D
Deleted member 2739658
Guest
Guest
There are alot of problems with the story in this game. I agree with you about it feeling unnatural that the MC wouldn't explicitly tell Maya about what Quinn was doing. The whole dialogue feels very contrived. One of the problems that I've had with it is that the characters seem to be under the impression that the only obstacle to getting the scholarship is passing the Scavenger Hunt. It's blatantly obvious that Maya will be required to prostitute herself for the scholarship. Or, that Quinn could assign Maya several graphic sexual task that the other pledges didn't receive. If you don't warn Maya about Quinn, or ask her to approach Sage, it's stated in the dialogue that she's in a three person team with Camila and Mona. Are they assigned the same sexual task? After the sex in the bathroom scene with the MC it doesn't appear so, he actually ask the girls if that was one of their task. That's completely implausible.That's not a plot hole, that's bad writing. DPC is presenting us an option (tell herEVERYTHINGwhat you know) but then the dialog doesn't match the option given because the natural outcome of it would ruin his planned plot. So the problem lies in the way he presents that option and that's completely a writing issue which results in me hating and feeling disconnected from my MC who's not responding the way I've chosen for him to response. And this is just one of the several times this happens (probably the most blatant one, though, but all of them keep adding up to the point I just can't take my MC seriously, and all the intended drama becomes an awkward comedy).
Regarding Sage, I already said that MC might think she knows it so there's no point on telling her. That's a logical assumption I would understand. From a playing perspective, would it be fair and natural to have an option to tell her anyway? Sure, but here DPC never gives us that option so we just go with the flow and don't give it too much thought. So in terms of immersion this doesn't effect me as much as Maya's convo: I'm never allowed to tell Sage and, even if I think that option should be there, I can see a reason why my MC wouldn't feel the need to tell her. And this helps DPC to keep the story going to the conflict point he's planned. That's OK. But that Maya scene is terrible for players who choose to tell her. Even if in the future this mild warning helps Maya to step out of problems, what we were thinking was to avoid those problems completely by telling her now all the truth behind Quinn's offer. And we were thinking that only because DPCused the word EVERYTHINGwrote "tell her what you know". He could have used other words, he could have made Maya totally dismiss our warning. Instead, he chose to make our MC absolutely uncapable of doing what the player was induced to think he would do.
--
Edited for precission thanks to crabsinthekitchen