The thing is beating up Troy doesn't give you a boost to your DIK affinity because the system only works by removing chunks from your existing meter. Everything is a penalty.
Yet one more way in which the Affinity system is unnecessarily complicated.
I don’t think the 3 rep systems in the game are very well explained.
Character rep - Only matters occasionally. Most significant example so far is with Bella. If she dislikes you when Jill asks she will tell her not to date you. Even on the DIK affinity path I think you can avoid this by letting Derek wear the helmet and not talking to the cafeteria worker at the party.
The affinity and ‘mood’ systems are harder to define. I guess the best way to think of it is affinity choices are permanent while ‘mood’ choices can ebb and flow. Both systems can force choices. I believe it’s the case that your affinity can restrict how how far your mood can go one way or another.
I think this will probably be more impactful later in the game.
I also wonder if affinity might be going at some point. MC has said (or thought) that he has been making to many rash decisions and going with the flow to much). I wonder if at a certain point the affinity will be what it is and the decisions get made for you. (Perhaps with Neutral letting you make your own)
if something good comes out of the D&G game it will be a huge surprise for me.
I'm afraid it will prove to be just a filler with a bit of fan service on Sally for example
I don’t know why people are so worried about this. I highly doubt it will take up more than 10-15 minutes of the chapters. The first time out it was a bit of fun, gave us time to interact with the nerds and also had the ‘Ice Queen’ pay off.
The idea of filler is a bit odd to me. Having stuff to do in-between fucking is what makes this game really good IMO. Sometimes that’s painting a fence, chatting On Swyper, or watering plants and sometimes it’s playing D&G.
A dream sequence wouldn't make a lot of sense to start Episode 6 given it wasn't nighttime at the end of Episode 5 and we hadn't even worked out where the MC would be sleeping. Plus, and I feel I need to emphasize this, dream sequences in BaDIK suck.
How would that be in any way preferable to an equal length session of actual DnG in the middle of Episode 6 that lets us see the actual characters interacting with each other in a novel setting?
Hard disagree on the dream sequences sucking. A time skip of a few hours is possible and wouldn’t be a big deal. They happen all the time in the game. That said I do agree that it wouldn’t make any difference really if it’s 15 minutes of dream or 15 minutes in the library.
In the end I think we should need at least six saves, one for each LI and a DIK bang all one.
I only have 3. One for every affinity path. I’ll probably wind up with a 4th once we know what not warning Maya actually achieves. At the moment I don’t see the point in doing a path for each character since I think the game is intentionally not forcing us one way or another at the moment.
that choice will come but I’d be surprised if it’s before the end of season 2 and possibly half way through 3 depending on how many episodes we get in the end