- Dec 11, 2019
- 12
- 2
is the walkthrough being updated ? whats the latest one , the search function is a bit messy
There's 2 walkthrough links in the OP, one is for eps 1-4 and the other is for ep 5. The one for ep 5 will be updated with ep 6 about 2 weeks after it's released.is the walkthrough being updated ? whats the latest one , the search function is a bit messy
That is true, What happens in the story before we can even make a choice is not in our control. Still, They need to make the story interesting and mysterious. A bit of dark stuff is always good to fuel the story but too much will destroy it. I haven't played acting lessons, I always had a feeling from that something was not right. And turns out the ending was very dark. well, I hope they learn from that lesson and not make Being a DIK dark since they know the consequences.a car accident seems to me a very different thing from a psychotic serial killer ...
our choices determine the path, true, but not what happens or not, that establishes the plot regardless of what we decide
Non-controvertial version of my previous, deleted, postoh my fucking god, why is there still talks about if BaDIK is gonna go Acting Lessons way? DPC said after he "announced" this game after finishing AL that, BaDIK will have light theme. After 0.1 came out, it was said again. And again, and again, and again, and again, and again. If someone quotes this and says "but the warning at the beginning", I will burn down his/her house.
This. Game. Will. Not. Have. Dark. Stuff. On. AL. Level. ffs
This.oh my fucking god, why is there still talks about if BaDIK is gonna go Acting Lessons way? DPC said after he "announced" this game after finishing AL that, BaDIK will have light theme. After 0.1 came out, it was said again. And again, and again, and again, and again, and again. If someone quotes this and says "but the warning at the beginning", I will burn down his/her house.
This. Game. Will. Not. Have. Dark. Stuff. On. AL. Level. ffs
buddy, thatYeah, I don't understand it... People seem to think that because the developer's first game was dark that every game they make will be dark. Since DPC explicitly said this won't be then I will take him at his word that even the bad endings won't be as dark as Acting Lessons. Of course we could just wait and see.
" I would like to warn you that the story might hit close to home, at times. The general tone will be happy, but if you're in a dark period of your life, I'd advise you to not play the game. "
Well you could always have a psychotic serial killer who purposely gets into car accidentsa car accident seems to me a very different thing from a psychotic serial killer ...
our choices determine the path, true, but not what happens or not, that establishes the plot regardless of what we decide
After the backlash that happened with Acting Lessons I'm sure he wants to try to keep from surprising people with the darkness, whatever shade it maybe, but I don't think that this will be as dark. The fact that so many people seem to be worried makes me think that perhaps they aren't in the right place to be playing the game when it does get dark.buddy, that
may not be the case, but if you go to his patreon and what he said here before leaving suggest that it may have some dark elements, but you are right, it may not be as "dark" though better to be prepared for anything just in case. (I personally don't think this will be that dark either)
It just depends on who is playing and what that person think "dark" is for them, a simple "bullying or drug addiction" can trigger some people yet for me that is just simply normal.After the backlash that happened with Acting Lessons I'm sure he wants to try to keep from surprising people with the darkness, whatever shade it maybe, but I don't think that this will be as dark. The fact that so many people seem to be worried makes me think that perhaps they aren't in the right place to be playing the game when it does get dark.
The thing is that, as much as people who played AL disliked the way it ended, it's entirely possible that DPC was and still is happy with how it ended because it was the story they wanted to tell. If this were to be the case, then it's also possible that the criticism fell on deaf ears and we could see some more dark elements in this game and possibly some tragedy because it's what DPC wants to do and they don't care if it gets backlash.After the backlash that happened with Acting Lessons I'm sure he wants to try to keep from surprising people with the darkness, whatever shade it maybe, but I don't think that this will be as dark. The fact that so many people seem to be worried makes me think that perhaps they aren't in the right place to be playing the game when it does get dark.
It's not just that DPC's first game was dark, it's the manner in which it was dark that matters. AL had several 'serious' elements throughout the story (primarily Liam's cancer and Melissa's family issues), but they were never the primary focus of the game. Yet just as the game is entering the final stretch, an entirely new serious plotline leaps out of the woodwork, literally murders one of the main characters, and proceeds to drag the MC through every miserable thing it does to him over the next two acts. The MC suffers a nervous breakdown from the trauma; no surprise it traumatized some players too!Yeah, I don't understand it... People seem to think that because the developer's first game was dark that every game they make will be dark. Since DPC explicitly said this won't be then I will take him at his word that even the bad endings won't be as dark as Acting Lessons. Of course we could just wait and see.
