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Malicre

Well-Known Member
Oct 23, 2018
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Ya it'll be interesting to see if they drop off when "shit starts to hit the fan" - if people start having certain meaningful characters check out or they're forced to make emotionally devastating choices some people may become disenfranchised to a degree.
Gonna lose half those patreon's when they start the Bella drama :ROFLMAO:
 

Dashxp4k

Active Member
Aug 17, 2019
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Thank you all for your support!

It's been overwhelming and I feel that I haven't taken the time to thank all of you enough for helping me reach this milestone.

So, to celebrate I've prepared a reward that I will release daily until it's completely distributed.

It's a special render series I call "Beach fun".

Today's wallpaper is of Josy. I have attached a 4k and Full HD version of the render to this post.

I hope you enjoy this series! See you tomorrow with another wallpaper.

Love

Dr PinkCake
Me waiting for Jill and Bella Beach renders

View attachment twitter_20200510_174538.mp4
 

Cndyrvr4lf

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Jun 16, 2017
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Quinn is part of a prostitution ring and a drug dealing business that involves students, professors, the faculty, the 3 fraternities and the sorority. It's a house of cards, If she goes down it would be a national sandal.
Sure for the School it would be a National Scandal (about the students) but not necessarily the School itself. Quinn would get hammered no doubt about it. Riona as well because she knows all about it and is an accessory. However using and buying drugs is trivial even in the eyes of the law. Hand slaps normally reduced to a misdemeanor, time served and community service maybe probation. Stephen? Unknown at this time because we don't know how the HOT's are "paying" for tuition. Buying birth control pills for the jocks? Uh please. ANO? One guy buys weed (see above reference possession/use). Tommy? Maybe because we don't really know the depth of his knowledge or involvement. The rest of the DIK's? See above possession/use.
That's what I see, lol. (I edited the bottom line :D )
Wouldn't be you if you didnt fix something. (I left the apostrophe out so you can fix it :LOL:)
on many occasions it would have been enough to remove some choices to eliminate this "hijacking" effect. no player would have complained
Even removing choices might not fix it because by removing choices could make it even more of a force.
The story has to be somewhat linear, as it is no one likes waiting 3-5 months for an update if he made a separate path in the game for every decision each story would only get an episode every few years and each episode would add even more paths slowing development further.

Even in sandbox games you usually can only get to a result by following a specific path set up by the developer, I like this format better since I don't have to go searching for trigger events. An open world game might be nice, but that would require a huge design team and still would have limited options (Cyberpunk 2077 has been in development for a decade with a huge team and still keeps getting delayed).

I realize there are a lot more people on here who want more choices, but I actually would prefer a more linear path to keep production up and see more of the content in a single play through (I played episode 4 through 5 times to get the 3 paths with some variation in positive and negative results, but would have liked to get the content in one or two plays).

As for the character not sticking to your choices a better way to think of the game is you are following the developer's character, but as the player you get to sway some of his minor decisions rather than seeing him as your character who then acts in ways you don't approve of (I think the main characters in all these games have moments a player wouldn't choose any of the options for their own story).
Somewhat linear yes but forcing us to romance and do things that go completely against who the MC MIGHT be based on choices/affinity is still stupid. DPC by doing this is ruining his own system. I in no way said "every decision" however some of decisions should be branches not just a momentary slide to the left, show scene, slide to the right, continue with same shit different day. Awe see but by allowing us to design his personality (by use of the affinity) we should impact how he acts/reacts to certain things. However other than minor dialogue changes and seeing a 0/50/100% scene we impact almost nothing. So far we haven't even been able to tell anyone (LI, Side, Tommy, etc. etc.) to just go fuck off. Other than 2 teachers who aren't even listed as side anything's.
 
