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Noor Oneal

Member
Oct 26, 2019
119
116
a car accident seems to me a very different thing from a psychotic serial killer ... :oops:

our choices determine the path, true, but not what happens or not, that establishes the plot regardless of what we decide
That is true, What happens in the story before we can even make a choice is not in our control. Still, They need to make the story interesting and mysterious. A bit of dark stuff is always good to fuel the story but too much will destroy it. I haven't played acting lessons, I always had a feeling from that something was not right. And turns out the ending was very dark. well, I hope they learn from that lesson and not make Being a DIK dark since they know the consequences.
 

lemonfreak

The Freakiest of Lemons
Oct 24, 2018
5,564
10,325
oh my fucking god, why is there still talks about if BaDIK is gonna go Acting Lessons way? DPC said after he "announced" this game after finishing AL that, BaDIK will have light theme. After 0.1 came out, it was said again. And again, and again, and again, and again, and again. If someone quotes this and says "but the warning at the beginning", I will burn down his/her house.

This. Game. Will. Not. Have. Dark. Stuff. On. AL. Level. ffs
Non-controvertial version of my previous, deleted, post

It will never end, there will always be new players. Well, one day the Sun will expand, destroying the inner planets but, even then, the humans living on Europa, Ganymede and Titan will likely be asking the same question, albeit from the perspective of failing to understand how humans could ever have been restricted to 2 sexes/genders :LOL:
 

hellsgateee

Newbie
Jan 3, 2019
19
55
oh my fucking god, why is there still talks about if BaDIK is gonna go Acting Lessons way? DPC said after he "announced" this game after finishing AL that, BaDIK will have light theme. After 0.1 came out, it was said again. And again, and again, and again, and again, and again. If someone quotes this and says "but the warning at the beginning", I will burn down his/her house.

This. Game. Will. Not. Have. Dark. Stuff. On. AL. Level. ffs
This.

I haven't played Acting Lessons yet but I kinda now what is so dark about it (yeah I spoiled myself reading the stuff here). The warning at the beginning of Being a Dik doesn't necessarily mean that there is something equally dark waiting for us. I mean the setting and the age of the characters are different. The end of episode 3 was shocking and depressing for me. And we have not even learned about
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so I believe there will be stories that can make some of us depressed but I don't think it will be AL level. And don't forget the culture DPC grew up in. If they are truly from Sweden, we are talking about a country with high number of suicides, DPC maybe wanted to put that warning to simply prevent people on the edge to be overwhelmed.
 

Deleted member 15555

Harem Lover
Donor
Apr 25, 2017
3,482
11,938
Yeah, I don't understand it... People seem to think that because the developer's first game was dark that every game they make will be dark. Since DPC explicitly said this won't be then I will take him at his word that even the bad endings won't be as dark as Acting Lessons. Of course we could just wait and see.
buddy, that
may not be the case, but if you go to his patreon and what he said here before leaving suggest that it may have some dark elements, but you are right, it may not be as "dark" though better to be prepared for anything just in case, people have different "triggers" and something that affect you may not affect me the same way. (I personally don't think this will be that dark either, but that is always suggestive in who is reading & playing)
" I would like to warn you that the story might hit close to home, at times. The general tone will be happy, but if you're in a dark period of your life, I'd advise you to not play the game. "
 
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MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,454
buddy, that
may not be the case, but if you go to his patreon and what he said here before leaving suggest that it may have some dark elements, but you are right, it may not be as "dark" though better to be prepared for anything just in case. (I personally don't think this will be that dark either)
After the backlash that happened with Acting Lessons I'm sure he wants to try to keep from surprising people with the darkness, whatever shade it maybe, but I don't think that this will be as dark. The fact that so many people seem to be worried makes me think that perhaps they aren't in the right place to be playing the game when it does get dark.
 

