Roger-a-Dale

Active Member
May 9, 2024
898
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I think he meant patreon subs start crying for faster updates. Though looking at the branchings and overall trend in increase in content and development time, we very well be in for a long haul, and 18 month period might be a reality.
I'd say 18+ months is going to be a standard for season 4. Episode 12 might make it, but the episodes after that won't.
 
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DmollSR

Newbie
Dec 19, 2024
50
50




This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.

Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).

The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.

If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.

If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.

A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.

Keep backup copies of the previous version until you're sure the new version works for you and your save files.

Here is a preliminary changelog for episode 11.

-- Changelog v0.11.0 --
Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos
Have a nice weekend

Dr PinkCake
So according to you guy's experience should I use the patch to update from 10 to 11 or download the entire season 3 from interlude to 11?
 

DmollSR

Newbie
Dec 19, 2024
50
50




This will be the next-to-last status update for episode 11. After beta testing has started, I'll post the final status update on episode 11.

I won't have much more to report on Episode 11 until then, and I'll let you know the status as soon as I have something to share. I am playtesting the episode but also working on episode 12 development. I won't report on that until after v0.11.0 is released.

The estimate for the animation queue remains unchanged as it's steadily shrinking. Lately, the daily average render count has been somewhat higher than normal. I'd still say February 7-9 holds as the completion date for the render queue, and beta testing will start shortly thereafter.

Episode 11 pre-release details
Episode 11 will be somewhere around ~18.5 GB in size for the full download (likely slightly less; it depends on the remaining animations).

The patch will be somewhere around ~6.3 GB in size. This means the MEGA host won't work without a subscription, but there will be other free hosts for downloading everything upon release, as always.

If you want to patch the game instead of downloading the full v0.11.0 at release, make sure you have an unmodified version of the game downloaded. You can only patch v0.10.0 and v0.10.1. You must download the full v0.11.0 version if you have an older version.

If you're unsure about patching, I recommend you download the full version (18.5 GB), extract it and play - it's that simple.

A reminder: save your game at the end of episode 10, where the game tells you to save to avoid any save game issues when playing the upcoming episode.

Keep backup copies of the previous version until you're sure the new version works for you and your save files.

Here is a preliminary changelog for episode 11.

-- Changelog v0.11.0 --
Added Episode 11 that includes

7113 renders
392 animations
6 2D-art pieces
2 2D-art animations
42 songs
32 sound effects

  • Menus in Brawler can now be closed using the middle mouse button.
  • Improved the text spacing in the Bios app.
  • Fixed a bug where the final free roam event of episode 10 didn't end if you failed the main task.
  • Fixed an issue with money messages staying on screen when fast traveling from the desk area.
  • Fixed a missing image error for an animation.
  • Fixed a bug with the on-screen text message conversation that could happen if a game was saved at specific points during these conversations.
  • Fixed an issue that prevented Envy's events from being added to her Bios history.
  • Fixed a rounding issue with the Happiness % in the Party Planner mini-game that caused a mismatch in % gained or lost during evaluation.
  • Fixed an issue with missing text in the Stats app and Party Planner tab when participating in the CUM-petition in Episode 9.
  • Fixed an issue with the Party Planning mini-game that didn't update the emotes correctly according to the happiness level.
  • Fixed an issue with the episode report of episode 10 that would show a choice that potentially didn't happen for Lily.
  • Slightly increased timer for the English class.
  • Fixed an issue potentially causing a scene with Sage, Maya and Josy to be skipped if the player didn't spend time with Zoey in episode 10.
  • Corrected typos
Have a nice weekend

Dr PinkCake
After seeing this changelog, is there any porn game dev right now that can match this kinda work ethic and churn out such huge amounts of render's, animation and lewd scenes, with such a massive branching to take care of that keeps increasing with every episode and other gameplay elements like minigames and other fun stuff?
 

Gunizz

Well-Known Member
Aug 9, 2017
1,053
2,657
No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
 
Dec 14, 2024
421
612
No need to do that because there aren't any other games producing 7k+ renders for an update. DPC's been at the top of production quantity for some time now, even when he was producing 5k+ renders. There's not another game I know of that has that much content per update.
ep's6&7 are smaller than ep11 by 55 renders if they was one ep it would had been done in 11 months. DPC has always had great output but with these massively long dev times it no longer has great value for that output.

But at least we around a month haft from this being over
 
Oct 25, 2024
123
107
We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
comparing one season (4 eps) numbers to one eps is a poor way to look at it how about we look at PLAY TIME after the release and decide if the time was too much to develop
 

NebulousShooter

Engaged Member
Donor
Oct 24, 2018
3,826
27,255
We should stop talking about "renders per update" and use only metrics that correlate time and content produced, like "renderings per day". Some developers are publishing updates every three months, now are more rare. I prefer (for example) 15% less content but with a shorter update timeframe than waiting more than a year, having forgotten a lot of the plot.

For this episode he has produced less static images than what he did in Season 1 (also compared to a daily base), but he increased the number, fps and probably the duration of the animations (that are now blocking the start of the Beta testing).
I hope ElectronicRoberts will give us some stats about the dialogues and other code produced, so we can compare with previous episodes and guess what's slowing him down.

I have a wish for the guys that are producing statistics and useful analysis about BaD: why don't you open a common blog on Blogger/Thumblr or similar with just those kind on posts, so they are not dispersed into this messy thread?
You do that and you will see that DPC is still one of the top dogs content/wait time and has been since day 1 of AL. When he was doing monthly - 2 months updates.
 

