam event.
  • 3 lewd scenes.
  • A couple more scenes for Sage's branch.
  • A small scene for Jill's branch.
  • Multiple scenes for Isabella's branch.
  • Multiple scenes for Josy's & Maya's branch.
  • Others' branch needs more analysis before I can say how much more is needed. It has content, but because of the many girls included under the umbrella of this branch, it's tough to say if it's enough at this point.
source.gif

Unfinished art
  • Renders and animations for all of the above.
sully-monsters.gif

Coding & other tasks
  • Rooster might need another cluck or two, but otherwise, it's completed. I'm undecided at this point and need to play the episode to get a feel for it.
  • The phone gallery needs more art.
  • Phone chats have content but need some more.
  • A few special renders must be placed in the episode or added to the Vault. It's fast work, and I will do it as I play the episode.
  • Vault digits need to be placed.
  • End of episode report needs to be written.
  • The credit section needs to be updated near beta testing.
giphy.gif


After all this comes the polishing and beta-testing process.
yuimetaru.gif
 

Manoman13

Member
Dec 10, 2020
235
671
My thoughts on all this
Frankly, I feel stressed because, looking at this, I know I won't be able to deliver any time soon, and this month has been hectic for me. There's still lots of work left for this episode to be complete, and nothing of the above can or will be cut.

It's a bit scary thinking about how many renders are left to pose, and PCs have never been idle since last December, so I know art can't be produced faster than it is.
14 FEBRUARY 2025
 
4.80 star(s) 1,565 Votes