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Razrback16

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Jul 20, 2020
1,818
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That's a concern for a number of players and part of the reason a number of people won't give this game a chance (afraid it will turn into another Acting Lessons). I don't really expect that to happen. I felt the developer was trying to make a statement with Acting Lessons, with the statement made there's no reason to repeat it (basically it won't be like other porn games). Also, going back to the large number of Patrons, people are giving the developer a chance and he's making a successful career based on that trust, if he betrays his supporters a good portion of them would leave while if he completes a good game many of these supporters will follow him into future projects and he can recapture some lost with the last game.

Granted, I could be reading it wrong and he may go Game of Thrones and start killing off major characters just to see how much abuse the fans will endure (there are masochists who may be looking for just that sort of thing).
My hope is as you said above - that Acting Lessons was essentially an outlier and this one won't go as dark. If this one goes as dark as AL and I have to start picking people who live and die, etc. this will likely be the last DPC game I play. This game has been absolutely fantastic through this point though, so I'm trying to stay optimistic that it won't go as crazy dark as the previous game. Time will tell. :)
 

Conklingc

Member
Jan 21, 2020
322
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Somewhat linear yes but forcing us to romance and do things that go completely against who the MC MIGHT be based on choices/affinity is still stupid. DPC by doing this is ruining his own system. I in know way said "every decision" however some of decisions should be branches not just a momentary slide to the left, show scene, slide to the right, continue with same shit different day. Awe see but by allowing us to design his personality (by use of the affinity) we should impact how he acts/reacts to certain things. However other than minor dialogue changes and seeing a 0/50/100% scene we impact almost nothing. So far we haven't even been able to tell anyone (LI, Side, Tommy, etc. etc.) to just go fuck off. Other than 2 teachers who aren't even listed as side anything's.
I can agree with that, I usually don't think about the affinity system in verall character view because it's something I don't care for (same with free roam and minigames). When forced I make Chik or Dik decisions for a path, but I think the system artificially removes an amount of free choice. I don't expect any of that to change in this game and usually don't mention it, but if the developer asks for feedback at some point I would be happy to suggest not using it in a future game (although, going back to an earlier comment I know there are other people that really like the minigames, free roam, and Chik/Dik or depravity scores - so my tastes aren't universal).
 

Cndyrvr4lf

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Jun 16, 2017
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I can agree with that, I usually don't think about the affinity system in verall character view because it's something I don't care for (same with free roam and minigames). When forced I make Chik or Dik decisions for a path, but I think the system artificially removes an amount of free choice. I don't expect any of that to change in this game and usually don't mention it, but if the developer asks for feedback at some point I would be happy to suggest not using it in a future game (although, going back to an earlier comment I know there are other people that really like the minigames, free roam, and Chik/Dik or depravity scores - so my tastes aren't universal).
I am totally in agreement with you. I know DPC has said he doesn't like the RP system because its "to easy to manipulate" but his Affinity system is as well. So I fail to see why he even bothered. I have never liked the affinity system because you can literally go straight DIK/Chick Affinity but do the totally opposite as far as status and yet those Major Choices totally set you role in the game and the minor have 0 impact (other than dialogue pretty much). The reason so many games use RP is because it works, plain and simple.
 

Malicre

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Oct 23, 2018
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I can agree with that, I usually don't think about the affinity system in verall character view because it's something I don't care for (same with free roam and minigames). When forced I make Chik or Dik decisions for a path, but I think the system artificially removes an amount of free choice. I don't expect any of that to change in this game and usually don't mention it, but if the developer asks for feedback at some point I would be happy to suggest not using it in a future game (although, going back to an earlier comment I know there are other people that really like the minigames, free roam, and Chik/Dik or depravity scores - so my tastes aren't universal).
That's why i always said they should of made one of the routes require neutral alignment. Maybe they can do something were if you end the game at neutral allignment you get a secret ending route. It's WAY harder to stay neutral then it is to go full DIK/CHICK.
 

Conklingc

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Jan 21, 2020
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That's why i always said they should of made one of the routes require neutral alignment. Maybe they can do something were if you end the game at neutral allignment you get a secret ending route. It's WAY harder to stay neutral then it is to go full DIK/CHICK.
He could, but what Cndyrvr4lf was pointing out a player can go in and change their affinity points to be Dik/Neutral/Chik just like changing RP points in other games. Even without cheating it would encourage someone to disengage from the story and just focus on points. I'm not sure there is a solution for a game that offers different ends since there will always be players than want to see them all.
 