Deleted member 15555

Harem Lover
Donor
Apr 25, 2017
3,482
11,938
After the backlash that happened with Acting Lessons I'm sure he wants to try to keep from surprising people with the darkness, whatever shade it maybe, but I don't think that this will be as dark. The fact that so many people seem to be worried makes me think that perhaps they aren't in the right place to be playing the game when it does get dark.
It just depends on who is playing and what that person think "dark" is for them, a simple "bullying or drug addiction" can trigger some people yet for me that is just simply normal.
 
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Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,527
After the backlash that happened with Acting Lessons I'm sure he wants to try to keep from surprising people with the darkness, whatever shade it maybe, but I don't think that this will be as dark. The fact that so many people seem to be worried makes me think that perhaps they aren't in the right place to be playing the game when it does get dark.
The thing is that, as much as people who played AL disliked the way it ended, it's entirely possible that DPC was and still is happy with how it ended because it was the story they wanted to tell. If this were to be the case, then it's also possible that the criticism fell on deaf ears and we could see some more dark elements in this game and possibly some tragedy because it's what DPC wants to do and they don't care if it gets backlash.
 

Rchuck

Newbie
Jun 30, 2017
38
32
While you guys are discussing whether or not dark in the game, I just wonder if you are going to have a winter vacation. I'm imagining bella, mc, jil, derek .... Everyone in the Alps skiing, But I know that we will have a lot of good things in this summer vacation that comes around.
 

Anthony11553

Active Member
Feb 9, 2020
549
540
imo if the game gets as dark as Acting Lessons it will ruin the story for me, The dev already did that in his last game, doing it twice in a row would be kinda lazy.
 
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ename144

Engaged Member
Sep 20, 2018
3,420
14,169
Yeah, I don't understand it... People seem to think that because the developer's first game was dark that every game they make will be dark. Since DPC explicitly said this won't be then I will take him at his word that even the bad endings won't be as dark as Acting Lessons. Of course we could just wait and see.
It's not just that DPC's first game was dark, it's the manner in which it was dark that matters. AL had several 'serious' elements throughout the story (primarily Liam's cancer and Melissa's family issues), but they were never the primary focus of the game. Yet just as the game is entering the final stretch, an entirely new serious plotline leaps out of the woodwork, literally murders one of the main characters, and proceeds to drag the MC through every miserable thing it does to him over the next two acts. The MC suffers a nervous breakdown from the trauma; no surprise it traumatized some players too!

That, IMHO, is the concern about Acting Lessons. It goes extremely dark, but the darkness doesn't flow naturally out of the work. It's tacked on at the end for maximum shock value. DPC has made it clear he's fine with how AL ended, which means that *if* he wants to put a shocking turn into this game, it's entirely possible he will use the same technique.

And technique makes a big difference. Even if DPC intends BaDIK to have a lighter tone than AL (hardly a constraint!), we know there are going to be some heavy moments. The question is how those moments are presented. For example, plenty of people have speculated about Neil dying; the death of a beloved mentor is a classic trope in a coming of age story like this. There are lots of ways that could be done, and some are more dark than others. But let's consider the difference between these two scenarios:
  • WARNING: The following scenarios are entirely for illustrative purposes!
  • Following some major revelations about the MC's mother, he and Neil have a big argument. The MC returns to B&R and a few days later Neil is killed in an accident at the construction site. The MC is devastated that he never got the chance to make up with his father, but his friends at B&R offer their support to help him through it. In the following episode, the MC gives a big eulogy to his dad, and even reconnects with a few members of Lynette's family who choose to attend.
  • Desperate for money to cover her losses, Quinn turns to the MC for help but he refuses, annoyed with the upheaval caused by [insert latest shenanigans here]. Instead, Quinn is forced to arrange an accident at Neil's worksite as part of a protection racket. A few days later, the MC is fooling around with [preferred LI] when Quinn makes her move. But something goes wrong and Quinn is caught in the catastrophe. Unaware of her guilt, Neil saves her and dies instead. When the MC learns the truth, he is unable to process it. He blames [preferred LI] for distracting him and preventing him from racing to his dad's side at the hospital leading to a breakup. He blames himself for not helping Quinn when he had the the chance, dropping out of B&R. Above all, he blames Quinn for actually doing all this. Unable to prove anything to the cops, he relentlessly hounds her for weeks. In the following episode, Quinn finally suffers a nervous breakdown and attempts suicide. Based on his actions thus far, the MC can get the chance to forgive Quinn and talk her out of it, or condemn her and get closure. Either way, he he visits Neil's grave to explain his thoughts and begins the long process of putting his life (and relationships) back on track.
Personally, I think both of those are 'dark' turns the story could take and both are still much better than Acting Lessons. But assuming equal execution, I find the former far more appropriate to this game's story than the latter. Unfortunately, the author who gave us AL could well give us the latter, and there would be no warning until it happened. So I'm not going to stop worrying about this game until we get to the end credits.
 

