No, that's not what I want. I'm fine to have to create different saves for different LI paths and not simply rollback to see a different scene that's locked on a different path, but the problem is that some of the locking here doesn't make sense when you're often being locked out despite doing all the right things with the character(s) in question.
What I'm talking about is a system that's essentially the same one as AL. That was one where the MC's choices with regards to how they interacted with certain characters determined what scenes you got and what ending you got and it made sense. Once the MC has committed to Megan and/or Melissa, if he strays from them between then and the Leah kidnapping, then he faces the consequences for his cheating, and rightly so. There's no affinity system there, the ending and the lewd scenes are both based on what choices the player made when interacting with certain characters.
In this game, players can do everything with M&J, and even with Quinn, and seem to have a really good relationship with them, so you would think that they would be rewarded, but just because you're in one affinity or the other, you are denied that and it doesn't marry up to how that relationship has progressed and been portrayed throughout the rest of the game.
There are already variables for Quinn interactions, Nicole interactions, Camila interactions, etc, so it's not as if DPC doesn't have these kinds of checks and could have simply used these rather than the affinity system. The status system is fine because that's like a behaviour metric and is much better at representing the personality of the MC than the affinity system. Arbitrarily splitting up characters into different pre-designated paths that don't take key character interactions into account creates inconsistencies, and that is happening here more and more.