Cndyrvr4lf

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Jun 16, 2017
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That's why i always said they should of made one of the routes require neutral alignment. Maybe they can do something were if you end the game at neutral allignment you get a secret ending route. It's WAY harder to stay neutral then it is to go full DIK/CHICK.
That's because very few people in reality are truly neutral. How hard would it be to walk through life and not give a shit about anything? That's neutral, neither positive or negative just a simple I don't care either way.

Speaking from a game perspective or a route planning perspective? I could design a neutral route in a heartbeat. Choices - #1 Dik, #2 Chick #3 DIK, etc. etc.
 

Cndyrvr4lf

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He could, but what Cndyrvr4lf was pointing out a player can go in and change their affinity points to be Dik/Neutral/Chik just like changing RP points in other games. Even without cheating it would encourage someone to disengage from the story and just focus on points. I'm not sure there is a solution for a game that offers different ends since there will always be players than want to see them all.
What I'm really afraid of is that I think DPC has the ending already planned and the only real difference is who is going to be standing beside you. That's why I think this is so forced.
 
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Conklingc

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Jan 21, 2020
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What I'm really afraid of is that I think DPC has the ending already planned and the only real difference is who is going to be standing beside you. That's why I think this is so forced.
Yeah, Acting Lessons had 22 endings, but they were all basically the same except for who you were with and who your friend was with (or if either of you were single).
 
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The story has to be somewhat linear, as it is no one likes waiting 3-5 months for an update if he made a separate path in the game for every decision each story would only get an episode every few years and each episode would add even more paths slowing development further.

Even in sandbox games you usually can only get to a result by following a specific path set up by the developer, I like this format better since I don't have to go searching for trigger events. An open world game might be nice, but that would require a huge design team and still would have limited options (Cyberpunk 2077 has been in development for a decade with a huge team and still keeps getting delayed).

I realize there are a lot more people on here who want more choices, but I actually would prefer a more linear path to keep production up and see more of the content in a single play through (I played episode 4 through 5 times to get the 3 paths with some variation in positive and negative results, but would have liked to get the content in one or two plays).

As for the character not sticking to your choices a better way to think of the game is you are following the developer's character, but as the player you get to sway some of his minor decisions rather than seeing him as your character who then acts in ways you don't approve of (I think the main characters in all these games have moments a player wouldn't choose any of the options for their own story).
I can understand wanting more choice, but sandbox porn games are almost always worse off. I find the increased number of choices available means WILDLY less time spent developing character and writing an engaging story. Renders and character models are suddenly lower quality and the development takes far longer for something that ultimately has less content. They can work, but games like this where the focus is on one story with minor character choices often end up having a high quality. I guess that's what it all comes down to though, quality vs quantity.
 

ename144

Engaged Member
Sep 20, 2018
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since the narrative center of the first part of the story was Maya and Josy, it could be that in this second part it will be Sage, and therefore the HOT

I'm not sure because Sage is the only one of the LIs that if you ignore her at some point she disappears (MC may not be her fuck buddy, he may not have helped her with Chad etc), so it would take an event that forces MC to getting closer to Sage, this could also be the event itself that brings them closer
One could argue that the scene in Episode 5 were she admits she was mad when the MC turned her down but says the two of them should hang out more is meant to be such a turning point. But like with a lot of things, we'll have to wait for Episode 6 to see if anything comes of it for those not on Sage's path.

Jill is the most canon path in the game.

If you play through to the current end with Scrappy mod then you can see there are no variables for her. The only scene you can skip is the shower scene and relies on you being crap at tennis rather then a dialogue choice. Other then that the only subtle change you can make is to dildo-helmet block her after the Chad fight.