Holy Bacchus

Conversation Conqueror
Dec 13, 2018
7,748
19,527
It's not just that DPC's first game was dark, it's the manner in which it was dark that matters. AL had several 'serious' elements throughout the story (primarily Liam's cancer and Melissa's family issues), but they were never the primary focus of the game. Yet just as the game is entering the final stretch, an entirely new serious plotline leaps out of the woodwork, literally murders one of the main characters, and proceeds to drag the MC through every miserable thing it does to him over the next two acts. The MC suffers a nervous breakdown from the trauma; no surprise it traumatized some players too!

That, IMHO, is the concern about Acting Lessons. It goes extremely dark, but the darkness doesn't flow naturally out of the work. It's tacked on at the end for maximum shock value. DPC has made it clear he's fine with how AL ended, which means that *if* he wants to put a shocking turn into this game, it's entirely possible he will use the same technique.

And technique makes a big difference. Even if DPC intends BaDIK to have a lighter tone than AL (hardly a constraint!), we know there are going to be some heavy moments. The question is how those moments are presented. For example, plenty of people have speculated about Neil dying; the death of a beloved mentor is a classic trope in a coming of age story like this. There are lots of ways that could be done, and some are more dark than others. But let's consider the difference between these two scenarios:
  • WARNING: The following scenarios are entirely for illustrative purposes!
  • Following some major revelations about the MC's mother, he and Neil have a big argument. The MC returns to B&R and a few days later Neil is killed in an accident at the construction site. The MC is devastated that he never got the chance to make up with his father, but his friends at B&R offer their support to help him through it. In the following episode, the MC gives a big eulogy to his dad, and even reconnects with a few members of Lynette's family who choose to attend.
  • Desperate for money to cover her losses, Quinn turns to the MC for help but he refuses, annoyed with the upheaval caused by [insert latest shenanigans here]. Instead, Quinn is forced to arrange an accident at Neil's worksite as part of a protection racket. A few days later, the MC is fooling around with [preferred LI] when Quinn makes her move. But something goes wrong and Quinn is caught in the catastrophe. Unaware of her guilt, Neil saves her and dies instead. When the MC learns the truth, he is unable to process it. He blames [preferred LI] for distracting him and preventing him from racing to his dad's side at the hospital leading to a breakup. He blames himself for not helping Quinn when he had the the chance, dropping out of B&R. Above all, he blames Quinn for actually doing all this. Unable to prove anything to the cops, he relentlessly hounds her for weeks. In the following episode, Quinn finally suffers a nervous breakdown and attempts suicide. Based on his actions thus far, the MC can get the chance to forgive Quinn and talk her out of it, or condemn her and get closure. Either way, he he visits Neil's grave to explain his thoughts and begins the long process of putting his life (and relationships) back on track.
Personally, I think both of those are 'dark' turns the story could take and both are still much better than Acting Lessons. But assuming equal execution, I find the former far more appropriate to this game's story than the latter. Unfortunately, the author who gave us AL could well give us the latter, and there would be no warning until it happened. So I'm not going to stop worrying about this game until we get to the end credits.
In large part, I agree with you. What happened in AL was tacked on and DPC was very defensive in the face of the criticism, so much so that they left this site and have seemingly renounced it, which would seem to suggest that they're not above doing something this devastatingly tragic again if they want to because they won't care about potential backlash. You're right that this game's setting and it's lighter tone does not prevent it from including a tragedy befalling either the MC or one of the LIs, and that's something that often worries me.

