- Dec 13, 2018
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You've watched movies, yes? TV shows too, I'd suspect. Well, this sort of thing happen all the time in fiction; something from outside the protagonist's sphere enters it causing chaos and forcing the character into having to deal with it whether they like it or not. It's much like the "Hero's Journey", a storytelling concept written about by Joseph Campbell and has been used as the basis for many stories, most notably Star Wars. At some point there will be a "call to adventure/action" and the protagonist can either refuse it or accept it, but they will generally always accept even if they initially refuse because it's necessary for the story progression that they answer the call.Ah and see this detracts from the emotional investment we were talking about. Again its being forced to do things that we as players may not even give a fuck about. From a logical pov it makes no sense. The world doesn't work that way. If my friend, lover, acquaintance, etc. etc. deals drugs or pimps out people doesn't make me guilty of the same shit. Could it impact my life? Yes but not to the same extent that it would impact the dealer/pimp. Sure some of the HOT's/DIK's might go to jail for their involvement but they aren't LI's either. So again what's the point? They knowingly/willingly involved themselves in that situation.
So really, it's not about what we want, it's about what the story dictates, and if the story dictates that the MC will be drawn into helping Quinn in order to help others, then that's what's going to happen.