Perhaps choices will have an effect with Jill down the line but right now you are where the author has forced you to be with that relationship.
I don't know. The MC can decide he asked Jill out just to spite Tybalt, and the game does remember that. Similarly, if you decline to kiss her during the date, even Jill will be unconvinced there's much between them.
not_that_into_Jill.jpg
And as mentioned before, if the MC doesn't win Bella over and tells Jill she shouldn't get close, their romance seems nearly DOA.

So yes, you can't skip many scenes, but you can skip important interactions and substantially alter the tone of their relationship.
 

Cndyrvr4lf

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I can understand wanting more choice, but sandbox porn games are almost always worse off. I find the increased number of choices available means WILDLY less time spent developing character and writing an engaging story. Renders and character models are suddenly lower quality and the development takes far longer for something that ultimately has less content. They can work, but games like this where the focus is on one story with minor character choices often end up having a high quality. I guess that's what it all comes down to though, quality vs quantity.
I think you are going to the extreme on this. No one is saying we want a million branches or a sandbox/open world game. We just want our choices to actually matter otherwise why even give me a choice?

Edit - I'm not talking about the trivial choices, those are fine. I'm talking about the huge potential choices that should be branches within the game and yet they don't really seem to affect anything either. Example - Maya/Josy Friends or More? Wichever way you choose to go it doesn't really affect anything. Ep5 rolls around and Maya and Josy still are all chipper with you after potentially telling you that your not worth the risk, Josy asks you for help instead of Maya her GF who happens to be standing right there, Josy and Maya both admit they still have feelings for you? So what did our choice represent? One less sex scene but that's about it.
 
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ename144

Engaged Member
Sep 20, 2018
3,420
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That's because very few people in reality are truly neutral. How hard would it be to walk through life and not give a shit about anything? That's neutral, neither positive or negative just a simple I don't care either way.

Speaking from a game perspective or a route planning perspective? I could design a neutral route in a heartbeat. Choices - #1 Dik, #2 Chick #3 DIK, etc. etc.
It's a common problem with morality meters. With good and evil you know where you stand. But with these filthy neutrals...


I can understand wanting more choice, but sandbox porn games are almost always worse off. I find the increased number of choices available means WILDLY less time spent developing character and writing an engaging story. Renders and character models are suddenly lower quality and the development takes far longer for something that ultimately has less content. They can work, but games like this where the focus is on one story with minor character choices often end up having a high quality. I guess that's what it all comes down to though, quality vs quantity.
I agree in principal, but I do think DPC has been inconsistent in how he handles the idea of choices. Most of the time, we get relatively minor decisions that have a small but recognizable effect on the story, and all is well. But not always.

Sometimes the MC is his own person and we are just along for the ride, like when he storms out after the Maya/Josy revelation. Other times, it feels like our decisions have a substantial impact on the game (and sometimes the MC himself); the decision to break his 'code' and fight the jocks is one, the tryst with Jade might be another. And every now and then we get a heavily hyped choice that winds up having far less effect than it first seemed - the infamous library scene being the poster child here.

So while I appreciate the need to keep the story on the rails, I think a lot of the problems are of DPC's own making. He just can't stick to a consistent philosophy of how much impact our choices should have. This is made worse by how tight lipped he has been about just where the game is ultimately headed. He makes a lot of extra work for himself because the audience is often left to read their own interpretations into what a given choice "means," and it's very hard to satisfy all of them.

Mind you, I still love this game so don't take this as me slamming DPC as a writer. But he still has his blind spots, and this seems to be one of the biggest.
 

Cndyrvr4lf

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It's a common problem with morality meters. With good and evil you know where you stand. But with these filthy neutrals...
It's a problem with game rules vs reality. Absolutes don't work. Good/Evil might work for a general tendency but it isn't a guarantee in reference to everything. Good can still do evil and Evil can still do good. Example - Churches in the dark ages and their actions. Hitler (before he went totally crazy) - Turned Germany into a 1st world nation and really turned them around after WWI (and then he lost it and went crazy and went back to evil). I in know way think Hitler was a good person so please don't go there.
 
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