However, that example involving Quinn, even as just a hypothetical concept, seems a bit convoluted and I don't think anything quite that involved would happen. More likely her suppliers would come to collect from her and someone would get caught in the middle and either be gravely injured or killed.
 
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Derek9110

Newbie
Nov 5, 2017
18
15
I don't know DPC personally, so maybe he really is just making games to torture players at the end (hey, we all have our fetishes) but I seriously doubt this game will end with the same grimdark manner as AL. For one thing AL was way, way darker from the beginning of the game (the MC almost get killed and one of the love interest is getting physically abused). Nothing in BaDIK has risen beyond the level of melodrama so far IMO.

I'm not saying the ending of AL didn't come out of left field or was darker than even those plot points listed above merrited, but if you look back at the AL thread people were predicting that it would end badly way before the fire update. The signs were there. I don't think you can say the same about BaDIK in good faith given what's happened in the story so far*.

Also, and admittedly this is a bit of a meta reason, but everyone is on the look out for the shock ending now. The same magic trick isn't as effective twice and I doubt DPC wants to be considered a hack.

There could very well be a sad ending for BaDIK in some of the paths but I really do think it will be consistent with the game at large.



*I reserve the right to completely disavow this comment if it turns out Bella is hiding bodies behing the locked door in the next update.
 

MrFriendly

Officially Dead Inside
Donor
Feb 23, 2020
5,875
14,454
It's not just that DPC's first game was dark, it's the manner in which it was dark that matters. AL had several 'serious' elements throughout the story (primarily Liam's cancer and Melissa's family issues), but they were never the primary focus of the game. Yet just as the game is entering the final stretch, an entirely new serious plotline leaps out of the woodwork, literally murders one of the main characters, and proceeds to drag the MC through every miserable thing it does to him over the next two acts. The MC suffers a nervous breakdown from the trauma; no surprise it traumatized some players too!

That, IMHO, is the concern about Acting Lessons. It goes extremely dark, but the darkness doesn't flow naturally out of the work. It's tacked on at the end for maximum shock value. DPC has made it clear he's fine with how AL ended, which means that *if* he wants to put a shocking turn into this game, it's entirely possible he will use the same technique.

And technique makes a big difference. Even if DPC intends BaDIK to have a lighter tone than AL (hardly a constraint!), we know there are going to be some heavy moments. The question is how those moments are presented. For example, plenty of people have speculated about Neil dying; the death of a beloved mentor is a classic trope in a coming of age story like this. There are lots of ways that could be done, and some are more dark than others. But let's consider the difference between these two scenarios:
  • WARNING: The following scenarios are entirely for illustrative purposes!
  • Following some major revelations about the MC's mother, he and Neil have a big argument. The MC returns to B&R and a few days later Neil is killed in an accident at the construction site. The MC is devastated that he never got the chance to make up with his father, but his friends at B&R offer their support to help him through it. In the following episode, the MC gives a big eulogy to his dad, and even reconnects with a few members of Lynette's family who choose to attend.
  • Desperate for money to cover her losses, Quinn turns to the MC for help but he refuses, annoyed with the upheaval caused by [insert latest shenanigans here]. Instead, Quinn is forced to arrange an accident at Neil's worksite as part of a protection racket. A few days later, the MC is fooling around with [preferred LI] when Quinn makes her move. But something goes wrong and Quinn is caught in the catastrophe. Unaware of her guilt, Neil saves her and dies instead. When the MC learns the truth, he is unable to process it. He blames [preferred LI] for distracting him and preventing him from racing to his dad's side at the hospital leading to a breakup. He blames himself for not helping Quinn when he had the the chance, dropping out of B&R. Above all, he blames Quinn for actually doing all this. Unable to prove anything to the cops, he relentlessly hounds her for weeks. In the following episode, Quinn finally suffers a nervous breakdown and attempts suicide. Based on his actions thus far, the MC can get the chance to forgive Quinn and talk her out of it, or condemn her and get closure. Either way, he he visits Neil's grave to explain his thoughts and begins the long process of putting his life (and relationships) back on track.
Personally, I think both of those are 'dark' turns the story could take and both are still much better than Acting Lessons. But assuming equal execution, I find the former far more appropriate to this game's story than the latter. Unfortunately, the author who gave us AL could well give us the latter, and there would be no warning until it happened. So I'm not going to stop worrying about this game until we get to the end credits.
In large part, I agree with you. What happened in AL was tacked on and DPC was very defensive in the face of the criticism, so much so that they left this site and have seemingly renounced it, which would seem to suggest that they're not above doing something this devastatingly tragic again if they want to because they won't care about potential backlash. You're right that this game's setting and it's lighter tone does not prevent it from including a tragedy befalling either the MC or one of the LIs, and that's something that often worries me.