In large part, I agree with you. What happened in AL was tacked on and DPC was very defensive in the face of the criticism, so much so that they left this site and have seemingly renounced it, which would seem to suggest that they're not above doing something this devastatingly tragic again if they want to because they won't care about potential backlash. You're right that this game's setting and it's lighter tone does not prevent it from including a tragedy befalling either the MC or one of the LIs, and that's something that often worries me.It's not just that DPC's first game was dark, it's the manner in which it was dark that matters. AL had several 'serious' elements throughout the story (primarily Liam's cancer and Melissa's family issues), but they were never the primary focus of the game. Yet just as the game is entering the final stretch, an entirely new serious plotline leaps out of the woodwork, literally murders one of the main characters, and proceeds to drag the MC through every miserable thing it does to him over the next two acts. The MC suffers a nervous breakdown from the trauma; no surprise it traumatized some players too!
That, IMHO, is the concern about Acting Lessons. It goes extremely dark, but the darkness doesn't flow naturally out of the work. It's tacked on at the end for maximum shock value. DPC has made it clear he's fine with how AL ended, which means that *if* he wants to put a shocking turn into this game, it's entirely possible he will use the same technique.
And technique makes a big difference. Even if DPC intends BaDIK to have a lighter tone than AL (hardly a constraint!), we know there are going to be some heavy moments. The question is how those moments are presented. For example, plenty of people have speculated about Neil dying; the death of a beloved mentor is a classic trope in a coming of age story like this. There are lots of ways that could be done, and some are more dark than others. But let's consider the difference between these two scenarios:
Personally, I think both of those are 'dark' turns the story could take and both are still much better than Acting Lessons. But assuming equal execution, I find the former far more appropriate to this game's story than the latter. Unfortunately, the author who gave us AL could well give us the latter, and there would be no warning until it happened. So I'm not going to stop worrying about this game until we get to the end credits.
- WARNING: The following scenarios are entirely for illustrative purposes!
- Following some major revelations about the MC's mother, he and Neil have a big argument. The MC returns to B&R and a few days later Neil is killed in an accident at the construction site. The MC is devastated that he never got the chance to make up with his father, but his friends at B&R offer their support to help him through it. In the following episode, the MC gives a big eulogy to his dad, and even reconnects with a few members of Lynette's family who choose to attend.
- Desperate for money to cover her losses, Quinn turns to the MC for help but he refuses, annoyed with the upheaval caused by [insert latest shenanigans here]. Instead, Quinn is forced to arrange an accident at Neil's worksite as part of a protection racket. A few days later, the MC is fooling around with [preferred LI] when Quinn makes her move. But something goes wrong and Quinn is caught in the catastrophe. Unaware of her guilt, Neil saves her and dies instead. When the MC learns the truth, he is unable to process it. He blames [preferred LI] for distracting him and preventing him from racing to his dad's side at the hospital leading to a breakup. He blames himself for not helping Quinn when he had the the chance, dropping out of B&R. Above all, he blames Quinn for actually doing all this. Unable to prove anything to the cops, he relentlessly hounds her for weeks. In the following episode, Quinn finally suffers a nervous breakdown and attempts suicide. Based on his actions thus far, the MC can get the chance to forgive Quinn and talk her out of it, or condemn her and get closure. Either way, he he visits Neil's grave to explain his thoughts and begins the long process of putting his life (and relationships) back on track.
It's not just that DPC's first game was dark, it's the manner in which it was dark that matters. AL had several 'serious' elements throughout the story (primarily Liam's cancer and Melissa's family issues), but they were never the primary focus of the game. Yet just as the game is entering the final stretch, an entirely new serious plotline leaps out of the woodwork, literally murders one of the main characters, and proceeds to drag the MC through every miserable thing it does to him over the next two acts. The MC suffers a nervous breakdown from the trauma; no surprise it traumatized some players too!
That, IMHO, is the concern about Acting Lessons. It goes extremely dark, but the darkness doesn't flow naturally out of the work. It's tacked on at the end for maximum shock value. DPC has made it clear he's fine with how AL ended, which means that *if* he wants to put a shocking turn into this game, it's entirely possible he will use the same technique.
And technique makes a big difference. Even if DPC intends BaDIK to have a lighter tone than AL (hardly a constraint!), we know there are going to be some heavy moments. The question is how those moments are presented. For example, plenty of people have speculated about Neil dying; the death of a beloved mentor is a classic trope in a coming of age story like this. There are lots of ways that could be done, and some are more dark than others. But let's consider the difference between these two scenarios:
Personally, I think both of those are 'dark' turns the story could take and both are still much better than Acting Lessons. But assuming equal execution, I find the former far more appropriate to this game's story than the latter. Unfortunately, the author who gave us AL could well give us the latter, and there would be no warning until it happened. So I'm not going to stop worrying about this game until we get to the end credits.
