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ename144

Engaged Member
Sep 20, 2018
3,420
14,167

Beta testing and proofreading have started!
Stay tuned for a release date. I will update you as soon as I know more.



Preliminary changelog
Please note, the changelog might change slightly before release as a result of beta testing.

Added Episode 7 that includes

  • 3723 renders
  • 836 GUI elements
  • 34 2D-art pieces
  • 250 animations
  • 22 songs
  • 20 sound effects


  • Lowered the volume of the intro splash screen and made its sound level controlled by the SFX channel.
  • Set the powersave option to disabled by default to favor performance over energy settings.
  • Updated the money system backend.
  • Replaced the animations for the main girl episode report and updated the design.
  • Added a presplash loading image.
  • Added a skip 5 pages at the time button for the Save/Load screen.
  • Disabled right-clicking the Skip button to skip to the next choice.
  • The middle-mouse button now brings up the in-game phone and can be used to close any children menu of the phone.
  • The quick menu will be hidden when using the phone and restored when closing the phone.
  • Fixed an issue with autosaving, causing a lag spike during choices during animations.
  • To reduce lag, autosaving is now less frequent. There's an option in the Preferences menu to remove Autosaving and thus remove lag spikes.
  • Fixed a rare bug with Shuffle.
  • Fixed a bug where you could repeatedly talk to Nick during the free-roam event at the DIKs in episode 6.
  • Fixed a bug in episode 6 where Jill's piano scene wouldn't play if you chose to sit with Sage & Quinn for lunch and wasn't Sage's fuck buddy.
  • Fixed a bug in episode 3 where Quinn's text message would cause an error if you entered and exited Jill's chat first.
  • Fixed a bug with the episode report for Jill in episode 6.
  • Fixed an issue where playing a song for the bushes in Dungeons and Gremlins didn't show Moria appearing.
  • Fixed an issue with a special render causing Tommy to disappear momentarily in the first free-roam event of episode 6.
  • Fixed an issue with the oversized text for a subset of work tasks in the mansion mini-game.
  • Corrected typos in episodes 1-6
Well, I was hoping for this a week earlier, but it's still good news. First up, let's go to the final charts:
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Definitely wound up heavily animation biased. Given the apparent speed of his new rendering rig, I expect this trend to continue. Also, just for fun, here are some additional charts showing how the development of Episode 7 stacks up to the previous episodes:

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So the trend of longer episodes is closer to holding even, but not really reversing. No surprise there.

In other news, the ability to skip 5 pages in the save screen is awesome! The other changes sound interesting, too, so hopefully we'll have some real quality of life improvements to go with our semi-annual helping of smut and story.

Now we just have to make it through that long-feeling final wait. :cool:
 

felicemastronzo

Devoted Member
May 17, 2020
11,686
22,576
seriously more toxic than being with a dumb feminist blonde dyke , who doesn't trust you and lies at every turn , and already in a serious relationship with an wonderful woman ?? asking for a friend
:ROFLMAO:

I wouldn't call the one with Maya a toxic relationship, if we really want to use a negative term, I would call it parasitic.

the lying phase, undeniable, is behind us, now Mc knows that Maya needs his help, but in exchange for that Maya has no problem to express her feelings (despite her shyness, fear etc)

it's in this that the relationship with Sage remains toxic, she's still not willing to admit anything and it's a fact that if Chad had shown a little more affection, Mc would be at the door on the wrong side.

many people like to have a partner who needs them, who can't go on without them. it's not for everyone but for many.

on the contrary, a relationship like the one with Sage in the long run makes you a rancorous bastard
 

Casiope

Member
Nov 30, 2017
199
755
I have faith that they are not lazy bastard. Or he should find better testers, who are actually willing to play the game, as much as possible, like me :ROFLMAO:
In beta-testing, voluntarism has its limits: without remuneration, you cannot force someone to play the same game several times, testing all the variations and features in order to find bugs and write reports; then to do it again and again to check the patches. That's why studios use both a public beta-test, which is mostly for reporting bugs and testing servers, and intensive in-house beta-testing process where the motivation is financial.

If you want the job to be done well, you have to invest some money. Voluntary testers will not necessarily make effective testers because people underestimate the dedication this work requires. I got this opinion after having been a beta tester on various projects.
 

ename144

Engaged Member
Sep 20, 2018
3,420
14,167
What I honestly want to know is why is DPC going to bother implementing a choice between working at the pink rose or continue the granny sitting job. Unless there ends up being something there that makes that choice worth it very few players will bother picking it. It's practically going to be like the 2nd version of staying with Derek in episode 4.
Perhaps that's the answer: getting a different option might require meeting certain conditions. For example, Jill's Polaroid might prevent the MC from going to work at the Pink Rose, and working at the library for a... *ahem* night shift might require being on Bella's path. That sort of thing.
 

PereFourreAss

Member
Sep 30, 2020
443
1,653
Perhaps that's the answer: getting a different option might require meeting certain conditions. For example, Jill's Polaroid might prevent the MC from going to work at the Pink Rose, and working at the library for a... *ahem* night shift might require being on Bella's path. That sort of thing.

We're supposed to help her clean but somehow I feel like we will make a mess of the library :BootyTime:
 

Deleted member 2528490

Well-Known Member
Jun 28, 2020
1,640
5,701
You know, I got to the scene with MC in his bed on his birthday. And that shot of the lamp going dark that we thought is someone passing by. Playing that back again, from right to left, the first light goes dark than relights. Then the 4th one. Then the 5th one. Not the 2nd or 3rd ones.

I don't think anyone is passing by at all. Otherwise we'd see 2 and 3 go dark too, since DPC has made the effort to dark 1, 4 and 5.

Also, the animations of them dimming is more indicative of the lamps dying for a moment, instead of someone passing by them. Considering this scene immediately follows the ceiling lamp falling down while the DIKs are chilling, and the "did a shit job yesterday, we'll do a shit job tomorrow" cheer, I think DPC is fucking with us and its really just badly repaired lamps.

don't forget
Buster Douglas won the fight
Shiet! I forgot about that.

tenor.gif
 

ChipLecsap

Conversation Conqueror
Aug 4, 2019
6,514
24,306
Perhaps that's the answer: getting a different option might require meeting certain conditions. For example, Jill's Polaroid might prevent the MC from going to work at the Pink Rose, and working at the library for a... *ahem* night shift might require being on Bella's path. That sort of thing.
oh, no, no, no, no, NO. its one thing that I skip a Threesome with Envy and her friend, which is a sin itself , after an emotional date. but to not go to the Bar again.... , Jill has not earned it yet. :ROFLMAO:
 

Casmyr

Quarters
Donor
Dec 6, 2018
1,906
6,477
oh, no, no, no, no, NO. its one thing that I skip a Threesome with Envy and her friend, which is a sin itself , after an emotional date. but to not go to the Bar again.... , Jill has not earned it yet. :ROFLMAO:
What do you think Jill would say if the MC told her that. How would she react lol.
"I gave up a threesome with 2 strippers for you!"
 
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