Gunizz

Well-Known Member
Aug 9, 2017
1,053
2,657
:coffee: Updated BigTable™ with the recent informations.
LastTestOfWill!

  • Last numbers of total posed since last December:
    • Renders: 6995 > 7113 (+118) [+1250|+21% vs EP10]
    • Animations: 389 > 392 (+3) [+57|+17% vs EP10]
    • Music: 42 new high, but I only track paid "Premium" songs in the table, need adjust.
    • Size: +6.2 GB total size expected.
  • We got 37 Previews and 7 Rooster, EP10 had 30/8.
  • ElectronicRoberts recently updated the old and fantastic Casiope's Guide, thumb up (y)
  • Release could be 22th February (442 days / 14 months, 14 days / 63 weeks projection). 94% complete.
EP​
Renders​
Animations​
(min)​
Music*
Δ
Size_GB
Release​
Development Time​
Ratio*
R/W
sA/W
EP1​
1301 (+00%)
51 (+000)
3:29
—​
7
1.1 (new)
07 Feb, 19​
— days​
—​
—​
—​
EP2​
1709 (+31%)
77 (+026)
3:36
—​
8
2.3 (+1.2)
04 May, 19​
087 (2 months, 28 days |≈12 weeks)
155
138​
17.4
EP3​
2289 (+34%)
99 (+022)
4:42​
—​
10​
4.1 (+1.8)
16 Aug, 19​
105 (3 months, 13 days |≈15 weeks)
177
153
18.8
EP4​
2532 (+11%)
134 (+035)
7:57​
—​
15​
6.1 (+2.0)
10 Jan, 20​
148 (4 months, 26 days |≈21 weeks)
142
120
22.6​
EP5​
2456 (-03%)
157 (+023)
8:35​
17 (3.4K$)
11​
8.0 (+1.9)
29 May, 20​
141 (4 months, 20 days |≈20 weeks)
147
122
25.6​
EP6​
3336 (+35%)
162 (+005)
8:33​
24 (4.8K$)
19
11.1 (+3.1)
13 Nov, 20​
169 (5 months, 16 days |≈24 weeks)
159
138​
21.2​
EP7​
3723 (+12%)
250 (+055)
18:14​
18 (3.6K$)
15​
14.5 (+3.4)
23 Apr, 21​
162 (5 months, 11 days |≈23 weeks)
208
161
47.3
EP8​
4158 (+12%)
358 (+108)
26:21
34 (6.8K$)
16​
19.5 (+5.0)
19 Nov, 21​
211 (6 months, 28 days |≈30 weeks)
190
138​
52.5
EPI
0794 (+00%)
36 (+000)
4:36
19 (3.8K$)
2
2.6 (new)
4 Mar, 22​
105 (3 months, 13 days |≈15 weeks)
71
53
17.7
EP9​
5037 (+21%)
303 (-055)
26:08
21 (4.2K$)
18
7.3 (+4.7)
16 Dec, 22​
287 (9 months, 12 days |≈41 weeks)
161
123
38.2​
EP10​
5868 (+16%)
335 (+032)
25:10​
21 (4.2K$)
16​
12.3 (+5.0)
8 Dec, 23​
357 (11 months, 22 day |≈51 weeks)..
145
115
29.6​
EP11
7113 (+21%)
389 (+057)
42 (8.4K$)
18.5 (+6.2)
414 (13 months, 17 days |≈59 weeks).
Complete Table with the idea of Holy Bacchus† original post — Being a DIK in development since 5 years, 11 months, 17 days (71 months / 311 weeks / 2178 days / 52,272 hours)
* | Total: 30,646$ — Δ=Scenes — Ratio = (Renders/Weeks + secondsAnimations/Weeks) | Renders/Weeks | secondsAnimations/Weeks

(y)Thumbs Up to:
| VaderExMachina's EP11 Preview Collection | Extra: EP11 Rooster Collection | Casiope† & ElectronicRoberts's DIK Walkthrough
| shazba / Meushi's Q/A Story Summary | F4iunyl3x's 60 FPS Animation Mod | ElectronicRoberts's Data Infographic Compilation
| Holy Bacchus†'s Story Timeline | DrPinkCake's Q&A Session | RPDL's
Excellent.
Last row, Animations should be 392 and not 389, right?
 
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Gunizz

Well-Known Member
Aug 9, 2017
1,053
2,657
comparing one season (4 eps) numbers to one eps is a poor way to look at it how about we look at PLAY TIME after the release and decide if the time was too much to develop
The first season could have been published as a single episode, it's just a way developers use to divide content.
Season 1 has been often used as a comparison with EP11 because of various similarities: the number of static renders and also the development time. Yes, first season had 29 lewd scenes, compared to 18 of Ep11, so it could be felt more rich in that, but there are also bigger free roams in the next episode. Free roams take more time to browse. Play time is difficult to compare even after the release, because it's personal, we can only compare visual content and the dialogue lines (some people did in the past, we'll see if it happens again).
 
Dec 14, 2024
421
612
I think 5 the last season I don't think will have a lot of choices to make - all the prior choices will lead to a finishing story and my guess is the last eps will be a wrap up kind of like Acting Lessons was
ep 12 probably going to be around 15 to 18 months making season 4 eps 2 year or more if there 16 eps than that at least 8 years just for those 4 eps
 
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