I find it very hard to get into this game because I get the impression that Dr Pinkcake is the Rian Johnson of adult video games. His biggest desire to surprise people by subverting their expectations instead of providing a satisfying and coherent story. His previous game,
Acting Lessons, was really bad for sudden twists that completely derailed the established plotlines and turned the final third of the game into a smelly old dumpster fire.
I've already had my expectations subverted with one character in this game, albeit a very minor character, so I'm fully expecting much more dramatic twists later on for the main characters.
When I play this game, I don't anticipate how great it will be when we finally get the girl. Instead, I'm trying to figure out how awful it will be when we finally get the girl. It's a really bizarre feeling. I can't get emotionally invested in any of the characters in the game because I'm certain that none of them will get a satisfying ending. I end up just playing out of morbid curiosity because I want to see what absurdly melodramatic twists will be shoehorned into the game.
Not going to touch the predictions cause I kind of just want to be taken along for a ride. Mild Spoilers ahead regarding Acting Lessons, Steve, and Troy in this comment so read at your own risk.
I actually prefer Dr. Pinkcake's works over that of any other author's because of this, to be honest. So many games exist where the main character can do nothing wrong, is viewed positively by everyone, and somehow gets away with everything even if it would never make sense (Most games where you can bed everyone and where everyone is okay with it). I think it's healthier to look at PinkCake's games as one where you're not playing as light god-mode version of yourself, but a character in someone's universe, like the difference between playing Geralt in the Witcher series and not your own custom character in say Skyrim or Fallout.
And to your point about Steve (Nice Game of Thrones Reference, now that's an actual dumpster fire), I think you're trying to pigeonhole Steve into a completely immoral character when many people in real life aren't just one dimensional. You can be a jackass character and still have your own problems that people can identify with. In fact, it isn't uncommon to hear about people you once knew in the past to turn out to be better or worse people than when you last heard about them.
On a similar tangent about not having one-dimensional characters, when we encounter Troy after the MC's guitar is stolen, we're given the option to beat him up or to storm out angrily. Many people probably thought it was justifiable to beat Troy because he perhaps didn't do enough to help us or perhaps even aided the jocks. Troy obviously dislikes us, tolerates us at best, so now's a good time to get our kicks in, no?
But let's think about it from Troy's perspective: Troy was probably chilling in his dorm room when Chad and a couple Jocks stopped by to mess around with the MC. Although we don't know exactly what happened, it's likely that Chad wanted to steal the MC's guitar and Troy was against it (Otherwise why would he have been beaten up and his side of the room trashed as well.) Obviously Troy can't fight off multiple people at once, so he loses handily. Now he's lying on his bed in pain, with a black eye and a bruised ego (which we can obviously see when we snap at him and he snaps back at us) and the MC comes in and completely makes him out to be just as bad as the Jocks. You can tell that Troy's definitely not happy about this when he says 'LET THEM? You think I wanted this?', implying that Troy while definitely rough around the edges, didn't want to directly hurt the MC and probably resisted. He's also fond of us playing the guitar; it's the one time he seems to like us even if he's sullen for the rest of our time together.
Having played a decent number of games ranging from MoTH, Melody, Depraved Awakening, City of Broken Dreamers, Seed of Chaos, most of ICSTOR's works, Four Elements Trainer, Good Girl Gone Bad, I can safely say that AL and BIK made me genuinely feel the same emotional highs and lows that no other game gave me.
Harem Hotel, Waifu Academy and Mythic Manor have nonexistent plots and are little more than harem collection games with no adversity. (Although I will admit Waifu Academy is actually quite funny and although it has very linear story, the main protagonist actually has some personality). Literally you could fast forward through all the text/events in the first/third and not miss a thing worth remembering.
People no doubt complained about the last part of AL and even wanted PinkCake to write an alternate ending where the MC ended up with both Melissa and Megan (Assuming they picked both) happily ever after. I mean, does that sound plausible at all?
And as for a satisfying ending, I really felt the highs and lows of AL, but thoroughly enjoyed them. The MC's despair upon seeing the burning house, his depression, his insecurity about not knowing what to do, him recovering in therapy, then coming out crying because he knew that chapter of his life was behind him, to the moment where you're scattering the deceased's ashes over the ocean with the MC monologuing to himself (and the viewers) about how to never give up even if life isn't going to be easy and gets tough at times.
Whew, that was a mouthful. Anyway, just wanted to share my opinion.