However, that example involving Quinn, even as just a hypothetical concept, seems a bit convoluted and I don't think anything quite that involved would happen. More likely her suppliers would come to collect from her and someone would get caught in the middle and either be gravely injured or killed.
I completely understand where you are coming from with the criticism and I pretty much I agree that for the story we were being told everything happened suddenly, however I felt that AL did some things right with the dark parts. Sometimes, or rather often, we don't see the dark shit coming in our lives. People die unexpectedly without a chance to mend fences or someone else takes an argument too far.

In the end I felt like the darkness at the end of AL was too much, it piled up too many horrible things and ruined the overall narrative of the game, and, the worst part is it tainted the memories people have of the game. When people talk about the game the focus is on the dark ending. I don't know that I've heard anyone else talk about a single aspect of the game other than the darkness and how it was too dark.

My hope for this game is that DPC has learned from AL and will write a story that isn't as dark but has some gray moments. And that we get enough light moments that people will remember the game for versus whatever twists are coming. Essentially a balanced narrative that perhaps tilts towards the light a bit more. Especially considering how dark our real world is now.

I don't know DPC personally, so maybe he really is just making games to torture players at the end (hey, we all have our fetishes) but I seriously doubt this game will end with the same grimdark manner as AL. For one thing AL was way, way darker from the beginning of the game (the MC almost get killed and one of the love interest is getting physically abused). Nothing in BaDIK has risen beyond the level of melodrama so far IMO.

I'm not saying the ending of AL didn't come out of left field or was darker than even those plot points listed above merrited, but if you look back at the AL thread people were predicting that it would end badly way before the fire update. The signs were there. I don't think you can say the same about BaDIK in good faith given what's happened in the story so far*.

Also, and admittedly this is a bit of a meta reason, but everyone is on the look out for the shock ending now. The same magic trick isn't as effective twice and I doubt DPC wants to be considered a hack.

There could very well be a sad ending for BaDIK in some of the paths but I really do think it will be consistent with the game at large.



*I reserve the right to completely disavow this comment if it turns out Bella is hiding bodies behing the locked door in the next update.
As to your point about the "shock ending", just because we all know that M. Night Shyamalan(sp?) is going to have a twist at the end didn't stop him from having a twist ending...
 

Josh Spicer

Well-Known Member
Sep 19, 2018
1,234
1,700
*I reserve the right to completely disavow this comment if it turns out Bella is hiding bodies behing the locked door in the next update.
The best part is that wouldn't stop Bella stans from still liking her.

Not that I'm any better. I still stan Quinn after the shit she's done.
 

ename144

Engaged Member
Sep 20, 2018
3,420
14,169
However, that example involving Quinn, even as just a hypothetical concept, seems a bit convoluted and I don't think anything quite that involved would happen. More likely her suppliers would come to collect from her and someone would get caught in the middle and either be gravely injured or killed.
Yeah, it's quite convoluted. I needed something that would make the MC agonize over what he did/didn't do and mope about making things worse for a long time. Since I didn't want Quinn to kill someone just because she's secretly been a psychopath all along ( :mad: ), that was the first scenario I could make work. As I said, for illustrative purposes only.
 
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