- WARNING: The following scenarios are entirely for illustrative purposes!
- Following some major revelations about the MC's mother, he and Neil have a big argument. The MC returns to B&R and a few days later Neil is killed in an accident at the construction site. The MC is devastated that he never got the chance to make up with his father, but his friends at B&R offer their support to help him through it. In the following episode, the MC gives a big eulogy to his dad, and even reconnects with a few members of Lynette's family who choose to attend.
- Desperate for money to cover her losses, Quinn turns to the MC for help but he refuses, annoyed with the upheaval caused by [insert latest shenanigans here]. Instead, Quinn is forced to arrange an accident at Neil's worksite as part of a protection racket. A few days later, the MC is fooling around with [preferred LI] when Quinn makes her move. But something goes wrong and Quinn is caught in the catastrophe. Unaware of her guilt, Neil saves her and dies instead. When the MC learns the truth, he is unable to process it. He blames [preferred LI] for distracting him and preventing him from racing to his dad's side at the hospital leading to a breakup. He blames himself for not helping Quinn when he had the the chance, dropping out of B&R. Above all, he blames Quinn for actually doing all this. Unable to prove anything to the cops, he relentlessly hounds her for weeks. In the following episode, Quinn finally suffers a nervous breakdown and attempts suicide. Based on his actions thus far, the MC can get the chance to forgive Quinn and talk her out of it, or condemn her and get closure. Either way, he he visits Neil's grave to explain his thoughts and begins the long process of putting his life (and relationships) back on track.
I completely understand where you are coming from with the criticism and I pretty much I agree that for the story we were being told everything happened suddenly, however I felt that AL did some things right with the dark parts. Sometimes, or rather often, we don't see the dark shit coming in our lives. People die unexpectedly without a chance to mend fences or someone else takes an argument too far.In large part, I agree with you. What happened in AL was tacked on and DPC was very defensive in the face of the criticism, so much so that they left this site and have seemingly renounced it, which would seem to suggest that they're not above doing something this devastatingly tragic again if they want to because they won't care about potential backlash. You're right that this game's setting and it's lighter tone does not prevent it from including a tragedy befalling either the MC or one of the LIs, and that's something that often worries me.
However, that example involving Quinn, even as just a hypothetical concept, seems a bit convoluted and I don't think anything quite that involved would happen. More likely her suppliers would come to collect from her and someone would get caught in the middle and either be gravely injured or killed.
As to your point about the "shock ending", just because we all know that M. Night Shyamalan(sp?) is going to have a twist at the end didn't stop him from having a twist ending...I don't know DPC personally, so maybe he really is just making games to torture players at the end (hey, we all have our fetishes) but I seriously doubt this game will end with the same grimdark manner as AL. For one thing AL was way, way darker from the beginning of the game (the MC almost get killed and one of the love interest is getting physically abused). Nothing in BaDIK has risen beyond the level of melodrama so far IMO.
I'm not saying the ending of AL didn't come out of left field or was darker than even those plot points listed above merrited, but if you look back at the AL thread people were predicting that it would end badly way before the fire update. The signs were there. I don't think you can say the same about BaDIK in good faith given what's happened in the story so far*.
Also, and admittedly this is a bit of a meta reason, but everyone is on the look out for the shock ending now. The same magic trick isn't as effective twice and I doubt DPC wants to be considered a hack.
There could very well be a sad ending for BaDIK in some of the paths but I really do think it will be consistent with the game at large.
*I reserve the right to completely disavow this comment if it turns out Bella is hiding bodies behing the locked door in the next update.
The best part is that wouldn't stop Bella stans from still liking her.*I reserve the right to completely disavow this comment if it turns out Bella is hiding bodies behing the locked door in the next update.
Yeah, it's quite convoluted. I needed something that would make the MC agonize over what he did/didn't do and mope about making things worse for a long time. Since I didn't want Quinn to kill someone just because she's secretly been a psychopath all along ( ), that was the first scenario I could make work. As I said, for illustrative purposes only.However, that example involving Quinn, even as just a hypothetical concept, seems a bit convoluted and I don't think anything quite that involved would happen. More likely her suppliers would come to collect from her and someone would get caught in the middle and either be gravely injured or killed.